Category | Farming Simulator 19 |
Created | 17.11.2021 18:08 |
Davy Lazeure (kaddee) | 17.11.2021 18:08 |
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I'm making a potato harverster who has 2wheels at the back and 1 in the front. The wheel in front doesn't just steer but it has a whole frame that steers. On this frame hangs my defoliatorcomponent wich is added with a componentJoint When steering the whole frame turns, but the added defoliatorcomponent doesn't move with the frame. I have added the componentJoint as a movingTool and within this i have placed the componentJoint the problem is that the componentJoint doesn't seem to be picked up as a movingTool and the defoliatorcomponent doesn't turn. Even the driveNode doesn't seem to be picked up as a movingTool or movingPart If I add the componentJoint to a mousecontrolled movingTool "pipe" and steer when moving my mouse in game, the componentJoint does update and the defoliatorcomponent does turn with the steeringframe How can i solve this problem, and make the componentJoint or the driveNode from my wheel as a movingTool so the componentJoint is updated when steering? <?xml version="1.0" encoding="utf-8" standalone="no"?> <vehicle type="combineCutterFruitPreparer"> <annotation>Dewulf R3060</annotation> <storeData> <name>R3060</name> <specs> <power>530</power> <maxSpeed>30</maxSpeed> </specs> <functions> <function>$l10n_function_combine</function> </functions> <image>store_dewulf_3060.png</image> <price>496000</price> <lifetime>600</lifetime> <rotation>0</rotation> <brand>GRIMME</brand> <category>potatoVehicles</category> <shopFoldingState>1</shopFoldingState> <shopTranslationOffset>0 -0.06 0</shopTranslationOffset> <shopRotationOffset>-0.6 0 0</shopRotationOffset> <vertexBufferMemoryUsage>7175292</vertexBufferMemoryUsage> <indexBufferMemoryUsage>1182756</indexBufferMemoryUsage> <textureMemoryUsage>76284776</textureMemoryUsage> <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage> <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage> </storeData> <base> <typeDesc>$l10n_typeDesc_harvester</typeDesc> <filename>dewulf_3060.i3d</filename> <size width="4.5" length="16" lengthOffset="1"/> <speedLimit value="8"/> <components> <component centerOfMass="-0.75 1.5 0.5" solverIterationCount="10" mass="10215"/> <component centerOfMass="0 0 0" solverIterationCount="10" mass="1000"/> <component solverIterationCount="10" mass="1"/> <joint component1="1" component2="2" node="feederComponentJoint" rotLimit="0 0 0" transLimit="0 0 0"/> <joint component1="1" component2="3" node="defoliatorComponentJoint" rotLimit="0 0 0" transLimit="0 0 0"/> </components> <schemaOverlay attacherJointPosition="0 0"> <default name="DEFAULT_VEHICLE"/> <turnedOn name="DEFAULT_VEHICLE_ON"/> <selected name="DEFAULT_VEHICLE_SELECTED"/> <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/> </schemaOverlay> </base> <wheels> <wheelConfigurations> <wheelConfiguration name="$l10n_configuration_valueDefault" price="0"> <wheels autoRotateBackSpeed="2.2"> <wheel filename="$data/shared/wheels/michelin/megaXbib/1000_50R25.xml" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="1" restLoad="2.3" repr="HeaderSteering1" driveNode="wheelFrontNode" forcePointRatio="0.5" radius="0.828" width="1" mass="0.305" initialCompression="20" suspTravel="0.05" spring="10" damper="10"/> </wheel> <wheel filename="$data/shared/wheels/michelin/megaXbib/1000_50R25.xml" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="1" restLoad="2.3" repr="HeaderSteering1" driveNode="wheelFrontNode" forcePointRatio="0.5" radius="0.828" width="1" mass="0.305" initialCompression="20" suspTravel="0.05" spring="10" damper="10"/> </wheel> <wheel filename="$data/shared/wheels/michelin/megaXbib/1000_50R25.xml" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="2.3" repr="wheelBackLeftNode" forcePointRatio="0.5" radius="0.86" width="1" mass="0.305" initialCompression="20" suspTravel="0.05" spring="10" damper="10"/> </wheel> <wheel filename="$data/shared/wheels/michelin/megaXbib/1050_50R32.xml" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="2.3" repr="wheelBackRightNode" forcePointRatio="0.5" radius="0.929" width="1.05" mass="0.384" initialCompression="20" suspTravel="0.05" spring="10" damper="10"/> </wheel> </wheels> </wheelConfiguration> <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="1500"> <wheels autoRotateBackSpeed="2.2"> <wheel filename="$data/shared/wheels/trelleborg/TM100/300_95R52.xml" isLeft="false" hasTireTracks="true" hasParticles="true" > <physics rotSpeed="1" restLoad="1.9" repr="HeaderSteering1" driveNode="wheelFrontNodeSmall" forcePointRatio="0.5" initialCompression="20" suspTravel="0.17" spring="43" damper="40" /> <additionalWheel filename="$data/shared/wheels/trelleborg/TM100/300_95R52.xml" configId="dual" offset="0.4" hasTireTracks="true" hasParticles="true" > <connector filename="$data/shared/wheels/rims/dual002.i3d" node="0|0|0" useWidthAndDiam="true" width="20" diameter="53.3" /> </additionalWheel> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TM100/300_95R52.xml" isLeft="false" hasTireTracks="true" hasParticles="true" > <physics rotSpeed="1" restLoad="1.9" repr="HeaderSteering1" driveNode="wheelFrontNodeSmall" forcePointRatio="0.5" initialCompression="20" suspTravel="0.17" spring="43" damper="40" /> <additionalWheel filename="$data/shared/wheels/trelleborg/TM100/300_95R52.xml" configId="dual" offset="0.4" hasTireTracks="true" hasParticles="true" > <connector filename="$data/shared/wheels/rims/dual002.i3d" node="0|0|0" useWidthAndDiam="true" width="20" diameter="53.3" /> </additionalWheel> </wheel> <wheel filename="$data/shared/wheels/michelin/megaXbib/1050_50R32.xml" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="2.3" repr="wheelBackLeftNode" forcePointRatio="0.5" radius="0.929" width="1.05" mass="0.384" initialCompression="20" suspTravel="0.05" spring="10" damper="10"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TM100/300_95R52.xml" isLeft="false" hasTireTracks="true" hasParticles="true" > <physics rotSpeed="0" restLoad="1.9" repr="wheelBackRightNodeSmall" forcePointRatio="0.5" initialCompression="20" suspTravel="0.17" spring="43" damper="40" /> <additionalWheel filename="$data/shared/wheels/trelleborg/TM100/300_95R52.xml" configId="dual" offset="0.4" hasTireTracks="true" hasParticles="true" > <connector filename="$data/shared/wheels/rims/dual002.i3d" node="0|0|0" useWidthAndDiam="true" width="20" diameter="53.3" /> </additionalWheel> </wheel> </wheels> </wheelConfiguration> </wheelConfigurations> <ackermannSteeringConfigurations> <ackermannSteering rotSpeed="40" rotMax="40" rotStart="0" rotCenter="0 -2"/> </ackermannSteeringConfigurations> <hubs> <color0>SHARED_BLACK1</color0> <color1>SHARED_BLACK1</color1> <hub linkNode="wheelFrontNode" filename="$data/shared/wheels/hubs/hub_n10_2.xml" isLeft="true" scale="0.33 0.33 0.33" /> <hub linkNode="wheelBackLeftNode" filename="$data/shared/wheels/hubs/hub_n10_9.xml" isLeft="true" scale="0.33 0.33 0.33" /> <hub linkNode="wheelBackRightNode" filename="$data/shared/wheels/hubs/hub_n10_9.xml" isLeft="false" scale="0.33 0.33 0.33" /> </hubs> </wheels> <lights> <!-- <states> <state lightTypes="0"/> <state lightTypes="0 1"/> <state lightTypes="0 1 2"/> </states> <realLights> <low> <light node="frontLightLow" lightTypes="0" excludedLightTypes="2 3"/> <light node="workLightBackLow" lightTypes="1"/> <light node="workLightFrontLow" lightTypes="2"/> <light node="highBeamLow" lightTypes="3"/> </low> <high> <light node="frontLightHigh2" lightTypes="0 3" excludedLightTypes="2"/> <light node="workLightBackHigh1" lightTypes="1"/> <light node="backLightsHigh1" lightTypes="0"/> <brakeLight node="backLightsHigh1"/> <reverseLight node="reverseLightSelfIllm"/> </high> </realLights> <turnLights> <turnLightLeft shaderNode="turnLightLeftSelfIllm"/> <turnLightRight shaderNode="turnLightRightSelfIllm"/> </turnLights> <brakeLights> <brakeLight shaderNode="brakeLightsSelfIllm"/> </brakeLights> <reverseLights> <reverseLight shaderNode="reverseLightSelfIllm"/> </reverseLights> --> <beaconLights> <beaconLight node="0>2|2|0" filename="$data/shared/assets/beaconLights/lizard/beaconLight05.xml"/> <beaconLight node="0>2|5|1" filename="$data/shared/assets/beaconLights/lizard/beaconLight05.xml"/> <beaconLight node="0>2|5|2" filename="$data/shared/assets/beaconLights/lizard/beaconLight05.xml"/> </beaconLights> </lights> <enterable> <exitPoint node="exitPoint"/> <enterReferenceNode node="0>"/> <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90"> </characterNode> <cameras> <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="9.25" transMax="40" translation="0 0 11.25" rotation="-10 180 0"> <raycastNode node="cameraRaycastNode1"/> <raycastNode node="cameraRaycastNode2"/> <raycastNode node="cameraRaycastNode3"/> </camera> <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/> <camera node="ArmCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="false" shadowFocusBox="shadowFocusBox"/> </cameras> <mirrors> <mirror node="mirroTopRightDecal" prio="1"/> <mirror node="mirroTopLeftDecal" prio="1"/> </mirrors> </enterable> <motorized> <consumerConfigurations> <consumerConfiguration> <consumer fillUnitIndex="2" usage="170" fillType="diesel"/> <!-- usage is per hour at max load and max rpm --> <consumer fillUnitIndex="3" usage="3.0" fillType="def"/> <!-- usage is per hour at max load and max rpm --> </consumerConfiguration> </consumerConfigurations> <differentialConfigurations> <differentialConfiguration> <differentials> <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="1" wheelIndex2="2"/> <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="3" wheelIndex2="4"/> <differential torqueRatio="0.5" maxSpeedRatio="1.5" differentialIndex1="1" differentialIndex2="2"/> </differentials> </differentialConfiguration> </differentialConfigurations> <motorConfigurations> <motorConfiguration name="DewulfR3060" hp="375" price="0"> <motor torqueScale="2.24" minRpm="850" maxRpm="2200" maxForwardSpeed="30" maxBackwardSpeed="15" brakeForce="9" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.008"> <torque normRpm="0.45" torque="0.9"/> <torque normRpm="0.5" torque="0.97"/> <torque normRpm="0.59" torque="1"/> <torque normRpm="0.72" torque="1"/> <torque normRpm="0.86" torque="0.88"/> <torque normRpm="1" torque="0.72"/> </motor> <transmission minForwardGearRatio="15" maxForwardGearRatio="250" minBackwardGearRatio="30" maxBackwardGearRatio="250"/> </motorConfiguration> </motorConfigurations> <exhaustEffects> <exhaustEffect node="exhaustParticle1" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.1" maxRpmScale="0.55" xzRotationsOffset="40 0" xzRotationsForward="0 0" xzRotationsBackward="180 0" xzRotationsLeft="0 -180" xzRotationsRight="0 180"/> </exhaustEffects> <motorStartDuration>2750</motorStartDuration> <sounds externalSoundFile="$data/sounds/vehicles/engine/grimme_varitron_470/grimme_varitron_470.xml"/> </motorized> <honk> <sound template="HONK_GRIMME" linkNode="0>"/> </honk> <drivable> <sounds> <waterSplash template="WATER_SPLASH_01" linkNode="0>"/> </sounds> <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="900"/> </drivable> <foldable> <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.125" turnOnFoldMaxLimit="0.125" turnOnFoldMinLimit="0"> <foldingPart animationName="folding" speedScale="0.7"/> </foldingParts> </foldable> <animations> <animation name="folding"> <part componentJointIndex="1" startTime="0.0" endTime="1" startRotLimit="5 0 0" endRotLimit="0 0 0" startTransLimit="0 0 0" endTransLimit="0 0 0"/> <part componentJointIndex="2" startTime="0.0" endTime="1" startTransLimit="0 0.5 0" endTransLimit="0 0 0"/> <part node="ArmBase" startTime="1" endTime="6" startRot="0 0 -6.135" endRot="0 0 -70"/> <part node="ArmMid" startTime="2" endTime="8" startRot="0 0 0" endRot="0 0 -90"/> <part node="ArmTop" startTime="3" endTime="8" startRot="0 0 20" endRot="0 0 0"/> <part node="ArmSmallTop" startTime="3" endTime="4" startRot="-43 0 0" endRot="0 0 0"/> </animation> </animations> <cylindered> <movingTools> <movingTool node="ArmBase" foldMinLimit="0" foldMaxLimit="0.125" playSound="true"> <controls axis="AXIS_PIPE2" invertAxis="true" mouseSpeedFactor="1" iconName="PIPE_END_ROTATE"/> <rotation rotSpeed="10" rotAcceleration="125" rotMax="12.5" rotMin="-20" rotationAxis="3"/> </movingTool> <movingTool node="ArmMid" foldMinLimit="0" foldMaxLimit="0.125" playSound="true"> <controls axis="AXIS_PIPE" invertAxis="true" mouseSpeedFactor="1" iconName="PIPE_END_ROTATE"/> <rotation rotSpeed="10" rotAcceleration="125" rotMax="0" rotMin="-20" rotationAxis="3"/> </movingTool> <movingTool node="ArmTop" foldMinLimit="0" foldMaxLimit="0.125" playSound="true"> <!--<controls axis="AXIS_PIPE2" invertAxis="true" mouseSpeedFactor="1" iconName="PIPE_END_ROTATE"/>--> <rotation rotSpeed="10" rotAcceleration="125" rotMax="33" rotMin="0" rotationAxis="3"/> </movingTool> <movingTool node="HeaderSteering1"> <componentJoint index="2" anchorActor="0" /> </movingTool> </movingTools> <movingParts> <!-- component alignment --> <movingPart node="feederMainArm" referencePoint="feederMainArmRef" referenceFrame="feederMainArmRef" isActiveDirty="true"/> <movingPart node="lowerLink" referencePoint="lowerLinkRef" referenceFrame="lowerLinkRef" isActiveDirty="true"/> <movingPart node="defoliatorUnit" referencePoint="defoliatorUnitRef" referenceFrame="defoliatorUnitRef" isActiveDirty="true"/> <!-- feeder --> <movingPart node="feederMainArmHydraulicLeft" referencePoint="feederMainArmHydraulicLeftRef" referenceFrame="feederMainArmHydraulicLeftRef" isActiveDirty="true"> <translatingPart node="feederMainArmHydraulicLeftPunch"/> </movingPart> <movingPart node="feederMainArmHydraulicRight" referencePoint="feederMainArmHydraulicRightRef" referenceFrame="feederMainArmHydraulicRightRef" isActiveDirty="true"> <translatingPart node="feederMainArmHydraulicRightPunch"/> </movingPart> <!-- defoliator --> <movingPart node="defoliatorUnitHydraulicLeft" referencePoint="defoliatorUnitHydraulicLeftRef" referenceFrame="defoliatorUnitHydraulicLeftRef" isActiveDirty="true"> <translatingPart node="defoliatorUnitHydraulicLeftPunch" /> </movingPart> <movingPart node="upperLink" referencePoint="upperLinkRef" referenceFrame="upperLinkRef" isActiveDirty="true"> <translatingPart node="upperLinkPunch" /> </movingPart> <!-- unloading arms --> <!-- ladder --> </movingParts> <sounds> <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="varitron470_main_component1"/> </sounds> </cylindered> <groundReferenceNodes> <groundReferenceNode node="groundReferenceNode" threshold="0.2"/> </groundReferenceNodes> <workAreas> <workArea type="fruitPreparer" functionName="processFruitPreparerArea" disableBackwards="false"> <area startNode="workAreaDefoliatorStart" widthNode="workAreaDefoliatorWidth" heightNode="workAreaDefoliatorHeight"/> <groundReferenceNode index="1"/> </workArea> <workArea type="cutter" functionName="processCutterArea"> <area startNode="workAreaCutterStart" widthNode="workAreaCutterWidth" heightNode="workAreaCutterHeight"/> <groundReferenceNode index="1"/> </workArea> </workAreas> <cutter fruitTypes="potato" ignoreCollisionMask="true"/> <fruitPreparer fruitType="potato"> <animationNodes> <animationNode node="defoliatorRotationPart" rotAxis="1" rotSpeed="-1500" turnOnFadeTime="2" turnOffFadeTime="2"/> <animationNode node="defoliatorSpreader" rotSpeed="50" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" turnOnFadeTime="1" turnOffFadeTime="1"/> </animationNodes> <sounds> <work template="DEFOLIATOR_01" linkNode="0>"/> </sounds> </fruitPreparer> <fillUnit> <fillUnitConfigurations> <fillUnitConfiguration> <fillUnits> <fillUnit unit="$l10n_unit_literShort" fillTypes="potato" capacity="10000"> <alarmTriggers> <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/> </alarmTriggers> </fillUnit> <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="480"/> <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="def" capacity="40"/> </fillUnits> </fillUnitConfiguration> </fillUnitConfigurations> </fillUnit> <fillVolume> <fillVolumeConfigurations> <fillVolumeConfiguration> <volumes> <volume node="fillVolume" maxDelta="0.5" maxAllowedHeapAngle="25" fillUnitIndex="1"/> </volumes> </fillVolumeConfiguration> </fillVolumeConfigurations> <unloadInfos> <unloadInfo> <node node="unloadInfo" width="2.4" length="3.5"/> </unloadInfo> </unloadInfos> <loadInfos> <loadInfo> <node node="loadInfo" width="0.6" length="0.5"/> </loadInfo> </loadInfos> </fillVolume> <pipe unloadInfoIndex="1" foldMinLimit="0" foldMaxLimit="0.126"> <dischargeNode index="1"/> <states num="1" unloading="1"/> <unloadingTriggers> <unloadingTrigger node="trailerTrigger"/> </unloadingTriggers> <animationNodes> <animationNode node="0>6|4" rotSpeed="-40" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" turnOnFadeTime="1" turnOffFadeTime="1"/> <animationNode node="0>6|5" rotSpeed="40" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" turnOnFadeTime="1" turnOffFadeTime="1"/> <animationNode node="0>7|2|2" rotSpeed="-40" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" turnOnFadeTime="1" turnOffFadeTime="1"/> <animationNode node="0>7|2|1|2" rotSpeed="40" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" turnOnFadeTime="1" turnOffFadeTime="1"/> <animationNode node="0>7|2|1|1|1" rotSpeed="40" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" turnOnFadeTime="1" turnOffFadeTime="1"/> </animationNodes> </pipe> <dischargeable> <dischargeNode node="raycastNode" emptySpeed="300" fillUnitIndex="1" maxDistance="7"> <info width="2" length="1" useRaycastHitPosition="true"/> <effects> <effectNode effectClass="MorphPositionEffect" effectNode="effectUnloading" materialType="belt" delay="0" fadeTime="1.5" speed="0.9" scrollLength="4" scrollSpeed="1.2"/> <effectNode effectClass="ParticleEffect" effectNode="effectParticleUnloading" emitCountScale="20" delay="1.5" lifespan="0.11"/> </effects> </dischargeNode> </dischargeable> <combine fillUnitIndex="1" allowThreshingDuringRain="true"> <chopper available="false"/> <swath available="false"/> <fillEffect> <!--<effectNode effectNode="effectLoading" effectClass="MorphPositionEffect" materialType="belt" delay="0" fadeTime="4" materialTypeId="1" scrollLength="12" scrollSpeed="0.8"/> --> <effectNode effectNode="cleaning_soil01" effectClass="ParticleEffect" particleType="CLEANING_SOIL"/> <effectNode effectNode="cleaning_dust01" effectClass="ParticleEffect" particleType="CLEANING_DUST"/> </fillEffect> <animationNodes> <animationNode node="0>7|0|1" rotAxis="1" rotSpeed="700" turnOnFadeTime="2" turnOffFadeTime="2"/> <animationNode node="0>7|0|2" rotAxis="1" rotSpeed="700" turnOnFadeTime="2" turnOffFadeTime="2"/> <!--<animationNode node="0>2|5|2|3" rotAxis="1" rotSpeed="100" turnOnFadeTime="2" turnOffFadeTime="2"/> --> <animationNode node="0>7|0|4" rotSpeed="30" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" turnOnFadeTime="1" turnOffFadeTime="1"/> <animationNode node="0>6|1" rotSpeed="30" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" turnOnFadeTime="1" turnOffFadeTime="1"/> </animationNodes> <sounds> <start template="HARVESTER_TOOL_ROPA_START" linkNode="0>"/> <work template="HARVESTER_TOOL_ROPA_WORK" linkNode="0>"/> <stop template="HARVESTER_TOOL_ROPA_STOP" linkNode="0>"/> </sounds> </combine> <turnOnVehicle turnOffIfNotAllowed="true"/> <ai> <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/> <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/> <reverserNode node="sizeMarkerBack"/> <collisionTrigger node="aiCollisionTrigger"/> <hasNoFullCoverageArea value="true"/> <allowTurnBackward value="false"/> <minTurningRadius value="9"/> <steeringNode node="aiSteeringNode"/> <lookAheadSize value="8"/> </ai> <foliageBending> <bendingNode minX="-1.7" maxX="1.7" minZ="-5.95" maxZ="6.75" yOffset="0.6"/> <bendingNode minX="-1.7" maxX="1.7" minZ="-1" maxZ="0.9" yOffset="-0.35" node="defoliatorUnitRef"/> </foliageBending> <!--<baseMaterial> <material name="varitron470_mat1" baseNode="varitron470_vis"> <shaderParameter name="colorMat0" value="GRIMME_RED1"/> <shaderParameter name="colorMat3" value="GRIMME_YELLOW1"/> </material> <material name="varitron470_mat2" baseNode="varitron470_vis2"> <shaderParameter name="colorMat0" value="GRIMME_RED1"/> </material> <material name="varitron470_mat3" baseNode="varitron470_vis3"> <shaderParameter name="colorMat0" value="GRIMME_RED1"/> <shaderParameter name="colorMat2" value="GRIMME_YELLOW1"/> </material> </baseMaterial> --> <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/> <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/> <i3dMappings> <i3dMapping id="varitron470_main_component1" node="0>"/> <i3dMapping id="varitron470_vis" node="0>"/> <i3dMapping id="outdoorCameraTarget" node="0>1|0"/> <i3dMapping id="outdoorCamera" node="0>1|0|0"/> <i3dMapping id="indoorCamera" node="0>1|4"/> <i3dMapping id="ArmCamera" node="0>7|2|1|1|3"/> <i3dMapping id="cameraRaycastNode1" node="0>1|1"/> <i3dMapping id="cameraRaycastNode2" node="0>1|2"/> <i3dMapping id="cameraRaycastNode3" node="0>1|3"/> <i3dMapping id="shadowFocusBox" node="0>1|5"/> <i3dMapping id="turnLightLeftSelfIllm" node="0>2|3|0"/> <i3dMapping id="turnLightRightSelfIllm" node="0>2|3|1"/> <i3dMapping id="reverseLightSelfIllm" node="0>2|4|0"/> <i3dMapping id="brakeLightsSelfIllm" node="0>2|2|0"/> <i3dMapping id="backLightsSelfIllm" node="0>2|2|0"/> <i3dMapping id="frontLightLow" node="0>2|0|0"/> <i3dMapping id="highBeamLow" node="0>2|0|0"/> <i3dMapping id="frontLightHigh2" node="0>2|0|2"/> <i3dMapping id="workLightFrontLow" node="0>2|1|0"/> <i3dMapping id="workLightBackLow" node="0>2|1|1"/> <i3dMapping id="workLightBackHigh1" node="0>2|1|2"/> <i3dMapping id="backLightsHigh1" node="0>2|2|0"/> <i3dMapping id="turnLightLeftFront" node="0>2|3|0"/> <i3dMapping id="turnLightRightFront" node="0>2|3|1"/> <i3dMapping id="beaconLight01" node="0>2|5|0"/> <i3dMapping id="beaconLight02" node="0>2|5|1"/> <i3dMapping id="beaconLight03" node="0>2|5|2"/> <i3dMapping id="exitPoint" node="0>3"/> <i3dMapping id="playerSkin" node="0>4|1"/> <i3dMapping id="steeringWheel" node="0>4|0"/> <i3dMapping id="aiMarkerLeft" node="0>5|0|0"/> <i3dMapping id="aiMarkerRight" node="0>05|0|1"/> <i3dMapping id="aiMarkerBack" node="0>5|0|2"/> <i3dMapping id="sizeMarkerLeft" node="0>5|1|0"/> <i3dMapping id="sizeMarkerRight" node="0>5|1|1"/> <i3dMapping id="sizeMarkerBack" node="0>5|1|2"/> <i3dMapping id="aiCollisionTrigger" node="0>5|2"/> <i3dMapping id="trailerTrigger" node="0>5|3"/> <i3dMapping id="aiSteeringNode" node="0>5|4"/> <i3dMapping id="exhaustParticle1" node="0>6|0"/> <i3dMapping id="effectLoading" node="effectLoading"/> <i3dMapping id="effectUnloading" node="effectUnloading"/> <i3dMapping id="cleaning_dust01" node="0>6|2"/> <i3dMapping id="cleaning_soil02" node="0>6|3"/> <i3dMapping id="feederComponentJoint" node="0>7|6"/> <i3dMapping id="feederMainArm" node="0>7|0"/> <i3dMapping id="feederFrontArm" node="feederFrontArm"/> <i3dMapping id="feederNegArmRopeRef" node="feederNegArmRopeRef"/> <i3dMapping id="feederFrontArm_nonScaled" node="feederFrontArm_nonScaled"/> <i3dMapping id="feederMainArmHydraulicLeftRef" node="0>7|0|9"/> <i3dMapping id="feederMainArmHydraulicRightRef" node="0>7|0|10"/> <i3dMapping id="frontDiscsArm02Ref" node="frontDiscsArm02Ref"/> <i3dMapping id="feederMainArmSpringArmRef" node="feederMainArmSpringArmRef"/> <i3dMapping id="groundReferenceNode" node="0>7|0|6"/> <i3dMapping id="soil_harvesting01" node="soil_harvesting01"/> <i3dMapping id="cleaning_soil01" node="0>6|3"/> <i3dMapping id="feederRowDetector" node="feederRowDetector"/> <i3dMapping id="feederNegArmRope" node="feederNegArmRope"/> <i3dMapping id="frontDiscsArm01" node="frontDiscsArm01"/> <i3dMapping id="frontDiscsArm02" node="frontDiscsArm02"/> <i3dMapping id="frontDiscsArm02LocalRef" node="frontDiscsArm02LocalRef"/> <i3dMapping id="feederFrontArmRef" node="feederFrontArmRef"/> <i3dMapping id="frontDiscsArm01RefFrame" node="frontDiscsArm01RefFrame"/> <i3dMapping id="feederRowDetectorRefFrame" node="feederRowDetectorRefFrame"/> <i3dMapping id="feederMainArmHydraulicLeft" node="0>7|4"/> <i3dMapping id="feederMainArmHydraulicLeftPunch" node="0>7|4|0"/> <i3dMapping id="feederMainArmHydraulicRight" node="0>7|5"/> <i3dMapping id="feederMainArmHydraulicRightPunch" node="0>7|5|0"/> <i3dMapping id="feederMainArmSpringArm" node="feederMainArmSpringArm"/> <i3dMapping id="feederMainArmSpring" node="feederMainArmSpring"/> <i3dMapping id="defoliatorComponentJoint" node="0>7|3|1|5"/> <i3dMapping id="lowerLink" node="0>7|3|1|1|0"/> <i3dMapping id="defoliatorUnit" node="0>7|3|1|1|0|1"/> <i3dMapping id="defoliatorRotationPart" node="0>7|3|1|1|0|1|0|0|0"/> <i3dMapping id="defoliatorBelt" node="0>7|3|1|1|0|1|1|2"/> <i3dMapping id="defoliatorSidePlate01" node="defoliatorSidePlate01"/> <i3dMapping id="defoliatorSidePlate01HydraulicRef" node="defoliatorSidePlate01HydraulicRef"/> <i3dMapping id="defoliatorSidePlate01Hydraulic" node="defoliatorSidePlate01Hydraulic"/> <i3dMapping id="defoliatorSidePlate01HydraulicPunch" node="defoliatorSidePlate01HydraulicPunch"/> <i3dMapping id="defoliatorSidePlate02" node="defoliatorSidePlate02"/> <i3dMapping id="defoliatorSpreader" node="0>7|3|1|1|0|1|1|2"/> <i3dMapping id="defoliatorUnitHydraulicLeftRef" node="0>7|3|1|1|0|0"/> <i3dMapping id="defoliatorUnitHydraulicRightRef" node="defoliatorUnitHydraulicRightRef"/> <i3dMapping id="upperLinkRef" node="0>7|3|1|1|0|1|2"/> <i3dMapping id="soil_harvesting02" node="soil_harvesting02"/> <i3dMapping id="soil_harvesting03" node="soil_harvesting03"/> <i3dMapping id="cleaning_dust02" node="cleaning_dust02"/> <i3dMapping id="lowerLinkSensorArm02Ref" node="lowerLinkSensorArm02Ref"/> <i3dMapping id="upperLink" node="0>7|3|1|0|0"/> <i3dMapping id="upperLinkPunch" node="0>7|3|1|0|0|0"/> <i3dMapping id="lowerLinkSensorArm01" node="lowerLinkSensorArm01"/> <i3dMapping id="lowerLinkSensorArm02" node="lowerLinkSensorArm02"/> <i3dMapping id="defoliatorUnitHydraulicLeft" node="0>7|3|1|3|0|0"/> <i3dMapping id="defoliatorUnitHydraulicLeftPunch" node="0>7|3|1|3|0|0|0"/> <i3dMapping id="defoliatorUnitHydraulicRight" node="defoliatorUnitHydraulicRight"/> <i3dMapping id="defoliatorUnitHydraulicRightPunch" node="defoliatorUnitHydraulicRightPunch"/> <i3dMapping id="lowerLinkSensorArm01RefFrame" node="lowerLinkSensorArm01RefFrame"/> <i3dMapping id="pipeNodesAligned" node="pipeNodesAligned"/> <i3dMapping id="raycastNode" node="0>7|2|1|1|2"/> <i3dMapping id="workLightBackHigh2" node="workLightBackHigh2"/> <i3dMapping id="effectParticle" node="0>0|7|2|0|0|0|6|0"/> <i3dMapping id="mirroTopLeftDecal" node="0>8|0"/> <i3dMapping id="mirroTopRightDecal" node="0>8|1"/> <i3dMapping id="workAreaDefoliatorStart" node="0>7|3|1|7|0"/> <i3dMapping id="workAreaDefoliatorWidth" node="0>7|3|1|7|1"/> <i3dMapping id="workAreaDefoliatorHeight" node="0>7|3|1|7|2"/> <i3dMapping id="workAreaCutterStart" node="0>9|1|0"/> <i3dMapping id="workAreaCutterWidth" node="0>9|1|1"/> <i3dMapping id="workAreaCutterHeight" node="0>9|1|2"/> <i3dMapping id="fillVolume" node="0>10|0"/> <i3dMapping id="loadInfo" node="0>10|1"/> <i3dMapping id="unloadInfo" node="0>10|2"/> <i3dMapping id="varitron470_vis2" node="varitron470_vis2"/> <i3dMapping id="varitron470_vis3" node="varitron470_vis3"/> <i3dMapping id="unloadingBelt" node="unloadingBelt"/> <i3dMapping id="loadingBelt" node="loadingBelt"/> <i3dMapping id="cleaningBelt01" node="cleaningBelt01"/> <i3dMapping id="feederMainArmRef" node="1>0" /> <i3dMapping id="lowerLinkRef" node="2>0" /> <i3dMapping id="defoliatorUnitRef" node="2>1" /> <i3dMapping id="HeaderSteering1" node="0>7|3|1" /> <i3dMapping id="ArmBase" node="0>7|2" /> <i3dMapping id="ArmBaseBelt" node="0>7|2|2" /> <i3dMapping id="ArmMid" node="0>7|2|1" /> <i3dMapping id="ArmMidBelt" node="0>7|2|1|2" /> <i3dMapping id="ArmTop" node="0>7|2|1|1" /> <i3dMapping id="ArmTopBelt" node="0>7|2|1|1|1" /> <i3dMapping id="ArmSmallTop" node="0>7|1" /> <i3dMapping id="wheelFrontNode" node="0>7|3|1|4|0|0" /> <i3dMapping id="wheelFrontNodeSmall" node="0>7|3|1|4|0|1" /> <i3dMapping id="wheelBackLeftNode" node="0>0|0" /> <i3dMapping id="wheelBackRightNode" node="0>0|1" /> <i3dMapping id="wheelBackRightNodeSmall" node="0>0|2" /> </i3dMappings> </vehicle> |
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