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Krone 1180x Pipe Distance Ejection

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created17.09.2021 15:01


Benjamen J Bennett (gse7en) 17.09.2021 15:01
I'm trying to increase the distance that the Krone 1180 harvester ejects the forage from the pipe so that the trailer can be further away. Will someone please walk me through doing this? For the life of me I can not figure out how to make this modification. Thank you.

Bilbo Beutlin (BBeutlin) 18.09.2021 14:51
The most important effect has the <dischargeNode .. maxDistance=..
Perhaps also the <unloadingTrigger node="trailerTrigger" /> must be adapted (in i3d).

Benjamen J Bennett (gse7en) 18.09.2021 16:59
Currently:

<dischargeNode node="pipeRaycastNode" emptySpeed="510000000" fillUnitIndex="1" maxDistance="1040" stopDischargeOnEmpty="false">

(The default is obviously much lower than 1040). This has zero effectivness. I started off with lower values, increasing it to this point with no discernible difference. I was unable to find anything obvious to change in <unloadingTrigger> section, so if there's more to that, please elaborate.

Bilbo Beutlin (BBeutlin) 18.09.2021 18:02
The 'trailerTrigger' must cover the intended unload range. Only within this range the overload will work.
If moving the trigger isn't enough, you must scale it and 'freeze' afterwards. Of course in the i3d as I noted above.

But hey - 1040 meters? Seriously? That's half of a standard map. I doubt this will work at all.

Benjamen J Bennett (gse7en) 18.09.2021 19:28
The 1040 was an extreme, like I said I started off with numbers closer to 60-100. I'm currently trying 150m. I have moved the trailerTrigger node 20m backwards, that also did not have an effect. The option to scale it is greyed out. I'm at a complete loss as to what to try next.

Bilbo Beutlin (BBeutlin) 18.09.2021 20:36
Very new in town?
You cannot scale a kinematic trigger directly. Set the type to 'static', then you can scale. Afterwards freeze the scaling. Finally reset the type to kinematic.


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