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Tractor wont attach to implement

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created08.08.2021 01:10


Patton_M47 08.08.2021 01:10
This is in Demolition CO 2011
I had it working but it seems to have stopped I tried everything i could think of....

Tractor
(<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="car">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>Lizard 422 Industrial</en>
<de>Lizard 422 Industrie</de>
</name>
<description></description>
<filename>lizard422.i3d</filename>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="0" repr="0>0" driveNode="0|0" radius="0.5" deltaY="0.15" suspTravel="0.2" spring="60" damper="20" mass="0.13" lateralStiffness="20" />
<wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="0" repr="0>1" driveNode="1|0" radius="0.5" deltaY="0.15" suspTravel="0.2" spring="60" damper="20" mass="0.13" lateralStiffness="20" />
<wheel rotSpeed="0" driveMode="1" repr="0>2" radius="0.830" deltaY="0.18" suspTravel="0.2" spring="60" damper="20" mass="0.2" lateralStiffness="20" />
<wheel rotSpeed="0" driveMode="1" repr="0>3" radius="0.830" deltaY="0.18" suspTravel="0.2" spring="60" damper="20" mass="0.2" lateralStiffness="20" />
</wheels>

<motor minRpm="100" maxRpm="900 1450 2300 800" maxTorques="1.0 1.5 -1 1.0" brakeForce="5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" accelerations="0.4 1 1 1" forwardGearRatio="13.5" backwardGearRatio="5" differentialRatio="1" rpmFadeOutRange="50">
<torque rpm="2300" torque="2.1"/>

<backwardTorque rpm="250" torque="6"/>
<backwardTorque rpm="400" torque="1.4"/>

</motor>
<accelerationSpeed maxAcceleration="0.17" deceleration="0.25" backwardDeceleration="0.7" />
<downForce>7</downForce>
<cameras count="2">
<camera1 index="0>4|0|0" rotatable="true" rotateNode="0>4|0" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="30" >
<raycastNode index="0>19"/>
<raycastNode index="0>20"/>
</camera1>
<camera2 index="0>4|1" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>

<tipCamera index="0>4|2" />

<lights count="2">
<light1 index="0>5|0" />
<light2 index="0>5|1" />
</lights>

<lightCones>
<lightCone index="0>17" />
</lightCones>

<lightCoronas>
<lightCorona index="0>18" />
</lightCoronas>

<size width="3.5" length="5.5" lengthOffset="-0.4"/>

<exitPoint index="0>7" />
<steering index="0>8|0" rotationSpeed="6"/>

<enterReferenceNode index="0>" />

<motorStartSound file="lizard422_start.wav" pitchOffset="0.75" volume="1" />
<motorSound file="lizard422_idle.wav" pitchOffset="0.65" pitchScale="0.0089" pitchMax="1.0" volume="1" />
<motorStopSound file="lizard422_out.wav" pitchOffset="0.9" />
<aiMotorSound file="lizard422_idleAI.wav" pitchOffset="1" radius="35" innerRadius="25" volume="1.0" />

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="0>16" file="exhaustParticleSystemBig.i3d" />
</exhaustParticleSystems>

<attacherJoints>
<attacherJoint index="0>10|0|0" jointType="implement" rotationNode="10" maxRot="-12 0 0" rotationNode2="10|0" maxRot2="8 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5">
<bottomArm rotationNode="0>11" translationNode="0>11|0" referenceNode="0>11|0|0" zScale="-1" />
<topArm rotationNode="0>12" translationNode="0>12|0" referenceNode="0>12|0|0" zScale="-1" />
</attacherJoint>
</attacherJoints>

<characterNode index="9" cameraMinDistance="1.5" />
<components count="1">
<component1 centerOfMass="0 0 -0.15" solverIterationCount="10" />
</components>
<AttacherJoint index="0>10|0|0" root="0>" types="EX"/>
<attacherJoint index="0>13" jointType="trailer" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 50 50" maxTransLimit="0 0 0"/>
<attacherJoint index="0>14" jointType="trailer" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 50 50" maxTransLimit="0 0 0"/>

</vehicle>
)

Implement (<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="car">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en></en>
<de></de>
</name>
<description></description>
<filename>plow.i3d</filename>

<size width="5.0" length="1.5" />

<attacherJoint index="0>0" jointType="implement" fixedRotation="true" topReferenceNode="0>1"/>
<components count="1">
<component1 centerOfMass="0 0 0" solverIterationCount="4" />
</components>
<AttacherJoint index="0>0" root="0>" type="EX" link="0>0"/>
</vehicle>
)

Bilbo Beutlin (BBeutlin) 08.08.2021 02:51
Are you talking about "Demolition Company"? Then you are in the wrong subforum.

Patton_M47 08.08.2021 19:18
yeah no one checks that forum anymore I was hoping someone here would be able to help


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