COMMUNITY FORUM

New map with external mods included (Zipped)

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created03.12.2020 22:55


Yngve Bæsj (Unknown) 03.12.2020 22:55
I'm trying to figure out how I use a mod I've created myself in a new map mod so I can zip the whole thing into one mod and let my friends play it. I've got all files needed for this (texture folder, the i3D file, SHAPES file, xml, DDS, a modDesc.xml and a store.DDS)

Does a zipped map mod intended for multiplayer deny usage of external mods somehow, or is it possible to redirect import of XMLs to a sub-folder in the zipped map mod directory?

Bilbo Beutlin (BBeutlin) 03.12.2020 23:44
A modmap may also include vehicles or placeables. To reference use filename="$mapdir$/.."
In multiplay certainly all participants (incl. server) must have the same mod.

Just for clearance: the mods inside modmap must be unzipped before you zip the complete map.

Yngve Bæsj (Unknown) 04.12.2020 22:17
Thank you,

I have tried to figure out where to locate classnames. I've experimented alot on makeing husbandryChicken.xml to load up with no luck because I don't understand how classnames works..

I've succeeded on farmSiloLarge.xml and farmHouse.xml simply because I copy-pasted it, but I don't see where e.g. the large silo's classname is listed in it's xml.


Bilbo Beutlin (BBeutlin) 04.12.2020 22:27
The 'className' refers directly to the required LUA script of the placeable.
See for reference https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=27&class=264

Yngve Bæsj (Unknown) 04.12.2020 22:32
You are fantastic.
Thank you once more!

Yngve Bæsj (Unknown) 04.12.2020 22:42
Edit:
It worked on the default husbandry, but my own didn't

I get the following log error:
2020-12-04 22:39 Error: i3d 'C:/Users/Yngve/Documents/My Games/FarmingSimulator2019/mods/NyFosnes/Cowstable.i3d' could not be found.
2020-12-04 22:39 Error: failed to load i3d file 'C:/Users/Yngve/Documents/My Games/FarmingSimulator2019/mods/NyFosnes/Cowstable.i3d'

I don't know how relevant it is, but this item appears ingame if I place it in GE.
Colideable w/ textures etc- just not with the needed functions because I do not own it

It should also be noted that the correct path is .../NyFosnes/maps/ModsUnpacked/CowStable/cowstable.xml (the game ignores my ModsUnpacked folder)

Bilbo Beutlin (BBeutlin) 04.12.2020 23:09
You must adapt all filepaths relative to the map's root folder.
Eg. if you have in defaultItems
<item ... filename="$mapdir$/placeables/farmSilo/farmSilo.xml" ...
this xml must have
<filename>placeables/farmSilo/farmSilo.i3d</filename>
(if i3d is in the same folder with xml)

Also notice if a map's placeable is available in store, you must declare this in the modDesc.xml with
<storeItems>
<storeItem xmlFilename="placeables/farmSilo/farmSilo.xml" />

Yngve Bæsj (Unknown) 05.12.2020 21:07
I didn't understand what you ment at first, and now I got it working.
I'm so happy, I could kiss you. Thank you SO much for your shared knowledge!


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