Category | Farming Simulator 19 |
Created | 29.04.2021 03:10 |
Patton_M47 | 29.04.2021 03:10 |
---|---|
they used to until I added new stuff <?xml version="1.0" encoding="utf-8" standalone="no"?> <vehicle type="tractor"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <storeData> <name> <en>Ford 2X-3X</en></name> <specs> <power>36</power> </specs> <functions> <function>Utility tractor</function> </functions> <image>f3000.dds</image> <price>5675</price> <lifetime>600</lifetime> <rotation>0</rotation> <brand>FORD</brand> <category>tractorsS</category> </storeData> <base> <typeDesc>$l10n_typeDesc_tractor</typeDesc> <filename>T25.i3d</filename> <size width="3.5" length="6.5"/> <components> <component centerOfMass="0 0.71 0" solverIterationCount="20" mass="2000"/> <component centerOfMass="0 0 0" solverIterationCount="20" mass="500"/> <joint component1="2" component2="1" node="1>0" rotLimit="0 0 10" transLimit="0 0 0" maxRotDriveForce="0 0 0" rotDriveRotation="- - 0" rotDriveSpring="0 0 0" rotDriveDamping="0 0 0"/> </components> <schemaOverlay attacherJointPosition="0.5 0"> <default name="DEFAULT_VEHICLE"/> <selected name="DEFAULT_VEHICLE_SELECTED"/> </schemaOverlay> </base> <wheels> <wheelConfigurations> <wheelConfiguration name="$l10n_configuration_valueDefault" price="0"> <wheels autoRotateBackSpeed="1.7"> <wheel hasTireTracks="true" rotMin="-35" rotMax="35"> <physics rotSpeed="1" restLoad="2.62" repr="1>2|0|0" driveNode="1>2|0|0|0|1|0" radius="0.44" width="0.2" mass="0.5" initialCompression="20" forcePointRatio="0.1" suspTravel="0.10" spring="30" damper="25" tireType="street" tireTrackAtlasIndex="4"/> </wheel> <wheel hasTireTracks="true" rotMin="-35" rotMax="35"> <physics rotSpeed="1" restLoad="2.62" repr="1>3|0|0" driveNode="1>3|0|0|0|1|0" radius="0.44" width="0.2" mass="0.5" initialCompression="20" suspTravel="0.10" forcePointRatio="0.1" spring="30" damper="25" tireType="street" tireTrackAtlasIndex="4"/> </wheel> <wheel hasTireTracks="true"> <physics rotSpeed="0" restLoad="4.70" repr="0>2|1" radius="0.75" width="0.52" mass="1" initialCompression="50" suspTravel="0.03" spring="30" damper="25"/> </wheel> <wheel hasTireTracks="true"> <physics rotSpeed="0" restLoad="4.70" repr="0>3|1" radius="0.75" width="0.52" mass="1" initialCompression="50" suspTravel="0.03" spring="30" damper="25"/> </wheel> </wheels> </wheelConfiguration> </wheelConfigurations> <ackermannSteeringConfigurations> <ackermannSteering rotSpeed="90" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4"/> </ackermannSteeringConfigurations> </wheels> <designConfigurations> <designConfiguration name="Standard" price="0"/> <designConfiguration name="Guard" price="200"> <objectChange node="0>29" visibilityActive="true" visibilityInactive="false"/> </designConfiguration> <designConfiguration name="Triangle" price="20"> <objectChange node="0>30" visibilityActive="true" visibilityInactive="false"/> </designConfiguration> <designConfiguration name="ROPS" price="250"> <objectChange node="0>31" visibilityActive="true" visibilityInactive="false"/> </designConfiguration> <designConfiguration name="Guard and Triangle" price="220"> <objectChange node="0>29" visibilityActive="true" visibilityInactive="false"/> <objectChange node="0>30" visibilityActive="true" visibilityInactive="false"/> </designConfiguration> <designConfiguration name="Guard and ROPS" price="450"> <objectChange node="0>29" visibilityActive="true" visibilityInactive="false"/> <objectChange node="0>31" visibilityActive="true" visibilityInactive="false"/> </designConfiguration> <designConfiguration name="Triangle and ROPS" price="220"> <objectChange node="0>30" visibilityActive="true" visibilityInactive="false"/> <objectChange node="0>31" visibilityActive="true" visibilityInactive="false"/> </designConfiguration> <designConfiguration name="All" price="470"> <objectChange node="0>29" visibilityActive="true" visibilityInactive="false"/> <objectChange node="0>30" visibilityActive="true" visibilityInactive="false"/> <objectChange node="0>31" visibilityActive="true" visibilityInactive="false"/> </designConfiguration> </designConfigurations> <vehicleTypeConfigurations> <vehicleTypeConfiguration name="None" price="0" vehicleType="tractor"/> <vehicleTypeConfiguration name="Shell" price="200" vehicleType="tractor"> <objectChange node="0>27" visibilityActive="false" visibilityInactive="true"/> </vehicleTypeConfiguration> </vehicleTypeConfigurations> <vehicleTypeConfigurations> <vehicleTypeConfiguration name="Square" price="300" vehicleType="tractor"> <objectChange node="0>28" visibilityActive="false" visibilityInactive="true"/> </vehicleTypeConfiguration> </vehicleTypeConfigurations> <vehicleTypeConfigurations> <vehicleTypeConfiguration name="Safety Cab" price="500" vehicleType="tractor"> <objectChange node="0>32" visibilityActive="false" visibilityInactive="true"/> </vehicleTypeConfiguration> </vehicleTypeConfigurations> <vehicleTypeConfigurations> <vehicleTypeConfiguration name="Q Cab" price="1000" vehicleType="tractor"> <objectChange node="0>33" visibilityActive="false" visibilityInactive="true"/> </vehicleTypeConfiguration> </vehicleTypeConfigurations> <attacherJoints> <attacherJoint node="0>9|0|0|0|0" upperRotationOffset="0.91" lowerTransLimit="0 0 0" moveTime="2.5" comboTime="1"> <distanceToGround lower="0.34" upper="1.13"/> <rotationNode node="0>9|0|0" upperRotation="30 0 0" lowerRotation="-10 0 0"/> <rotationNode2 node="0>9|0|0|0"/> <bottomArm rotationNode="0>9|0|1" translationNode="0>9|0|1|0" referenceNode="0>9|0|1|0|0" zScale="-1"/> <topArm rotationNode="0>9|1" translationNode="0>9|1|0" referenceNode="0>9|1|0|0" zScale="-1"/> <schema position="1 0" rotation="0" invertX="false"/> <objectChange node="0>9|0|1|1" visibilityActive="false" visibilityInactive="true"/> </attacherJoint> <attacherJoint node="0>9|0|1|1|1" jointType="trailer" lowerRotLimit="10 50 50" comboTime="1" allowsJointLimitMovement="false" upperRotRotationOffset="0"> <schema position="1 0" rotation="0" invertX="false"/> </attacherJoint> <attacherJoint node="0>9|0|1|1|0" jointType="trailerLow" lowerRotLimit="10 50 50" comboTime="1" allowsJointLimitMovement="false" upperRotRotationOffset="0"> <schema position="1 0" rotation="0" invertX="false"/> </attacherJoint> <attacherJoint node="0>9|4" jointType="trailer" lowerRotLimit="0 0 0" comboTime="0" allowsJointLimitMovement="false" upperRotRotationOffset="0"> <schema position="0 0" rotation="0" invertX="true"/> </attacherJoint> <attacherJoint node="0>15|0|0" jointType="attachableFrontloader" lowerRotLimit="20 50 50" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1"> <distanceToGround lower="0.44" upper="1.02"/> <transNode node="0>8|1|0" minY="0.713" maxY="0.945" height="0.3"/> <schema position="1 0" rotation="0" invertX="false"/> </attacherJoint> <sounds> <attach file="sounds/T25attach.wav"> <pitch outdoor="1"/> </attach> <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/> </sounds> </attacherJoints> <powerTakeOffs> <output attacherJointIndices="1 2 3" outputNode="0>14"/> </powerTakeOffs> <lights> <states> <state lightTypes="0"/> <state lightTypes="0 1"/> <state lightTypes="0 1 2"/> </states> <realLights> <low> <light node="0>13|2|3|0" lightTypes="0"/> <light node="0>13|18|2" lightTypes="1"/> <light node="0>6|2|1" lightTypes="1"/> <light node="0>13|17|3" lightTypes="2"/> <light node="0>13|2|3|1" lightTypes="3"/> <light node="0>6|1|0" lightTypes="0"/> <brakeLight node="0>6|0|0"/> <turnLightLeft node="0>6|3|1"/> <turnLightRight node="0>6|3|0"/> </low> <high> <light node="0>13|2|3|2" lightTypes="0"/> <light node="0>13|18|3" lightTypes="1"/> <light node="0>6|2|0" lightTypes="1"/> <light node="0>13|17|2" lightTypes="2"/> <light node="0>13|2|3|3" lightTypes="3"/> <light node="0>6|1|0" lightTypes="0"/> <brakeLight node="0>6|0|0"/> <turnLightLeft node="0>6|3|1"/> <turnLightRight node="0>6|3|0"/> </high> </realLights> <defaultLights> <defaultLight shaderNode="0>13|16|1|1" lightTypes="0 3"/> <defaultLight shaderNode="0>13|16|0|1" lightTypes="0 3"/> <defaultLight shaderNode="0>13|2|1|0" lightTypes="0 3"/> <defaultLight shaderNode="0>13|2|2|0" lightTypes="0 3"/> <defaultLight shaderNode="0>13|16|2|0" lightTypes="0 3"/> <defaultLight shaderNode="0>13|16|3|0" lightTypes="0 3"/> <defaultLight shaderNode="0>13|16|4|0|0" lightTypes="1"/> <defaultLight shaderNode="0>13|16|5|0|0" lightTypes="1"/> <defaultLight shaderNode="0>13|18|0|0|1" lightTypes="1"/> <defaultLight shaderNode="0>13|18|1|0|1" lightTypes="1"/> <defaultLight shaderNode="0>13|17|0|0|1" lightTypes="2"/> <defaultLight shaderNode="0>13|17|1|0|1" lightTypes="2"/> <defaultLight shaderNode="0>13|16|6|0" lightTypes="0 3"/> <defaultLight shaderNode="0>13|16|7" lightTypes="0 3"/> </defaultLights> <brakeLights> <brakeLight shaderNode="0>13|16|2|0"/> <brakeLight shaderNode="0>13|16|3|0"/> </brakeLights> <turnLights> <turnLightLeft shaderNode="0>13|16|3|1"/> <turnLightRight shaderNode="0>13|16|2|1"/> <turnLightLeft shaderNode="0>13|16|1|2"/> <turnLightRight shaderNode="0>13|16|0|3"/> </turnLights> <beaconLights> <beaconLight node="0>16|2|1" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/> </beaconLights> <sounds> <switchLight template="SWITCH_01" linkNode="0>"/> <turnLight template="SWITCH_TURNLIGHT" linkNode="0>"/> </sounds> </lights> <enterable> <exitPoint node="0>7"/> <enterReferenceNode node="0>"/> <characterNode node="0>10|0" cameraMinDistance="1.5" spineRotation="-90 0 90"> <target ikChain="rightFoot" targetNode="0>10|2"/> <target ikChain="leftFoot" targetNode="0>10|1"/> <target ikChain="rightArm" targetNode="0>11|0|0|0|0|1"/> <target ikChain="leftArm" targetNode="0>11|0|0|0|0|0"/> </characterNode> <cameras> <camera node="0>5|0|0" rotatable="true" rotateNode="0>5|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="35"> <raycastNode node="0>5|2"/> <raycastNode node="0>5|3"/> <raycastNode node="0>5|4"/> </camera> <camera node="0>5|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"/> </cameras> </enterable> <suspensions> <suspension node="chair" weight="150" minTranslation="-0.1 -0.1 -0.1" maxTranslation="0.1 0.1 0.1" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4"/> <suspension node="chair1" weight="150" minTranslation="-0.3 -0.4 -0.3" maxTranslation="0.3 0.4 0.3" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4"/> <suspension node="chair3" weight="150" minTranslation="-0.1 -0.1 -0.1" maxTranslation="0.1 0.1 0.1" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4"/> </suspensions> <motorized> <consumerConfigurations> <consumerConfiguration> <consumer fillUnitIndex="1" usage="15" fillType="diesel"/> <!-- usage is per hour at max load and max rpm --> </consumerConfiguration> </consumerConfigurations> <motorConfigurations> <motorConfiguration> <motor torqueScale="0.33" minRpm="680" maxRpm="2200" maxForwardSpeed="35" maxBackwardSpeed="10" brakeForce="2.5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1"> <torque normRpm="0.45" torque="0.9"/> <torque normRpm="0.5" torque="0.97"/> <torque normRpm="0.59" torque="1"/> <torque normRpm="0.72" torque="1"/> <torque normRpm="0.86" torque="0.88"/> <torque normRpm="1" torque="0.72"/> </motor> <transmission minForwardGearRatio="33.18" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130"/> </motorConfiguration> </motorConfigurations> <differentialConfigurations> <differentialConfiguration> <differentials> <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="3" wheelIndex2="4"/> </differentials> </differentialConfiguration> </differentialConfigurations> <exhaustEffects> <exhaustEffect node="0>8" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5" xzRotationsOffset="0 0" xzRotationsForward="-250 0" xzRotationsBackward="50 0" xzRotationsLeft="0 100" xzRotationsRight="0 -100"/> </exhaustEffects> <motorStartDuration>3000</motorStartDuration> <animationNodes> <animationNode node="0>13|7|0|0|0" rotSpeed="1200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="1"/> <animationNode node="0>13|7|1|0|0" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="1"/> </animationNodes> <dashboards> <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmNeedle" minValueAnim="0" maxValueAnim="1800" groups="MOTOR_ACTIVE"/> <dashboard displayType="ANIMATION" valueType="rpm" animName="Gaz" minValueAnim="0" maxValueAnim="1800" groups="MOTOR_ACTIVE"/> <dashboard displayType="ANIMATION" valueType="rpm" animName="Gaz1" minValueAnim="0" maxValueAnim="1800" groups="MOTOR_ACTIVE"/> </dashboards> <sounds externalSoundFile="sounds/wladek.xml"/> </motorized> <drivable> <steeringWheel node="0>11|0|0" indoorRotation="540" outdoorRotation="35"/> <dashboards> <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="7 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/> <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal1" minRot="0 0 0" maxRot="16 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/> <dashboard displayType="ROT" valueType="movingDirection" node="directionMarker" minRot="0 0 11" maxRot="0 0 -11" doInterpolation="true" interpolationSpeed="0.01" groups="MOTOR_ACTIVE"/> <dashboard displayType="ROT" valueType="movingDirection" node="directionMarker1" minRot="-15 0 7" maxRot="-15 0 -7" doInterpolation="true" interpolationSpeed="0.004" groups="MOTOR_ACTIVE"/> </dashboards> </drivable> <wipers> <wiper animName="wiperFrontAnimation"> <state animSpeed="3.0" animPause="2.0"/> </wiper> <wiper animName="wiperRearAnimation"> <state animSpeed="3.0" animPause="2.0"/> </wiper> </wipers> <animations> <animation name="wiperFrontAnimation"> <part node="0>13|4|3" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 88"/> <part node="0>13|4|3" startTime="2" endTime="4" startRot="0 0 88" endRot="0 0 0"/> </animation> <animation name="wiperRearAnimation"> <part node="0>13|4|2|2" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -70"/> <part node="0>13|4|2|2" startTime="2" endTime="4" startRot="0 0 -70" endRot="0 0 0"/> </animation> <animation name="rpmNeedle"> <part node="0>13|13|0" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="0 -150 0"/> </animation> <animation name="brakePedal"> <part node="0>13|12|0" startTime="0.1" endTime="1" startRot="0 0 0" endRot="7 0 0"/> </animation> <animation name="Gaz"> <part node="0>13|9" startTime="0" endTime="3" startRot="0 0 0" endRot="22 0 0"/> </animation> <animation name="Gaz1"> <part node="0>13|11|0" startTime="0" endTime="3" startRot="0 0 0" endRot="60 0 0"/> </animation> </animations> <cylindered> <movingTools> <movingTool node="0>9|0|1"> <dependentPart node="0>9|0|3"/> </movingTool> <movingTool node="0>9|0|1"> <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseSpeedFactor="1.0" iconFilename="$dataS2/menu/moveControls/implement_attacher.png"/> <rotation rotSpeed="20" rotAcceleration="280" rotMax="25" rotMin="-7"/> <attacherJoint jointIndices="0 1 2"/> <dependentPart node="0>9|0|3"/> </movingTool> <!-- right door --> <movingTool node="0>13|4|1|0"> <controls axis="AXIS_CRANE_ARM" invertAxis="true" mouseSpeedFactor="1.2" iconName="FRONTLOADER_ARM_ROTATE"/> <rotation rotSpeed="140" rotAcceleration="150" rotMax="0" rotMin="-146" startRot="0" rotationAxis="2"/> </movingTool> <!-- left door --> <movingTool node="0>13|4|0|0"> <controls axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="1.2" iconName="FRONTLOADER_ARM_ROTATE"/> <rotation rotSpeed="140" rotAcceleration="150" rotMax="50" rotMin="0" startRot="0" rotationAxis="2"/> </movingTool> <!-- maska --> <movingTool node="0>13|2"> <controls axis="AXIS_CRANE_ARM3" invertAxis="true" mouseSpeedFactor="1.2" iconName="FRONTLOADER_ARM_ROTATE"/> <rotation rotSpeed="140" rotAcceleration="150" rotMax="69" rotMin="0" startRot="0" rotationAxis="1"/> </movingTool> </movingTools> <movingParts> <movingPart node="0>13|3" referencePoint="1>3|0|0|0|2" referenceFrame="1>3|0|0|0|2" isActiveDirty="true"> <translatingPart node="0>13|3|0"/> </movingPart> <movingPart node="1>3|0|0|0|3|0" referencePoint="1>2|0|0|0|0|0" referenceFrame="1>2|0|0|0|0|0" isActiveDirty="true" playSound="false"/> <movingPart node="0>13|0|3" referencePoint="0>13|4|2|0|1" referenceFrame="0>13|4|2|0|1" isActiveDirty="true"> <translatingPart node="0>13|0|3|1"/> </movingPart> <movingPart node="0>13|0|8" referencePoint="0>13|4|2|0|2" referenceFrame="0>13|4|2|0|0" isActiveDirty="true"> <translatingPart node="0>13|0|8|1"/> </movingPart> <movingPart node="0>13|0|4" referencePoint="0>9|0|3|5|0" referenceFrame="0>9|0|3|5|0" isActiveDirty="true"> <translatingPart node="0>13|0|4|2"/> </movingPart> <movingPart node="0>9|0|3" referencePoint="0>9|0|1|0|1" localReferencePoint="0>9|0|3|2" referenceFrame="0>" invertZ="true"> <dependentPart node="0>9|0|3|2"/> </movingPart> <movingPart node="0>9|0|3|2" referencePoint="0>9|0|1|0|1" referenceFrame="0>9|0|3|3" invertZ="true"/> </movingParts> </cylindered> <fillUnit> <fillUnitConfigurations> <fillUnitConfiguration> <fillUnits> <fillUnit capacity="60" unit="$l10n_unit_literShort" fillTypes="diesel" showOnHud="false" showInShop="false"/> <fillUnit capacity="12" unit="$l10n_unit_literShort" fillTypes="def" showOnHud="false" showInShop="false"/> </fillUnits> </fillUnitConfiguration> </fillUnitConfigurations> </fillUnit> <washable dirtDuration="80" washDuration="1" workMultiplier="4"/> <honk> <sound template="HONK_FENDT511C" linkNode="0>"/> </honk> <connectionHoses> <target attacherJointIndices="1 2 3" type="hydraulicIn" node="0>13|0|10|1|0|1" socket="hydraulic01"/> <target attacherJointIndices="1 2 3" type="hydraulicOut" node="0>13|0|10|1|0|1" socket="hydraulic01"/> <target attacherJointIndices="1 2 3" type="electric" node="0>13|0|10|0|1" socket="electric"/> </connectionHoses> <frontloaderConfigurations> <frontloaderConfiguration name="$l10n_ui_no" price="0"> <objectChange node="attacherBlock" visibilityActive="false"/> </frontloaderConfiguration> <frontloaderConfiguration name="$l10n_ui_yes" price="1500" icon="$dataS2/menu/hud/configurations/config_loader.png"> <attacherJoint node="attacherJointFL" jointType="attachableFrontloader" lowerRotLimit="0 0 0" lowerTransLimit="0 0 0" moveTime="2"> <rotationNode upperRotation="0 0 0" lowerRotation="0 0 0"/> <schema position="1 0.4" rotation="0" invertX="true"/> </attacherJoint> <objectChange node="attacherBlock" visibilityActive="true" visibilityInactive="false"/> </frontloaderConfiguration> </frontloaderConfigurations> <i3dMappings> <i3dMapping id="brakePedal" node="0>13|12|0"/> <i3dMapping id="brakePedal1" node="0>13|12|1"/> <i3dMapping id="attacherBlock" node="0>15|0"/> <i3dMapping id="attacherJointFL" node="0>15|0|0"/> <i3dMapping id="chair" node="0>17"/> <i3dMapping id="chair1" node="0>5|1"/> <i3dMapping id="chair3" node="0>10"/> <i3dMapping id="directionMarker" node="0>13|15|0|0|0|0|0|1"/> <i3dMapping id="directionMarker1" node="0>13|15|0|0|0|0|0|0"/> </i3dMappings> </vehicle> |
Bilbo Beutlin (BBeutlin) | 29.04.2021 03:28 |
---|---|
You have the tag <vehicleTypeConfigurations> multiple (4x). The XML parser, resp. configuration manager evaluates only the first one, the others are ignored. |
Patton_M47 | 29.04.2021 15:12 |
---|---|
thanks |
Patton_M47 | 29.04.2021 15:34 |
---|---|
okay so how can I add a second design config for my fenders and cabs? |
Bilbo Beutlin (BBeutlin) | 29.04.2021 15:48 |
---|---|
*sigh* Ever looked into a default vehicle's xml? Each individual <xxConfiguration> must be within ONE tag <xxConfigurations>. <vehicleTypeConfigurations> only make sense if you have indeed different vehicleTypes to select. Examine the default vehicle.xml's to learn. |
Patton_M47 | 29.04.2021 16:16 |
---|---|
? I don't think you understood me.... Can I add more than one design config I already have one thats working fine (it has a Front Guard Rollbar and SMV sign) Now I would like to add a second for the Fenders and Cabs I can't think of any Ingame stuff that has this off the top of my head either... |
Bilbo Beutlin (BBeutlin) | 29.04.2021 16:59 |
---|---|
Did you ever see a vehicle with multiple sets of <designConfigurations> ? So NO - the default configuration manager accepts only one tag <xxConfigurations>. For more diversity you may use <configurationSets>. If you want more, you must use a script mod which allows custom defined types of <..Configurations>. But the better idea is making several different mods instead confusing irregular configuration types. |
Patton_M47 | 29.04.2021 17:31 |
---|---|
ok thx |
Note: Log in to post. Create a new account here.