Category | Farming Simulator 19 |
Created | 27.10.2020 12:00 |
Mantrid (mantrid) | 27.10.2020 12:00 |
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I'm unable to disable the dischargeNode sound. The best I can do is add another sound at the same time :( https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=70&class=10488#loadDischargeNode165880 The #playSound on line 490 just disables the sound specified in "dischargeSound" (line 495), and the dischargeSound#overwriteSharedSound on line 498 doesn't appear to do anything. I have a pallet that can accept wool (Animal Goods Transport mod) and the discharge sound frequently gets stuck (doesn't stop playing), so I'd like to disable the sound entirely. The code I have is below (I've tried scaling the sound node to 0 in all directions (it works with lights!), and moving it 100m in the air, and hiding it, but no help) <dischargeable requiresTipOcclusionArea="false"> <dischargeNode node="0>" emptySpeed="1000" fillUnitIndex="1" maxDistance="60" canStartDischargeAutomatically="true" soundNode="0>2" playSound="false"> <trigger node="dischargeTrigger"/> <dischargeSound template="SLURRY_03" overwriteSharedSound="true"/> </dischargeNode> </dischargeable> Thanks for any help you can provide. |
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