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Map loads in Save game but not new game.

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created23.08.2021 11:30


Dave Maloney (sebmoc) 23.08.2021 11:30
Here is a good one! I am here out of many hours of desperation, and hoping for some pointers. My own map creation. Building and playing it. Just made some alterations and tried to load new game for alterations. Do not know which changes as the map worked the day I changed some things but next day it would not load. Uninstall and reinstall FS19 out of desperation of not being able to track problem.

The map will load in the latest save game but when I try to load a new game it just crashes. Save game log is 650 lines but new game log is is region of 70000 lines. I know for assistance you wish to see all log but it is so long and just repeats itself. Exerpt from new game log:-

2021-08-23 10:05 Error: getChildAt index out of range.
2021-08-23 10:05 LUA call stack:
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (190) : getChildAt
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (55) : getMeasurementPositionOfField
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldManager.lua (397) : getSprayFactor
2021-08-23 10:05 dataS/scripts/BaseMission.lua (1594) : update
2021-08-23 10:05 dataS/scripts/FSBaseMission.lua (1979) : update
2021-08-23 10:05 dataS/scripts/missions/mission00.lua (469) : update
2021-08-23 10:05 dataS/scripts/main.lua (1944) : update
2021-08-23 10:05 Warning (script): Unknown entity id 0 in method 'getChildAt'.
2021-08-23 10:05 LUA call stack:
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (191) : getChildAt
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (55) : getMeasurementPositionOfField
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldManager.lua (397) : getSprayFactor
2021-08-23 10:05 dataS/scripts/BaseMission.lua (1594) : update
2021-08-23 10:05 dataS/scripts/FSBaseMission.lua (1979) : update
2021-08-23 10:05 dataS/scripts/missions/mission00.lua (469) : update
2021-08-23 10:05 dataS/scripts/main.lua (1944) : update
2021-08-23 10:05 Warning (script): Unknown entity id 0 in method 'getChildAt'.
2021-08-23 10:05 LUA call stack:
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (192) : getChildAt
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (55) : getMeasurementPositionOfField
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldManager.lua (397) : getSprayFactor
2021-08-23 10:05 dataS/scripts/BaseMission.lua (1594) : update
2021-08-23 10:05 dataS/scripts/FSBaseMission.lua (1979) : update
2021-08-23 10:05 dataS/scripts/missions/mission00.lua (469) : update
2021-08-23 10:05 dataS/scripts/main.lua (1944) : update
2021-08-23 10:05 Warning (script): 'getWorldTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil
2021-08-23 10:05 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType || expectedType == Value::ClassType
2021-08-23 10:05 LUA call stack:
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (194) : getWorldTranslation
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (55) : getMeasurementPositionOfField
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldManager.lua (397) : getSprayFactor
2021-08-23 10:05 dataS/scripts/BaseMission.lua (1594) : update
2021-08-23 10:05 dataS/scripts/FSBaseMission.lua (1979) : update
2021-08-23 10:05 dataS/scripts/missions/mission00.lua (469) : update
2021-08-23 10:05 dataS/scripts/main.lua (1944) : update
2021-08-23 10:05 Warning (script): Unknown entity id 0 in method 'getWorldTranslation'.
2021-08-23 10:05 LUA call stack:
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (195) : getWorldTranslation
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (55) : getMeasurementPositionOfField
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldManager.lua (397) : getSprayFactor
2021-08-23 10:05 dataS/scripts/BaseMission.lua (1594) : update
2021-08-23 10:05 dataS/scripts/FSBaseMission.lua (1979) : update
2021-08-23 10:05 dataS/scripts/missions/mission00.lua (469) : update
2021-08-23 10:05 dataS/scripts/main.lua (1944) : update
2021-08-23 10:05 Warning (script): 'getWorldTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil
2021-08-23 10:05 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType || expectedType == Value::ClassType
2021-08-23 10:05 LUA call stack:
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (196) : getWorldTranslation
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua (55) : getMeasurementPositionOfField
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldManager.lua (397) : getSprayFactor
2021-08-23 10:05 dataS/scripts/BaseMission.lua (1594) : update
2021-08-23 10:05 dataS/scripts/FSBaseMission.lua (1979) : update
2021-08-23 10:05 dataS/scripts/missions/mission00.lua (469) : update
2021-08-23 10:05 dataS/scripts/main.lua (1944) : update
2021-08-23 10:05 Error: Running LUA method 'update'.
2021-08-23 10:05 dataS/scripts/fieldJobs/FieldUtil.lua(198) : attempt to perform arithmetic on local 'x0' (a nil value)
2021-08-23 10:05 Application exit request forced.
2021-08-23 10:05 Application exit request forced.

Dave Maloney (sebmoc) 23.08.2021 13:43
Just to inform. I think I have fixed this issue after a few days scratching head. Maybe being premature but the game now loads. Method:- Located my 16 X blank and loaded the map onto the blank. Saved and all seemed to go back in order. The issue with the fields seems to have righted using this method. Long winded and still some content to copy and move but it looks good.


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