Category | Farming Simulator 19 |
Created | 03.12.2020 22:55 |
Yngve Bæsj (Unknown) | 03.12.2020 22:55 |
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I'm trying to figure out how I use a mod I've created myself in a new map mod so I can zip the whole thing into one mod and let my friends play it. I've got all files needed for this (texture folder, the i3D file, SHAPES file, xml, DDS, a modDesc.xml and a store.DDS) Does a zipped map mod intended for multiplayer deny usage of external mods somehow, or is it possible to redirect import of XMLs to a sub-folder in the zipped map mod directory? |
Bilbo Beutlin (BBeutlin) | 03.12.2020 23:44 |
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A modmap may also include vehicles or placeables. To reference use filename="$mapdir$/.." In multiplay certainly all participants (incl. server) must have the same mod. Just for clearance: the mods inside modmap must be unzipped before you zip the complete map. |
Yngve Bæsj (Unknown) | 04.12.2020 22:17 |
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Thank you, I have tried to figure out where to locate classnames. I've experimented alot on makeing husbandryChicken.xml to load up with no luck because I don't understand how classnames works.. I've succeeded on farmSiloLarge.xml and farmHouse.xml simply because I copy-pasted it, but I don't see where e.g. the large silo's classname is listed in it's xml. |
Bilbo Beutlin (BBeutlin) | 04.12.2020 22:27 |
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The 'className' refers directly to the required LUA script of the placeable. See for reference https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=27&class=264 |
Yngve Bæsj (Unknown) | 04.12.2020 22:32 |
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You are fantastic. Thank you once more! |
Yngve Bæsj (Unknown) | 04.12.2020 22:42 |
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Edit: It worked on the default husbandry, but my own didn't I get the following log error: 2020-12-04 22:39 Error: i3d 'C:/Users/Yngve/Documents/My Games/FarmingSimulator2019/mods/NyFosnes/Cowstable.i3d' could not be found. 2020-12-04 22:39 Error: failed to load i3d file 'C:/Users/Yngve/Documents/My Games/FarmingSimulator2019/mods/NyFosnes/Cowstable.i3d' I don't know how relevant it is, but this item appears ingame if I place it in GE. Colideable w/ textures etc- just not with the needed functions because I do not own it It should also be noted that the correct path is .../NyFosnes/maps/ModsUnpacked/CowStable/cowstable.xml (the game ignores my ModsUnpacked folder) |
Bilbo Beutlin (BBeutlin) | 04.12.2020 23:09 |
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You must adapt all filepaths relative to the map's root folder. Eg. if you have in defaultItems <item ... filename="$mapdir$/placeables/farmSilo/farmSilo.xml" ... this xml must have <filename>placeables/farmSilo/farmSilo.i3d</filename> (if i3d is in the same folder with xml) Also notice if a map's placeable is available in store, you must declare this in the modDesc.xml with <storeItems> <storeItem xmlFilename="placeables/farmSilo/farmSilo.xml" /> |
Yngve Bæsj (Unknown) | 05.12.2020 21:07 |
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I didn't understand what you ment at first, and now I got it working. I'm so happy, I could kiss you. Thank you SO much for your shared knowledge! |
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