Category | Farming Simulator 19 |
Created | 06.05.2021 17:37 |
Patton_M47 | 06.05.2021 17:37 |
---|---|
my wheels will not turn on my mod I copy pasted the line and added the correct node.... <?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="carFillable"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <storeData> <name> <en>1942 Sherman</en></name> <specs> <power>200</power> <maxSpeed>120</maxSpeed> </specs> <functions> <function>$l10n_function_car</function> </functions> <image>store_pickup1978.png</image> <price>0</price> <lifetime>600</lifetime> <rotation>0</rotation> <brand>LIZARD</brand> <category>cars</category> <vertexBufferMemoryUsage>1487348</vertexBufferMemoryUsage> <indexBufferMemoryUsage>360324</indexBufferMemoryUsage> <textureMemoryUsage>14330864</textureMemoryUsage> <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage> <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage> </storeData> <base> <typeDesc>$l10n_typeDesc_car</typeDesc> <filename>pickup1978.i3d</filename> <size width="2.8" length="6.5"/> <components count="1"> <component centerOfMass="0 0.4 -0.1" solverIterationCount="10" mass="1800"/> </components> <schemaOverlay attacherJointPosition="0 0"> <default name="DEFAULT_VEHICLE"/> <selected name="DEFAULT_VEHICLE_SELECTED"/> </schemaOverlay> </base> <wheels> <wheelConfigurations> <wheelConfiguration name="$l10n_configuration_valueDefault" price="0"> <wheels autoRotateBackSpeed="2.5"> <wheel hasParticles="true" hasTireTracks="true"> <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="wheelFrontLeft" radius="0.393" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="20" damper="3" frictionScale="2.5"/> <tire tireTrackAtlasIndex="1" isCareWheel="false"/> </wheel> <wheel hasParticles="true" hasTireTracks="true"> <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="wheelFrontRight" radius="0.393" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.09" spring="20" damper="3" frictionScale="2.5"/> <tire tireTrackAtlasIndex="1" isCareWheel="false"/> </wheel> <wheel hasParticles="true" hasTireTracks="true"> <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="wheelBackLeft" radius="0.393" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.18" spring="10" damper="3" frictionScale="3"/> <tire tireTrackAtlasIndex="1" isCareWheel="false"/> </wheel> <wheel hasParticles="true" hasTireTracks="true"> <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="wheelBackRight" radius="0.393" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.18" spring="10" damper="3" frictionScale="3"/> <tire tireTrackAtlasIndex="1" isCareWheel="false"/> </wheel> <wheel hasParticles="true" hasTireTracks="false"> <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="0>0|0|4|0" radius="0.1" width="0.1" forcePointRatio="0.5" initialCompression="25" suspTravel="0.18" spring="10" damper="3" frictionScale="3"/> <tire tireTrackAtlasIndex="1" isCareWheel="false"/> </wheel> </wheels> </wheelConfiguration> </wheelConfigurations> <ackermannSteeringConfigurations> <ackermannSteering rotSpeed="45" rotMax="42" rotCenterWheel1="3" rotCenterWheel2="4"/> </ackermannSteeringConfigurations> </wheels> <lights> <states> <state lightTypes="0"/> <state lightTypes="0 1"/> </states> <realLights> <low> <light node="frontLightLow" lightTypes="0"/> </low> <high> <light node="frontLightHigh" lightTypes="0"/> <light node="highBeamHigh" lightTypes="1"/> <light node="backLightsHigh1" lightTypes="0 3"/> <brakeLight node="backLightsHigh1"/> <turnLightLeft node="turnLightLeftFront"/> <turnLightLeft node="turnLightLeftBack"/> <turnLightRight node="turnLightRightFront"/> <turnLightRight node="turnLightRightBack"/> </high> </realLights> <defaultLights> <defaultLight shaderNode="frontLight" lightTypes="0 3"/> <defaultLight shaderNode="backLight" lightTypes="0 3"/> </defaultLights> <brakeLights> <brakeLight shaderNode="backLight" lightTypes="0 3"/> </brakeLights> <turnLights> <turnLightLeft shaderNode="turnlightLeft"/> <turnLightRight shaderNode="turnlightRight"/> </turnLights> <sounds> <switchLight template="SWITCH_01"/> <turnLight template="SWITCH_TURNLIGHT"/> </sounds> <dashboards> <dashboard displayType="EMITTER" valueType="lightState" node="cabinDecalsLight" intensity="0.2" lightTypes="0" groups="MOTOR_ACTIVE"/> </dashboards> </lights> <enterable isTabbable="true"> <enterReferenceNode node="pickup1978_main_component1"/> <exitPoint node="exitPoint"/> <cameras count="2"> <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5.75" rotation="-10 180 0"> <raycastNode node="cameraRaycastNode1"/> <raycastNode node="cameraRaycastNode2"/> </camera> <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/> </cameras> <mirrors> <mirror node="mirror01" prio="1"/> <mirror node="mirror02" prio="1"/> <mirror node="mirror03" prio="1"/> </mirrors> <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90"> <target ikChain="rightFoot" targetNode="player_rightFoot"/> <target ikChain="leftFoot" targetNode="player_leftFoot"/> <target ikChain="rightArm" targetNode="rightArm" poseId="wideFingers"/> <target ikChain="leftArm" targetNode="leftArm" poseId="wideFingers"/> </characterNode> <characterTargetNodeModifier node="player_rightFoot" transitionTime="0.1"> <state node="player_rightFootGas" referenceNode="gasPedal"/> <state node="player_rightFootBrake" referenceNode="brakePedal"/> </characterTargetNodeModifier> </enterable> <attacherJoints> <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1"> <schema position="1 0" rotation="0" invertX="false"/> <attachSound template="ATTACH_01" linkNode="0>"/> </attacherJoint> <attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1"> <schema position="1 0" rotation="0" invertX="false"/> <attachSound template="ATTACH_01" linkNode="0>"/> </attacherJoint> </attacherJoints> <connectionHoses> <target attacherJointIndices="1 2" type="electric" node="electricBack" socket="electric"/> </connectionHoses> <drivable> <sounds> <waterSplash template="WATER_SPLASH_01"/> </sounds> <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60"/> <dashboards> <dashboard displayType="ROT" valueType="accelerationAxis" node="gasPedal" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/> <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/> </dashboards> </drivable> <fillUnit> <fillUnitConfigurations> <fillUnitConfiguration> <fillUnits> <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="80"> <dashboard displayType="ANIMATION" valueType="fillLevel" animName="loadingBarFuel" minValueAnim="0" maxValueAnim="35" groups="MOTOR_ACTIVE"/> </fillUnit> </fillUnits> </fillUnitConfiguration> </fillUnitConfigurations> </fillUnit> <motorized> <consumerConfigurations> <consumerConfiguration> <consumer fillUnitIndex="1" usage="20" fillType="diesel"/> <!-- usage is per hour at max load and max rpm --> </consumerConfiguration> </consumerConfigurations> <differentialConfigurations> <differentialConfiguration> <differentials> <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2"/> <!-- front left-right --> <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/> <!-- back left-right --> <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2"/> <!-- front-back --> </differentials> </differentialConfiguration> </differentialConfigurations> <motorConfigurations> <motorConfiguration name="Pickup 1978" hp="200" price="0"> <motor torqueScale="0.4" minRpm="1000" maxRpm="6000" maxForwardSpeed="120" maxBackwardSpeed="45" brakeForce="1.5" lowBrakeForceScale="0.22"> <torque rpm="1000" torque="0.9"/> <torque rpm="2400" torque="1"/> <torque rpm="3480" torque="1"/> <torque rpm="4560" torque="0.75"/> <torque rpm="5280" torque="0.63"/> <torque rpm="6000" torque="0.2"/> </motor> <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/> </motorConfiguration> </motorConfigurations> <exhaustEffects> <exhaustEffect node="exhaustParticleLeft" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.25"/> </exhaustEffects> <dashboards> <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="0" maxValueAnim="7000" groups="MOTOR_ACTIVE"/> <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="140" groups="MOTOR_ACTIVE"/> <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="loadingBarTemperature" minValueAnim="0" maxValueAnim="120" groups="MOTOR_ACTIVE"/> </dashboards> <sounds externalSoundFile="$data/sounds/vehicles/engine/lizard_pickup_1978/lizard_pickup_1978.xml"/> </motorized> <animations> <animation name="backDoor"> <part node="hookRight" startTime="0" endTime="0.2" startRot="0 0 0" endRot="0 0 80"/> <part node="hookLeft" startTime="0" endTime="0.2" startRot="0 0 0" endRot="0 0 80"/> <part node="backDoor" startTime="0.2" endTime="1" startRot="0 0 0" endRot="-100 0 0"/> </animation> <animation name="rpmDisplay"> <part node="rpm_indicator" startTime="0" endTime="1" startRot="0 0 10" endRot="0 0 -215"/> </animation> <animation name="speedDisplay"> <part node="speed_indicator" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -215"/> </animation> <animation name="loadingBarTemperature"> <part node="temp_indicator" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -73"/> </animation> <animation name="loadingBarFuel"> <part node="fuel_indicator" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -73"/> </animation> <animation name="wiperFrontAnimation"> <part node="wiper01" startTime="0" endTime="0.6" startRot="0 0 0" endRot="72.11 -0.804 -2.489"/> <part node="wiper01" startTime="0.6" endTime="1.2" startRot="72.11 -0.804 -2.489" endRot="0 0 0"/> <part node="wiper02" startTime="0" endTime="0.6" startRot="0 0 0" endRot="94.799 0.41 -4.878"/> <part node="wiper02" startTime="0.6" endTime="1.2" startRot="94.799 0.41 -4.878" endRot="0 0 0"/> </animation> </animations> <wipers> <wiper animName="wiperFrontAnimation"> <state animSpeed="0.75" animPause="2.0"/> <state animSpeed="0.75" animPause="0.0"/> <state animSpeed="1.10" animPause="0.0"/> </wiper> </wipers> <suspensions> <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/> </suspensions> <foldable> <foldingParts> <foldingPart animationName="backDoor" speedScale="1"/> </foldingParts> </foldable> <cylindered> <movingTools> <movingTool node="0>0|15|1" isEasyControlTarget="false" playSound="true"> <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM1_ROTATE_Y"/> <rotation rotSpeed="80" rotAcceleration="160" rotMax="3600" rotMin="-3600" rotationAxis="2"/> </movingTool> <movingTool node="backDoor" playSound="true"/> </movingTools> <sounds> <hydraulic template="PICKUP_TRUNK" linkNode="pickup1978_main_component1"/> </sounds> </cylindered> <dashboard> <groups> <group name="MOTOR_STARTING" isMotorStarting="true"/> <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/> </groups> </dashboard> <ai> <collisionTrigger node="aiCollisionTrigger"/> </ai> <honk> <sound template="HONK_PICKUP"/> </honk> <tensionBelts> <tensionBeltsConfigurations> <tensionBeltsConfiguration> <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger"> <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2"/> <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2"/> <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3"/> <tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4" offsetRight="0.2"/> </tensionBelts> </tensionBeltsConfiguration> </tensionBeltsConfigurations> </tensionBelts> <foliageBending> <bendingNode minX="-1.05" maxX="1.05" minZ="-3" maxZ="2.9" yOffset="0.3"/> </foliageBending> <baseMaterial> <material name="pickup1978_mat" baseNode="pickup1978_vis"> <shaderParameter name="colorMat0" value="SHARED_GREY2"/> </material> </baseMaterial> <baseMaterialConfigurations price="1000" useDefaultColors="true" defaultColorIndex="3"> <material name="pickup1978_mat" shaderParameter="colorMat0"/> </baseMaterialConfigurations> <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/> <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/> <i3dMappings> <i3dMapping id="pickup1978_main_component1" node="0>"/> <i3dMapping id="pickup1978_vis" node="0>0"/> <i3dMapping id="wheelFrontLeft" node="0>0|0|0"/> <i3dMapping id="wheelBackLeft" node="0>0|0|1"/> <i3dMapping id="wheelFrontRight" node="0>0|0|2"/> <i3dMapping id="wheelBackRight" node="0>0|0|3"/> <i3dMapping id="frontLightHigh" node="0>0|1|0"/> <i3dMapping id="highBeamHigh" node="0>0|1|1"/> <i3dMapping id="turnLightRightBack" node="0>0|1|2"/> <i3dMapping id="turnLightRightFront" node="0>0|1|3"/> <i3dMapping id="turnLightLeftBack" node="0>0|1|4"/> <i3dMapping id="turnLightLeftFront" node="0>0|1|5"/> <i3dMapping id="backLightsHigh1" node="0>0|1|6"/> <i3dMapping id="frontLightLow" node="0>0|1|7"/> <i3dMapping id="frontLight" node="0>0|1|8|0"/> <i3dMapping id="turnlightRight" node="0>0|1|8|1"/> <i3dMapping id="turnlightLeft" node="0>0|1|8|2"/> <i3dMapping id="backLight" node="0>0|1|8|3"/> <i3dMapping id="outdoorCameraTarget" node="0>0|2|0"/> <i3dMapping id="outdoorCamera1" node="0>0|2|0|0"/> <i3dMapping id="indoorCamera1" node="0>0|2|1"/> <i3dMapping id="cameraRaycastNode1" node="0>0|2|2"/> <i3dMapping id="cameraRaycastNode2" node="0>0|2|3"/> <i3dMapping id="cameraRaycastNode3" node="0>0|2|4"/> <i3dMapping id="shadowFocusBox" node="0>0|2|5"/> <i3dMapping id="steeringWheel" node="0>0|3|0"/> <i3dMapping id="leftArm" node="0>0|3|0|0"/> <i3dMapping id="rightArm" node="0>0|3|0|1"/> <i3dMapping id="player_skin" node="0>0|4|0"/> <i3dMapping id="player_rightFoot" node="0>0|4|1"/> <i3dMapping id="player_leftFoot" node="0>0|4|2"/> <i3dMapping id="exitPoint" node="0>0|5"/> <i3dMapping id="mirror01" node="0>0|6|0"/> <i3dMapping id="mirror02" node="0>0|6|1"/> <i3dMapping id="mirror03" node="0>0|6|2"/> <i3dMapping id="tensionBelts" node="0>0|7"/> <i3dMapping id="tensionBeltStart1" node="0>0|7|0"/> <i3dMapping id="tensionBeltEnd1" node="0>0|7|0|0"/> <i3dMapping id="tensionBeltStart2" node="0>0|7|1"/> <i3dMapping id="tensionBeltEnd2" node="0>0|7|1|0"/> <i3dMapping id="tensionBeltStart3" node="0>0|7|2"/> <i3dMapping id="tensionBeltEnd3" node="0>0|7|2|0"/> <i3dMapping id="tensionBeltStart4" node="0>0|7|3"/> <i3dMapping id="tensionBeltEnd4" node="0>0|7|3|0"/> <i3dMapping id="beltActivationTrigger" node="0>0|7|4"/> <i3dMapping id="exhaustParticleLeft" node="0>0|8"/> <i3dMapping id="trailerAttacherJointBack" node="0>0|9"/> <i3dMapping id="electricBack" node="0>0|10"/> <i3dMapping id="wiper01" node="0>0|11|0|0"/> <i3dMapping id="wiper02" node="0>0|11|1|0"/> <i3dMapping id="cabinDecalsLight" node="0>0|12|0"/> <i3dMapping id="rpm_indicator" node="0>0|12|1|0"/> <i3dMapping id="fuel_indicator" node="0>0|12|2|0"/> <i3dMapping id="temp_indicator" node="0>0|12|3|0"/> <i3dMapping id="speed_indicator" node="0>0|12|4|0"/> <i3dMapping id="gasPedal" node="0>0|12|5"/> <i3dMapping id="player_rightFootGas" node="0>0|12|5|0"/> <i3dMapping id="brakePedal" node="0>0|12|6"/> <i3dMapping id="player_rightFootBrake" node="0>0|12|6|0"/> <i3dMapping id="backDoor" node="0>0|13|0"/> <i3dMapping id="hookRight" node="0>0|13|1|0"/> <i3dMapping id="hookLeft" node="0>0|13|2|0"/> <i3dMapping id="aiCollisionTrigger" node="0>0|14"/> </i3dMappings> </vehicle> |
Bilbo Beutlin (BBeutlin) | 06.05.2021 20:42 |
---|---|
A wheel will only rotate if it is driven or in contact with the ground while driving. |
Patton_M47 | 06.05.2021 22:29 |
---|---|
okay that explains it so how do i turn it into a drive wheel? |
Bilbo Beutlin (BBeutlin) | 07.05.2021 03:45 |
---|---|
Is it really so difficult to compare the wheel entries? <physics .. rotSpeed="1" |
Patton_M47 | 07.05.2021 23:36 |
---|---|
thx but it didn't fix it now they are steering (I dont want them to) but not turning |
Bilbo Beutlin (BBeutlin) | 08.05.2021 01:21 |
---|---|
oops - sorry, copy+paste accident, should target another thread. *g* The active (driven) wheels are just like in real cars determined by the differential setup. |
Patton_M47 | 09.05.2021 00:02 |
---|---|
thx how do I set up the diff? |
Bilbo Beutlin (BBeutlin) | 09.05.2021 01:12 |
---|---|
https://gdn.giants-software.com/thread.php?categoryId=4&threadId=6729 |
Patton_M47 | 09.05.2021 22:09 |
---|---|
Is there a good video on how to do this? Im kind of confused... |
Note: Log in to post. Create a new account here.