| Category | Farming Simulator 19 |
| Created | 28.06.2021 10:16 |
| Keano Kuijpers (Unknown) | 28.06.2021 10:16 |
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| If i get my 3d model in the editor its all white |
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| Bilbo Beutlin (BBeutlin) | 28.06.2021 14:10 |
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| First at all check the GE preferences for proper setup of game installation path (GE menu files/preferences/general). If still errors look into GE log for further infos -> %LOCALAPPDATA%\GIANTS Editor ...\editor_log.txt |
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| Patton_M47 | 03.07.2021 02:50 |
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| Remove the textures in what ever 3d modeling program your using and assign a color for each texture |
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| Bilbo Beutlin (BBeutlin) | 03.07.2021 21:49 |
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| Crap! Do you really think that's a good idea? The FS is not Minecraft. If you remove a texture in 3D-modeler, you won't be able anymore to add it in GE. The "all white" mostly indicates problems with texture path or format. The log will give detailed infos about. |
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| Patton_M47 | 03.07.2021 22:07 |
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| works for me every time..... |
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| Bilbo Beutlin (BBeutlin) | 03.07.2021 22:24 |
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| If you like a monochrome model without any textures - ok. |
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| Patton_M47 | 03.07.2021 22:31 |
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| no you get the textures too you just have to manually install them in GE |
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| Bilbo Beutlin (BBeutlin) | 03.07.2021 22:37 |
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| No - you won't get them (back again). The GE can neither assign textures properly nor the required UV's. |
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| Patton_M47 | 03.07.2021 22:51 |
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| why does it work for me then? |
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| Bilbo Beutlin (BBeutlin) | 03.07.2021 23:00 |
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| That depends on used material. If this is already assigned to the main mesh and then used for a detail, it will perhaps work. But try it with a "primitive" you have created in GE. You will never succeed to 'wrap' a texture around. |
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| Patton_M47 | 04.07.2021 00:46 |
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| ? If the you bring a model (with textures) in a 3d modeler remove the textures and replace them with colors export as FBX into GE then you replace the colors with the textures you removed |
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| Bilbo Beutlin (BBeutlin) | 04.07.2021 03:50 |
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| Pure luck if this works in some cases. If you remove a texture in a 3D-modeler, all its properties are lost, incl. the important UV map(s). |
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| Patton_M47 | 04.07.2021 22:17 |
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| I've only tried it with PNG textures so maybe it doesn't work with UV maps |
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