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engine vibrations

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created16.10.2021 09:28


Jefferson Larue (silver) 16.10.2021 09:28
Hello;

Does anyone have an idea on how to implement a "vibratin" animation on a tractor without using the "exhaustflap" anumation. Have tried a classic animation (via IC simple/motorStartControl), a rmp dashboord animation but it doesn't work has it seems incompatible with the "looping" feature of the animation that I want.

Thanks for your help,

Bilbo Beutlin (BBeutlin) 16.10.2021 21:34
Perhaps try with the <speedRotatingParts> what is very versatile.
For a complete list of possible xml attributes see
https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=32&class=394#loadSpeedRotatingPartFromXML5453

Jefferson Larue (silver) 20.10.2021 16:34
Thanks will try this although it seems that speed rotating parts are due to "rotate" and not to "loop".



Bilbo Beutlin (BBeutlin) 21.10.2021 01:52
Do not take "speedRotatingParts" too literally. Besides rotations, shifts are also possible.

Another idea for vibrations was using <suspensions> method.

Jefferson Larue (silver) 27.10.2021 20:36
found this in a mod (from the official mod hub) :

<animationNode class="ShakeAnimation" node="JFM_International_1086_shortPipe" shaking="0.0004 0.0004 0.0004 50" turnOnFadeTime="0.8" turnOffFadeTime="2" />

It stands in the >motorized< section of the xml.

And it works !


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