Category | Farming Simulator 19 |
Created | 16.10.2021 09:28 |
Jefferson Larue (silver) | 16.10.2021 09:28 |
---|---|
Hello; Does anyone have an idea on how to implement a "vibratin" animation on a tractor without using the "exhaustflap" anumation. Have tried a classic animation (via IC simple/motorStartControl), a rmp dashboord animation but it doesn't work has it seems incompatible with the "looping" feature of the animation that I want. Thanks for your help, |
Bilbo Beutlin (BBeutlin) | 16.10.2021 21:34 |
---|---|
Perhaps try with the <speedRotatingParts> what is very versatile. For a complete list of possible xml attributes see https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=32&class=394#loadSpeedRotatingPartFromXML5453 |
Jefferson Larue (silver) | 20.10.2021 16:34 |
---|---|
Thanks will try this although it seems that speed rotating parts are due to "rotate" and not to "loop". |
Bilbo Beutlin (BBeutlin) | 21.10.2021 01:52 |
---|---|
Do not take "speedRotatingParts" too literally. Besides rotations, shifts are also possible. Another idea for vibrations was using <suspensions> method. |
Jefferson Larue (silver) | 27.10.2021 20:36 |
---|---|
found this in a mod (from the official mod hub) : <animationNode class="ShakeAnimation" node="JFM_International_1086_shortPipe" shaking="0.0004 0.0004 0.0004 50" turnOnFadeTime="0.8" turnOffFadeTime="2" /> It stands in the >motorized< section of the xml. And it works ! |
Note: Log in to post. Create a new account here.