Category | Farming Simulator 19 |
Created | 08.08.2021 01:10 |
Patton_M47 | 08.08.2021 01:10 |
---|---|
This is in Demolition CO 2011 I had it working but it seems to have stopped I tried everything i could think of.... Tractor (<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="car"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <name> <en>Lizard 422 Industrial</en> <de>Lizard 422 Industrie</de> </name> <description></description> <filename>lizard422.i3d</filename> <wheels autoRotateBackSpeed="2.5"> <wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="0" repr="0>0" driveNode="0|0" radius="0.5" deltaY="0.15" suspTravel="0.2" spring="60" damper="20" mass="0.13" lateralStiffness="20" /> <wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="0" repr="0>1" driveNode="1|0" radius="0.5" deltaY="0.15" suspTravel="0.2" spring="60" damper="20" mass="0.13" lateralStiffness="20" /> <wheel rotSpeed="0" driveMode="1" repr="0>2" radius="0.830" deltaY="0.18" suspTravel="0.2" spring="60" damper="20" mass="0.2" lateralStiffness="20" /> <wheel rotSpeed="0" driveMode="1" repr="0>3" radius="0.830" deltaY="0.18" suspTravel="0.2" spring="60" damper="20" mass="0.2" lateralStiffness="20" /> </wheels> <motor minRpm="100" maxRpm="900 1450 2300 800" maxTorques="1.0 1.5 -1 1.0" brakeForce="5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" accelerations="0.4 1 1 1" forwardGearRatio="13.5" backwardGearRatio="5" differentialRatio="1" rpmFadeOutRange="50"> <torque rpm="2300" torque="2.1"/> <backwardTorque rpm="250" torque="6"/> <backwardTorque rpm="400" torque="1.4"/> </motor> <accelerationSpeed maxAcceleration="0.17" deceleration="0.25" backwardDeceleration="0.7" /> <downForce>7</downForce> <cameras count="2"> <camera1 index="0>4|0|0" rotatable="true" rotateNode="0>4|0" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="30" > <raycastNode index="0>19"/> <raycastNode index="0>20"/> </camera1> <camera2 index="0>4|1" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" /> </cameras> <tipCamera index="0>4|2" /> <lights count="2"> <light1 index="0>5|0" /> <light2 index="0>5|1" /> </lights> <lightCones> <lightCone index="0>17" /> </lightCones> <lightCoronas> <lightCorona index="0>18" /> </lightCoronas> <size width="3.5" length="5.5" lengthOffset="-0.4"/> <exitPoint index="0>7" /> <steering index="0>8|0" rotationSpeed="6"/> <enterReferenceNode index="0>" /> <motorStartSound file="lizard422_start.wav" pitchOffset="0.75" volume="1" /> <motorSound file="lizard422_idle.wav" pitchOffset="0.65" pitchScale="0.0089" pitchMax="1.0" volume="1" /> <motorStopSound file="lizard422_out.wav" pitchOffset="0.9" /> <aiMotorSound file="lizard422_idleAI.wav" pitchOffset="1" radius="35" innerRadius="25" volume="1.0" /> <exhaustParticleSystems count="1"> <exhaustParticleSystem1 node="0>16" file="exhaustParticleSystemBig.i3d" /> </exhaustParticleSystems> <attacherJoints> <attacherJoint index="0>10|0|0" jointType="implement" rotationNode="10" maxRot="-12 0 0" rotationNode2="10|0" maxRot2="8 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5"> <bottomArm rotationNode="0>11" translationNode="0>11|0" referenceNode="0>11|0|0" zScale="-1" /> <topArm rotationNode="0>12" translationNode="0>12|0" referenceNode="0>12|0|0" zScale="-1" /> </attacherJoint> </attacherJoints> <characterNode index="9" cameraMinDistance="1.5" /> <components count="1"> <component1 centerOfMass="0 0 -0.15" solverIterationCount="10" /> </components> <AttacherJoint index="0>10|0|0" root="0>" types="EX"/> <attacherJoint index="0>13" jointType="trailer" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 50 50" maxTransLimit="0 0 0"/> <attacherJoint index="0>14" jointType="trailer" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 50 50" maxTransLimit="0 0 0"/> </vehicle> ) Implement (<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="car"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <name> <en></en> <de></de> </name> <description></description> <filename>plow.i3d</filename> <size width="5.0" length="1.5" /> <attacherJoint index="0>0" jointType="implement" fixedRotation="true" topReferenceNode="0>1"/> <components count="1"> <component1 centerOfMass="0 0 0" solverIterationCount="4" /> </components> <AttacherJoint index="0>0" root="0>" type="EX" link="0>0"/> </vehicle> ) |
Bilbo Beutlin (BBeutlin) | 08.08.2021 02:51 |
---|---|
Are you talking about "Demolition Company"? Then you are in the wrong subforum. |
Patton_M47 | 08.08.2021 19:18 |
---|---|
yeah no one checks that forum anymore I was hoping someone here would be able to help |
Note: Log in to post. Create a new account here.