|Category||Farming Simulator 19|
So, I have been working on my first mod for FS19 for the past three or so months. I finally got it in-game this month, and after I set up triggers for the shed doors, I have noticed that you can walk through all the doors, and there are random collisions in front of one door and on the sides of the shed. The only fix for the issue I have found is to open all the doors in the shed, and then everything changes to how it should function.
I get no errors in the console or the log when I am using the shed or the triggers. All the doors are set as rigid bodies with kinematic physics and the ff collision mask, along with the collision box checked in the rigid body tab. The triggers are also set as rigid bodies with static physics and the b10000 collision mask, and they have the trigger and collision box checked in the rigid body tab.
I cannot find any YouTube videos or documentation on how to fix this issue. Any help would be very much appreciated!
|Bilbo Beutlin (BBeutlin)||21.07.2021 03:05|
|Set the doors' rigid body type to "static" instead "kinematic".
|Hello Bilbo Beutlin, I really appreciate your reply, thank you!
I tried what you said and I get a warning in the in-game console like this when I use the triggers in-game:
2021-07-20 22:36 Warning (physics): Static actor moved (55ft_door)
Otherwise everything works fine, and the collisions are fixed. Is there anyway to eliminate this error?
|Bilbo Beutlin (BBeutlin)||21.07.2021 11:03|
|It's just a warning, you can ignore it.
Perhaps try with setting the "compound" checkbox.
Else you must setup the doors just like in default stables: a main transform (rigid body static) with the moving parts as childs (rigid body kinematic).
|Hello, thank you so much, that should help a lot! I'm trying to get the mod to modhub, so I had to figure out how to eliminate the error.
Anyway, I will try what you said. Thank you so much for your help, I really appreciate it.
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