Category | Farming Simulator 19 |
Created | 05.01.2021 04:28 |
Tommy Aleksandersen (WolfBoy) | 05.01.2021 04:28 |
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Hi guy`s. Can anyone tell me how to add more paint options in game (landscaping tool) I hae found some nice textures I want to add to the landscaping tool but I can`t figure out what I am doing wrong. I found a tutorial on the net but that don`t work. it goes like this....... in map.xml <groundTypeMappings> <!-- Base --> <groundTypeMapping type="dirt" layer="ROUGHDIRT" /> <!-- Standard --> <groundTypeMapping type="asphalt" layer="ASPHALT" /> <groundTypeMapping type="gravel" layer="GRAVEL" /> <groundTypeMapping type="grass" layer="GRASS" paintableFoliageId="1" /> <groundTypeMapping type="grassRough" layer="GRASSROUGH" paintableFoliageId="1" /> <groundTypeMapping type="sand" layer="SANDWET" /> <groundTypeMapping type="animalMud" layer="ANIMALMUD" /> <groundTypeMapping type="concrete" layer="CONCRETE" /> <groundTypeMapping type="plates" layer="PLATE" /> <groundTypeMapping type="cobblestones" layer="CONCRETE" /> <groundTypeMapping type="flagstones" layer="CONCRETE" /> <!-- Special --> <groundTypeMapping type="forestGround" layer="FORESTLEAVES" /> <groundTypeMapping type="rock" layer="MOUNTAINROCK" /> the new ones I added......v <groundTypeMapping type="forestGround" layer="FORESTLEAVES" paintableFoliageId="5" /> <groundTypeMapping type="forestGround2" layer="FORESTNEEDLES" paintableFoliageId="4" /> <groundTypeMapping type="rock" layer="MOUNTAINROCK" /> <groundTypeMapping type="waterPuddle01" layer="waterPuddle01" /> <groundTypeMapping type="bushGrass" layer="BUSHGRASS" paintableFoliageId="2" /> <groundTypeMapping type="wildGrass" layer="WILDGRASS" paintableFoliageId="3" /> <groundTypeMapping type="roughMud" layer="ROUGHMUD" /> <groundTypeMapping type="wildFlower1" layer="WILDFLOWER1" paintableFoliageId="6" /> <groundTypeMapping type="wildFlower2" layer="WILDFLOWER2" paintableFoliageId="7" /> <groundTypeMapping type="wildFlower3" layer="WILDFLOWER3" paintableFoliageId="8" /> <groundTypeMapping type="wildFlower4" layer="WILDFLOWER4" paintableFoliageId="9" /> <groundTypeMapping type="wildFlower5" layer="WILDFLOWER5" paintableFoliageId="10" /> <groundTypeMapping type="wildFlower6" layer="WILDFLOWER6" paintableFoliageId="11" /> <groundTypeMapping type="wildFlower7" layer="WILDFLOWER7" paintableFoliageId="12" /> <groundTypeMapping type="wildFlower8" layer="WILDFLOWER8" paintableFoliageId="13" /> <groundTypeMapping type="wildFlower9" layer="WILDFLOWER9" paintableFoliageId="14" /> <groundTypeMapping type="wildFlower10" layer="WILDFLOWER10" paintableFoliageId="15" /> <groundTypeMapping type="wildForest1" layer="WILDFOREST1" paintableFoliageId="16" /> <groundTypeMapping type="wildForest2" layer="WILDFOREST2" paintableFoliageId="17" /> <groundTypeMapping type="wildForest3" layer="WILDFOREST3" paintableFoliageId="18" /> <groundTypeMapping type="wildForest4" layer="WILDFOREST4" paintableFoliageId="19" /> <groundTypeMapping type="wildForest5" layer="WILDFOREST5" paintableFoliageId="20" /> <groundTypeMapping type="wildForest6" layer="WILDFOREST6" paintableFoliageId="21" /> </groundTypeMappings> Thank you |
Bilbo Beutlin (BBeutlin) | 05.01.2021 09:54 |
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Download from ModHub the map "Minibrunn" and examine the map.xml sections <groundTypeMappings> and <paintableFoliages>. You should get then how it works. Certainly all the layers you're referring to must be defined in the map.i3d <TerrainTransformGroup> <Layers>. |
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