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Straw ground color

Forum Overview >> Farming Simulator 19

CategoryFarming Simulator 19
Created31.10.2021 16:21


Mike Firment (mike1000195) 31.10.2021 16:21
hello again,

i was wondering if anyone on here as actually had any success in changing the color of the straw on the ground after harvesting from the default straw color to something custom.

link to image is pointing what im trying to change, and circled is around the color im thinking of changing it to. just wondering if its even possible, or if its hard coded into the default data loaded by the game.

https://ibb.co/Ks8L36r

thanks

Bilbo Beutlin (BBeutlin) 01.11.2021 08:49
Though I didn't examine this in detail, I think it's an additional layer 'stamped' by the groundShader.xml.
The texture is very probably "$data/maps/textures/terrain/ground/groundLayer_diffuse.dds". If you change this texture it will certainly have effect on all crops. I'm not sure if it can be colored otherwise individually by the standard shader, it will perhaps need a custom shader.
Anyway, it will probably not be saved due to missing color info bitmask in the density maps.

Mike Firment (mike1000195) 01.11.2021 23:11
alright thanks, sorry for the late reply, have to work during the week. i was sort of thinking it had to be something with the base game. I couldn't find anything in any of the Holders that would call that out.

is that even something thats possible to call out in a Holder and have it replaced for a modmap with new fruit types? (providing there IS a shader that the game uses for that)



Mike Firment (mike1000195) 01.11.2021 23:19
I looked into the groundLayer_diffuse.dds, and it appears (to me at least) what gets laid over the ground_diffuse texture in some instances. i cant remember exactly where i've seen it used before, but to me it looks a little too widely spaced to be used for the texture i'm looking for.

this is actually something i'd be super interested in learning about if you have any reference material that you'd recommend. i *could* just down load a ton of multi-fruit maps and see if anyone has been able to do it or not and then base the code off of that to see how it works, but having specific examples to see proper ways to have things called would be amazing.

let me know if you've got anything or your recommendations, providing (in your opinion) if you think this is even possible to achieve.


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