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Adding paint textures

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created05.01.2021 04:28


Tommy Aleksandersen (WolfBoy) 05.01.2021 04:28
Hi guy`s. Can anyone tell me how to add more paint options in game (landscaping tool)

I hae found some nice textures I want to add to the landscaping tool but I can`t figure out what I am doing wrong.
I found a tutorial on the net but that don`t work. it goes like this....... in map.xml

<groundTypeMappings>
<!-- Base -->
<groundTypeMapping type="dirt" layer="ROUGHDIRT" />
<!-- Standard -->
<groundTypeMapping type="asphalt" layer="ASPHALT" />
<groundTypeMapping type="gravel" layer="GRAVEL" />
<groundTypeMapping type="grass" layer="GRASS" paintableFoliageId="1" />
<groundTypeMapping type="grassRough" layer="GRASSROUGH" paintableFoliageId="1" />
<groundTypeMapping type="sand" layer="SANDWET" />
<groundTypeMapping type="animalMud" layer="ANIMALMUD" />
<groundTypeMapping type="concrete" layer="CONCRETE" />
<groundTypeMapping type="plates" layer="PLATE" />
<groundTypeMapping type="cobblestones" layer="CONCRETE" />
<groundTypeMapping type="flagstones" layer="CONCRETE" />

<!-- Special -->
<groundTypeMapping type="forestGround" layer="FORESTLEAVES" />
<groundTypeMapping type="rock" layer="MOUNTAINROCK" />

the new ones I added......v


<groundTypeMapping type="forestGround" layer="FORESTLEAVES" paintableFoliageId="5" />
<groundTypeMapping type="forestGround2" layer="FORESTNEEDLES" paintableFoliageId="4" />
<groundTypeMapping type="rock" layer="MOUNTAINROCK" />
<groundTypeMapping type="waterPuddle01" layer="waterPuddle01" />
<groundTypeMapping type="bushGrass" layer="BUSHGRASS" paintableFoliageId="2" />
<groundTypeMapping type="wildGrass" layer="WILDGRASS" paintableFoliageId="3" />
<groundTypeMapping type="roughMud" layer="ROUGHMUD" />
<groundTypeMapping type="wildFlower1" layer="WILDFLOWER1" paintableFoliageId="6" />
<groundTypeMapping type="wildFlower2" layer="WILDFLOWER2" paintableFoliageId="7" />
<groundTypeMapping type="wildFlower3" layer="WILDFLOWER3" paintableFoliageId="8" />
<groundTypeMapping type="wildFlower4" layer="WILDFLOWER4" paintableFoliageId="9" />
<groundTypeMapping type="wildFlower5" layer="WILDFLOWER5" paintableFoliageId="10" />
<groundTypeMapping type="wildFlower6" layer="WILDFLOWER6" paintableFoliageId="11" />
<groundTypeMapping type="wildFlower7" layer="WILDFLOWER7" paintableFoliageId="12" />
<groundTypeMapping type="wildFlower8" layer="WILDFLOWER8" paintableFoliageId="13" />
<groundTypeMapping type="wildFlower9" layer="WILDFLOWER9" paintableFoliageId="14" />
<groundTypeMapping type="wildFlower10" layer="WILDFLOWER10" paintableFoliageId="15" />
<groundTypeMapping type="wildForest1" layer="WILDFOREST1" paintableFoliageId="16" />
<groundTypeMapping type="wildForest2" layer="WILDFOREST2" paintableFoliageId="17" />
<groundTypeMapping type="wildForest3" layer="WILDFOREST3" paintableFoliageId="18" />
<groundTypeMapping type="wildForest4" layer="WILDFOREST4" paintableFoliageId="19" />
<groundTypeMapping type="wildForest5" layer="WILDFOREST5" paintableFoliageId="20" />
<groundTypeMapping type="wildForest6" layer="WILDFOREST6" paintableFoliageId="21" />
</groundTypeMappings>

Thank you

Bilbo Beutlin (BBeutlin) 05.01.2021 09:54
Download from ModHub the map "Minibrunn" and examine the map.xml sections <groundTypeMappings> and <paintableFoliages>.
You should get then how it works.

Certainly all the layers you're referring to must be defined in the map.i3d <TerrainTransformGroup> <Layers>.


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