Category | Farming Simulator 19 |
Created | 14.12.2020 22:57 |
Bradley Pregon (Bradwrr69) | 14.12.2020 22:57 |
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Hi, I'm in the process of making a mod for FS19 using Blender (2.91). I'm nearing completion with the model and about to start working with UDIM and the material system, but I'm wanting to bake an AO/specular image so I can create custom dirt textures. Question is - how are AO textures made in conjunction with UDIM? I've taken a look at in-game equipment as well as some mods, it appears that the UVs are unwrapped into one tile, baked onto a 2048x2048 image, and then are spread apart for UDIM... or maybe there are two UV maps, one for UDIM and one for baking? I'm at a complete loss on this topic and have not gotten far with my multiple hours of research. Thank you for any responses, they are greatly appreciated. |
Bilbo Beutlin (BBeutlin) | 14.12.2020 23:45 |
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Will be perhaps no great help (I'm no gfx artist, more coder): Google for "fs19 udim blender". There are some useful and elaborate guides about. |
Bradley Pregon (Bradwrr69) | 15.12.2020 04:09 |
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BBeutlin, you might be onto something. I immediately found 1-2 videos that might somewhat describe what I'm looking for. Maybe I just needed to Google the right thing :-) Or.. maybe I should focus more on final exams this week. Thank you, I'll come back if I have more questions. |
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