Category | Farming Simulator 19 |
Created | 02.12.2020 23:29 |
Mike Firment (mike1000195) | 02.12.2020 23:29 |
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is it possible to determine the scale of an i3d that is called out in the defaultItems.xml? there are obviously the position and rotation parameters, but when i try scale="x y z" it doesnt seem to be working at all. not sure if i have something wrong, or if i have to make a seperate i3d, scale it in giants editor, then just call out that scaled i3d in the default items. thanks, Mike |
Bilbo Beutlin (BBeutlin) | 03.12.2020 00:32 |
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No - scaling by XML is not supported. You must do this in the i3d already. For best results 'freeze' the scaling afterwards, else errors can occur. Beneath any scaling costs performance. |
Mike Firment (mike1000195) | 03.12.2020 01:22 |
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what do you mean by "freeze" the scaling afterwards? preformance, although adknowledged on large scale maps, really isnt an issue here. its only for 3 small walls, i was just curious if scaling through xml would be a thing i could do, or if i had to make seperate i3d's for all the scaled items and then call them in individually through the defaultItems.xml |
Bilbo Beutlin (BBeutlin) | 03.12.2020 02:24 |
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Never examined the GE and its menus? "freeze" = "Freeze Transformations" either by edit menu or by rightclick on transform. And yes - like I said above, you have to make separate i3d's for each scaling. |
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