Category | Farming Simulator 19 |
Created | 09.01.2021 22:09 |
Toth Erik (tothe) | 09.01.2021 22:09 |
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Hi! I am new and I make a combine and I have a problem with wearable. If the header connects to the combine and does nothing then the combine always wears too. I tried to test if what it is the problem. I looked <attacherJoints> and I delete <bottomArm> and then it worked good. But I need <bottomArm>. What do I do? Please help me! Thank you advance. <attacherJoint jointType="cutter" node="attacherJoint" jointPositionOffset="0 0 -1.185" lowerTransLimit="0 0 0" lowerRotLimit="0 0 0" lockDownRotLimit="true" moveTime="2.5" comboTime="0"> <distanceToGround lower="1.04" upper="1.99" /> <rotationNode node="attacherJointRot" lowerRotation="17 0 0" upperRotation="-10 0 0" startRotation="0 0 0" /> <!--<bottomArm rotationNode="attacherArm" referenceNode="attacherRef" />--> <schema position="1 0" rotation="0" invertX="true" /> <attachSound template="HEADER_ATTACH_01" /> </attacherJoint> |
Bilbo Beutlin (BBeutlin) | 09.01.2021 22:21 |
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Live with it. There's no solution except overworking the Wearable.lua. If it is a mod, you could edit the <wearable> attributes of combine and header. |
Toth Erik (tothe) | 09.01.2021 22:25 |
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Okay, but I can't understand that other mods work very well. |
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