Category | Farming Simulator 19 |
Created | 15.12.2020 13:01 |
madarHR | 15.12.2020 13:01 |
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Hi! Im relatively new to modding. Im playing the game on the mod map and i tried to use different ground textures which give the more natural look to the scenario in which is map set. I have found ground textures that fit that purpose (plowed,cultivated,sowed) but only for FS17. After observing the textures in gimp i did not notice any difference that those used in the FS19. So i copied and replaced the old textures in the mod map for FS19 with those i have found for FS17.And it worked textures appear and it works however there is a big shimmering, jaggines problem when i look the texture that are not right next to me and its destroying my eyes haha specialy when im moving around. Here is the picture of what i mean. https://imgbb.com/kBz4Pnp Now i tried to resave the texture with mipmaps in dxt3 format as this is the format in which the texture was saved previously. And now when i load the game texture appears completely black like it did not load properly or something. Any help would be appricated. I tried to resave the texture with mipmaps and in DXT3 format both in paint.net and in gimp and like i said it appears black then when loaded in game |
Bilbo Beutlin (BBeutlin) | 15.12.2020 13:34 |
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The FS gfx engine expects DXT1 or DXT5. Don't use DXT3 anymore (like in earlier FS). |
madarHR | 15.12.2020 17:51 |
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I tried to export into DXT1 and DXT5 also and the same problem occurs it loads all black. I tried with or without generating mip maps the same problem happend again. Also i tried merging all layers and then generating mip maps again its loading black i dont know what to do anymore the downloaded texture works but as soon as i export it or resave it stops working Maybe i can send someone here the file so it can examine it? |
madarHR | 15.12.2020 18:05 |
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I needed to save the texture as a texture array not only the image or selected layer |
Bilbo Beutlin (BBeutlin) | 16.12.2020 04:26 |
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Texture arrays will not work for ground/terrain textures, since there's no UV parameter supported (afaik). |
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