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wheels wont turn...

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created06.05.2021 17:37


Patton_M47 06.05.2021 17:37
my wheels will not turn on my mod I copy pasted the line and added the correct node....

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="carFillable">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<storeData>
<name>
<en>1942 Sherman</en></name>
<specs>
<power>200</power>
<maxSpeed>120</maxSpeed>
</specs>
<functions>
<function>$l10n_function_car</function>
</functions>
<image>store_pickup1978.png</image>
<price>0</price>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>LIZARD</brand>
<category>cars</category>
<vertexBufferMemoryUsage>1487348</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>360324</indexBufferMemoryUsage>
<textureMemoryUsage>14330864</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<base>
<typeDesc>$l10n_typeDesc_car</typeDesc>
<filename>pickup1978.i3d</filename>
<size width="2.8" length="6.5"/>
<components count="1">
<component centerOfMass="0 0.4 -0.1" solverIterationCount="10" mass="1800"/>
</components>
<schemaOverlay attacherJointPosition="0 0">
<default name="DEFAULT_VEHICLE"/>
<selected name="DEFAULT_VEHICLE_SELECTED"/>
</schemaOverlay>
</base>
<wheels>
<wheelConfigurations>
<wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
<wheels autoRotateBackSpeed="2.5">
<wheel hasParticles="true" hasTireTracks="true">
<physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="wheelFrontLeft" radius="0.393" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="20" damper="3" frictionScale="2.5"/>
<tire tireTrackAtlasIndex="1" isCareWheel="false"/>
</wheel>
<wheel hasParticles="true" hasTireTracks="true">
<physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="wheelFrontRight" radius="0.393" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="20" damper="3" frictionScale="2.5"/>
<tire tireTrackAtlasIndex="1" isCareWheel="false"/>
</wheel>
<wheel hasParticles="true" hasTireTracks="true">
<physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="wheelBackLeft" radius="0.393" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.18" spring="10" damper="3" frictionScale="3"/>
<tire tireTrackAtlasIndex="1" isCareWheel="false"/>
</wheel>
<wheel hasParticles="true" hasTireTracks="true">
<physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="wheelBackRight" radius="0.393" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.18" spring="10" damper="3" frictionScale="3"/>
<tire tireTrackAtlasIndex="1" isCareWheel="false"/>
</wheel>
<wheel hasParticles="true" hasTireTracks="false">
<physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="0>0|0|4|0" radius="0.1" width="0.1" forcePointRatio="0.5" initialCompression="25" suspTravel="0.18" spring="10" damper="3" frictionScale="3"/>
<tire tireTrackAtlasIndex="1" isCareWheel="false"/>
</wheel>
</wheels>
</wheelConfiguration>
</wheelConfigurations>
<ackermannSteeringConfigurations>
<ackermannSteering rotSpeed="45" rotMax="42" rotCenterWheel1="3" rotCenterWheel2="4"/>
</ackermannSteeringConfigurations>
</wheels>
<lights>
<states>
<state lightTypes="0"/>
<state lightTypes="0 1"/>
</states>
<realLights>
<low>
<light node="frontLightLow" lightTypes="0"/>
</low>
<high>
<light node="frontLightHigh" lightTypes="0"/>
<light node="highBeamHigh" lightTypes="1"/>
<light node="backLightsHigh1" lightTypes="0 3"/>
<brakeLight node="backLightsHigh1"/>
<turnLightLeft node="turnLightLeftFront"/>
<turnLightLeft node="turnLightLeftBack"/>
<turnLightRight node="turnLightRightFront"/>
<turnLightRight node="turnLightRightBack"/>
</high>
</realLights>
<defaultLights>
<defaultLight shaderNode="frontLight" lightTypes="0 3"/>
<defaultLight shaderNode="backLight" lightTypes="0 3"/>
</defaultLights>
<brakeLights>
<brakeLight shaderNode="backLight" lightTypes="0 3"/>
</brakeLights>
<turnLights>
<turnLightLeft shaderNode="turnlightLeft"/>
<turnLightRight shaderNode="turnlightRight"/>
</turnLights>
<sounds>
<switchLight template="SWITCH_01"/>
<turnLight template="SWITCH_TURNLIGHT"/>
</sounds>
<dashboards>
<dashboard displayType="EMITTER" valueType="lightState" node="cabinDecalsLight" intensity="0.2" lightTypes="0" groups="MOTOR_ACTIVE"/>
</dashboards>
</lights>
<enterable isTabbable="true">
<enterReferenceNode node="pickup1978_main_component1"/>
<exitPoint node="exitPoint"/>
<cameras count="2">
<camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5.75" rotation="-10 180 0">
<raycastNode node="cameraRaycastNode1"/>
<raycastNode node="cameraRaycastNode2"/>
</camera>
<camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
</cameras>
<mirrors>
<mirror node="mirror01" prio="1"/>
<mirror node="mirror02" prio="1"/>
<mirror node="mirror03" prio="1"/>
</mirrors>
<characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90">
<target ikChain="rightFoot" targetNode="player_rightFoot"/>
<target ikChain="leftFoot" targetNode="player_leftFoot"/>
<target ikChain="rightArm" targetNode="rightArm" poseId="wideFingers"/>
<target ikChain="leftArm" targetNode="leftArm" poseId="wideFingers"/>
</characterNode>
<characterTargetNodeModifier node="player_rightFoot" transitionTime="0.1">
<state node="player_rightFootGas" referenceNode="gasPedal"/>
<state node="player_rightFootBrake" referenceNode="brakePedal"/>
</characterTargetNodeModifier>
</enterable>
<attacherJoints>
<attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
<schema position="1 0" rotation="0" invertX="false"/>
<attachSound template="ATTACH_01" linkNode="0>"/>
</attacherJoint>
<attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
<schema position="1 0" rotation="0" invertX="false"/>
<attachSound template="ATTACH_01" linkNode="0>"/>
</attacherJoint>
</attacherJoints>
<connectionHoses>
<target attacherJointIndices="1 2" type="electric" node="electricBack" socket="electric"/>
</connectionHoses>
<drivable>
<sounds>
<waterSplash template="WATER_SPLASH_01"/>
</sounds>
<steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60"/>
<dashboards>
<dashboard displayType="ROT" valueType="accelerationAxis" node="gasPedal" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
<dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
</dashboards>
</drivable>
<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>
<fillUnits>
<fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="80">
<dashboard displayType="ANIMATION" valueType="fillLevel" animName="loadingBarFuel" minValueAnim="0" maxValueAnim="35" groups="MOTOR_ACTIVE"/>
</fillUnit>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>
<motorized>
<consumerConfigurations>
<consumerConfiguration>
<consumer fillUnitIndex="1" usage="20" fillType="diesel"/>
<!-- usage is per hour at max load and max rpm -->
</consumerConfiguration>
</consumerConfigurations>
<differentialConfigurations>
<differentialConfiguration>
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2"/>
<!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>
<!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2"/>
<!-- front-back -->
</differentials>
</differentialConfiguration>
</differentialConfigurations>
<motorConfigurations>
<motorConfiguration name="Pickup 1978" hp="200" price="0">
<motor torqueScale="0.4" minRpm="1000" maxRpm="6000" maxForwardSpeed="120" maxBackwardSpeed="45" brakeForce="1.5" lowBrakeForceScale="0.22">
<torque rpm="1000" torque="0.9"/>
<torque rpm="2400" torque="1"/>
<torque rpm="3480" torque="1"/>
<torque rpm="4560" torque="0.75"/>
<torque rpm="5280" torque="0.63"/>
<torque rpm="6000" torque="0.2"/>
</motor>
<transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/>
</motorConfiguration>
</motorConfigurations>
<exhaustEffects>
<exhaustEffect node="exhaustParticleLeft" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.25"/>
</exhaustEffects>
<dashboards>
<dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="0" maxValueAnim="7000" groups="MOTOR_ACTIVE"/>
<dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="140" groups="MOTOR_ACTIVE"/>
<dashboard displayType="ANIMATION" valueType="motorTemperature" animName="loadingBarTemperature" minValueAnim="0" maxValueAnim="120" groups="MOTOR_ACTIVE"/>
</dashboards>
<sounds externalSoundFile="$data/sounds/vehicles/engine/lizard_pickup_1978/lizard_pickup_1978.xml"/>
</motorized>
<animations>
<animation name="backDoor">
<part node="hookRight" startTime="0" endTime="0.2" startRot="0 0 0" endRot="0 0 80"/>
<part node="hookLeft" startTime="0" endTime="0.2" startRot="0 0 0" endRot="0 0 80"/>
<part node="backDoor" startTime="0.2" endTime="1" startRot="0 0 0" endRot="-100 0 0"/>
</animation>
<animation name="rpmDisplay">
<part node="rpm_indicator" startTime="0" endTime="1" startRot="0 0 10" endRot="0 0 -215"/>
</animation>
<animation name="speedDisplay">
<part node="speed_indicator" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -215"/>
</animation>
<animation name="loadingBarTemperature">
<part node="temp_indicator" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -73"/>
</animation>
<animation name="loadingBarFuel">
<part node="fuel_indicator" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -73"/>
</animation>
<animation name="wiperFrontAnimation">
<part node="wiper01" startTime="0" endTime="0.6" startRot="0 0 0" endRot="72.11 -0.804 -2.489"/>
<part node="wiper01" startTime="0.6" endTime="1.2" startRot="72.11 -0.804 -2.489" endRot="0 0 0"/>
<part node="wiper02" startTime="0" endTime="0.6" startRot="0 0 0" endRot="94.799 0.41 -4.878"/>
<part node="wiper02" startTime="0.6" endTime="1.2" startRot="94.799 0.41 -4.878" endRot="0 0 0"/>
</animation>
</animations>
<wipers>
<wiper animName="wiperFrontAnimation">
<state animSpeed="0.75" animPause="2.0"/>
<state animSpeed="0.75" animPause="0.0"/>
<state animSpeed="1.10" animPause="0.0"/>
</wiper>
</wipers>
<suspensions>
<suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/>
</suspensions>
<foldable>
<foldingParts>
<foldingPart animationName="backDoor" speedScale="1"/>
</foldingParts>
</foldable>
<cylindered>
<movingTools>
<movingTool node="0>0|15|1" isEasyControlTarget="false" playSound="true">
<controls axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM1_ROTATE_Y"/>
<rotation rotSpeed="80" rotAcceleration="160" rotMax="3600" rotMin="-3600" rotationAxis="2"/>
</movingTool>
<movingTool node="backDoor" playSound="true"/>
</movingTools>
<sounds>
<hydraulic template="PICKUP_TRUNK" linkNode="pickup1978_main_component1"/>
</sounds>
</cylindered>
<dashboard>
<groups>
<group name="MOTOR_STARTING" isMotorStarting="true"/>
<group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
</groups>
</dashboard>
<ai>
<collisionTrigger node="aiCollisionTrigger"/>
</ai>
<honk>
<sound template="HONK_PICKUP"/>
</honk>
<tensionBelts>
<tensionBeltsConfigurations>
<tensionBeltsConfiguration>
<tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
<tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2"/>
<tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2"/>
<tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3"/>
<tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4" offsetRight="0.2"/>
</tensionBelts>
</tensionBeltsConfiguration>
</tensionBeltsConfigurations>
</tensionBelts>
<foliageBending>
<bendingNode minX="-1.05" maxX="1.05" minZ="-3" maxZ="2.9" yOffset="0.3"/>
</foliageBending>
<baseMaterial>
<material name="pickup1978_mat" baseNode="pickup1978_vis">
<shaderParameter name="colorMat0" value="SHARED_GREY2"/>
</material>
</baseMaterial>
<baseMaterialConfigurations price="1000" useDefaultColors="true" defaultColorIndex="3">
<material name="pickup1978_mat" shaderParameter="colorMat0"/>
</baseMaterialConfigurations>
<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
<washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
<i3dMappings>
<i3dMapping id="pickup1978_main_component1" node="0>"/>
<i3dMapping id="pickup1978_vis" node="0>0"/>
<i3dMapping id="wheelFrontLeft" node="0>0|0|0"/>
<i3dMapping id="wheelBackLeft" node="0>0|0|1"/>
<i3dMapping id="wheelFrontRight" node="0>0|0|2"/>
<i3dMapping id="wheelBackRight" node="0>0|0|3"/>
<i3dMapping id="frontLightHigh" node="0>0|1|0"/>
<i3dMapping id="highBeamHigh" node="0>0|1|1"/>
<i3dMapping id="turnLightRightBack" node="0>0|1|2"/>
<i3dMapping id="turnLightRightFront" node="0>0|1|3"/>
<i3dMapping id="turnLightLeftBack" node="0>0|1|4"/>
<i3dMapping id="turnLightLeftFront" node="0>0|1|5"/>
<i3dMapping id="backLightsHigh1" node="0>0|1|6"/>
<i3dMapping id="frontLightLow" node="0>0|1|7"/>
<i3dMapping id="frontLight" node="0>0|1|8|0"/>
<i3dMapping id="turnlightRight" node="0>0|1|8|1"/>
<i3dMapping id="turnlightLeft" node="0>0|1|8|2"/>
<i3dMapping id="backLight" node="0>0|1|8|3"/>
<i3dMapping id="outdoorCameraTarget" node="0>0|2|0"/>
<i3dMapping id="outdoorCamera1" node="0>0|2|0|0"/>
<i3dMapping id="indoorCamera1" node="0>0|2|1"/>
<i3dMapping id="cameraRaycastNode1" node="0>0|2|2"/>
<i3dMapping id="cameraRaycastNode2" node="0>0|2|3"/>
<i3dMapping id="cameraRaycastNode3" node="0>0|2|4"/>
<i3dMapping id="shadowFocusBox" node="0>0|2|5"/>
<i3dMapping id="steeringWheel" node="0>0|3|0"/>
<i3dMapping id="leftArm" node="0>0|3|0|0"/>
<i3dMapping id="rightArm" node="0>0|3|0|1"/>
<i3dMapping id="player_skin" node="0>0|4|0"/>
<i3dMapping id="player_rightFoot" node="0>0|4|1"/>
<i3dMapping id="player_leftFoot" node="0>0|4|2"/>
<i3dMapping id="exitPoint" node="0>0|5"/>
<i3dMapping id="mirror01" node="0>0|6|0"/>
<i3dMapping id="mirror02" node="0>0|6|1"/>
<i3dMapping id="mirror03" node="0>0|6|2"/>
<i3dMapping id="tensionBelts" node="0>0|7"/>
<i3dMapping id="tensionBeltStart1" node="0>0|7|0"/>
<i3dMapping id="tensionBeltEnd1" node="0>0|7|0|0"/>
<i3dMapping id="tensionBeltStart2" node="0>0|7|1"/>
<i3dMapping id="tensionBeltEnd2" node="0>0|7|1|0"/>
<i3dMapping id="tensionBeltStart3" node="0>0|7|2"/>
<i3dMapping id="tensionBeltEnd3" node="0>0|7|2|0"/>
<i3dMapping id="tensionBeltStart4" node="0>0|7|3"/>
<i3dMapping id="tensionBeltEnd4" node="0>0|7|3|0"/>
<i3dMapping id="beltActivationTrigger" node="0>0|7|4"/>
<i3dMapping id="exhaustParticleLeft" node="0>0|8"/>
<i3dMapping id="trailerAttacherJointBack" node="0>0|9"/>
<i3dMapping id="electricBack" node="0>0|10"/>
<i3dMapping id="wiper01" node="0>0|11|0|0"/>
<i3dMapping id="wiper02" node="0>0|11|1|0"/>
<i3dMapping id="cabinDecalsLight" node="0>0|12|0"/>
<i3dMapping id="rpm_indicator" node="0>0|12|1|0"/>
<i3dMapping id="fuel_indicator" node="0>0|12|2|0"/>
<i3dMapping id="temp_indicator" node="0>0|12|3|0"/>
<i3dMapping id="speed_indicator" node="0>0|12|4|0"/>
<i3dMapping id="gasPedal" node="0>0|12|5"/>
<i3dMapping id="player_rightFootGas" node="0>0|12|5|0"/>
<i3dMapping id="brakePedal" node="0>0|12|6"/>
<i3dMapping id="player_rightFootBrake" node="0>0|12|6|0"/>
<i3dMapping id="backDoor" node="0>0|13|0"/>
<i3dMapping id="hookRight" node="0>0|13|1|0"/>
<i3dMapping id="hookLeft" node="0>0|13|2|0"/>
<i3dMapping id="aiCollisionTrigger" node="0>0|14"/>
</i3dMappings>
</vehicle>

Bilbo Beutlin (BBeutlin) 06.05.2021 20:42
A wheel will only rotate if it is driven or in contact with the ground while driving.

Patton_M47 06.05.2021 22:29
okay that explains it so how do i turn it into a drive wheel?

Bilbo Beutlin (BBeutlin) 07.05.2021 03:45
Is it really so difficult to compare the wheel entries?
<physics .. rotSpeed="1"

Patton_M47 07.05.2021 23:36
thx but it didn't fix it now they are steering (I dont want them to) but not turning

Bilbo Beutlin (BBeutlin) 08.05.2021 01:21
oops - sorry, copy+paste accident, should target another thread. *g*

The active (driven) wheels are just like in real cars determined by the differential setup.

Patton_M47 09.05.2021 00:02
thx how do I set up the diff?

Bilbo Beutlin (BBeutlin) 09.05.2021 01:12
https://gdn.giants-software.com/thread.php?categoryId=4&threadId=6729

Patton_M47 09.05.2021 22:09
Is there a good video on how to do this? Im kind of confused...


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