Category | Farming Simulator 19 |
Created | 04.09.2021 21:15 |
Patton_M47 | 04.09.2021 21:15 |
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How come the 3pt arms on my Conversion tractor fly around violently when I hook up to a Implement? (the implement is fine its just the arms) <attacherJoints> <attacherJoint node="0>9|0|0|0|0" lowerRotLimit="5 0 20" lowerTransLimit="0 0.5 0" moveTime="2.5"> <distanceToGround lower="0.54" upper="1.04"/> <rotationNode node="0>9|0|0" upperRotation="36 0 0" lowerRotation="2 0 0"/> <rotationNode2 node="0>9|0|0|0" upperRotation="-29 0 0" lowerRotation="-2 0 0"/> <bottomArm rotationNode="0>9|0|1" translationNode="0>9|0|1|0" referenceNode="0>9|0|1|0|0" zScale="-1"/> <topArm rotationNode="0>9|0|1" translationNode="0>9|0|1|0" referenceNode="0>9|0|1|0|0" zScale="-1"/> <schema position="1 0" rotation="0" invertX="false"/> </attacherJoint> <attacherJoint node="0>7|2" jointType="trailer" lowerRotLimit="10 80 80" upperRotationOffset="0" allowsJointLimitMovement="false"> <schema position="1 0" rotation="0" invertX="false"/> </attacherJoint> <attacherJoint node="0>7|7" jointType="trailerLow" lowerRotLimit="10 80 80" upperRotationOffset="0" allowsJointLimitMovement="false"> <schema position="1 0" rotation="0" invertX="false"/> </attacherJoint> <attacherJoint node="0>7|8" jointType="trailer" lowerRotLimit="20 85 85" upperRotationOffset="0" allowsJointLimitMovement="false"> <schema position="0 0" rotation="0" invertX="true"/> </attacherJoint> <sounds> <attach template="ATTACH_01" linkNode="0>"/> <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/> </sounds> </attacherJoints> <cylindered> <movingTools> <movingTool node="0>9|0|1"> <dependentPart node="0>9|0|2"/> </movingTool> </movingTools> <movingParts> <movingPart node="1>0|1" referencePoint="1>1|1" referenceFrame="1>" isActiveDirty="true" scaleZ="false"/> <movingPart node="0>9|0|2" referencePoint="0>9|0|1|0|1" localReferencePoint="0>9|0|2|2" referenceFrame="0>2"> <dependentPart node="0>9|0|2|2"/> </movingPart> <movingPart node="0>9|0|2|2" referencePoint="0>9|0|1|0|1" referenceFrame="0>9|0|2|0"/> <movingPart node="0>9|4" referencePoint="1>0" addDegrees="0" rotAxis="x" getRotAxis="y" lengthMultiplicator="-1"/> <movingPart node="0>9|4|0" referencePoint="1>0|3" doScaleBool="false" scaleRef="0>7|5"/> </movingParts> </cylindered> |
Bilbo Beutlin (BBeutlin) | 05.09.2021 09:31 |
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On first glance: <bottomArm> and <topArm> have exactly the same attributes/nodes. That's surely not right. |
Patton_M47 | 05.09.2021 14:29 |
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okay ill try that thx |
Patton_M47 | 09.09.2021 18:30 |
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okay that stopped them from shaking violently but the top arm is rotated approximately 90 degrees in the wrong direction do you see anything obviously wrong? I tried a couple things to no avail |
Bilbo Beutlin (BBeutlin) | 10.09.2021 07:00 |
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Impossible to say without seeing the i3d. I'd guess the <rotationNode..> are wrong. Either the nodes themself or the values/orientation in 'upper|lowerRotation'. But maybe also wrong nodes for <bottom|topArm>. |
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