Category | Farming Simulator 19 |
Created | 22.12.2020 17:57 |
Bj Bbbbsdsdsd (b_6789) | 22.12.2020 17:57 |
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Hi, a beginners question - or a lot of them. I want to put a Traktor in FS19... The vehicle is built in Blender. It is based on an existing tractor (Fendt900) of the game in size etc. I exported it, loaded into the Editor together with the "donor vehicle" I deleted the parts of the original vehicle and replaced them by mine. (Bodywok etc). Axles and Hydraulics I tried to keep. First try, the original Fendt is still there - but totally grey. 2nd try... I chose a JCB as a donor vehicle, and it has a different hierarchy of its parts in the editor. Same way to go, and in the game - the JCB is gone and my Tractor is in. On spart is heading the wrong way, but not to bad for a start. The only thing is - it can't move! So far I can see, I deleted the JCB's chassis wich seems to be the main group which has all the animations bound to it (right?) The questions: - in the Editor it looks as if one part has to be the master for moving etc - is that correct? - Is it best to set up everything in Blender with bones, IK etc and then export it - will the hierarchy of parts correct in the editor then? (like I would set up the Tractor for an animation) Or would just import the Data and organize everything in the editor? thanks a lot, B |
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