Category | Farming Simulator 19 |
Created | 12.12.2021 17:47 |
Rubens De Moraes (Rhubens) | 12.12.2021 17:47 |
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I need a collision mask that colides with vehicles but not with the ground, anyone knows what bit should I check |
Espen K. (estyx) | 12.12.2021 17:56 |
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You can use CollisionFlag.VEHICLE (bit value 13) :-) |
Bilbo Beutlin (BBeutlin) | 13.12.2021 03:13 |
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If you have an earlier version of FS, look in install folder sdk - there should be a "collisionMasks.txt". Else search by Google - it's posted several times, also here on GDN. There might be changes in FS22, but probably not very important. |
Peter Farmer (zippyo) | 13.12.2021 13:46 |
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maya exporter package. extract and read python script which has all descriptions zip |
Karl Karl (karl_karl911) | 13.12.2021 14:32 |
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0: "DEFAULT: The default bit", # main collisions 1: "STATIC_WORLD: Collision with terrain, terrainHeight and static objects", 3: "STATIC_OBJECTS: Collision with static objects", 5: "AI_BLOCKING: Blocks the AI", 4: "STATIC_OBJECT: A static object", 8: "TERRAIN: Collision with terrain", 9: "TERRAIN_DELTA: Collision with terrain delta", # identifiers 11: "TREE: A tree", 12: "DYNAMIC_OBJECT: A dynamic object", 13: "VEHICLE: A vehicle", 14: "PLAYER: A player", 15: "BLOCKED_BY_PLAYER: Object that's blocked by a player", 16: "ANIMAL: An animal", 18: "AI_DRIVABLE: AI can drive over this node", 19: "GROUND_TIP_BLOCKING: Bit to block the ground tipping at this position", # triggers 20: "TRIGGER_PLAYER: A trigger for players", 21: "TRIGGER_VEHICLE: A trigger for vehicles!", 24: "TRIGGER_DYNAMIC_OBJECT: A dynamic object", 25: "TRIGGER_TRAFFIC_VEHICLE_BLOCKING: A trigger that blocks the traffic vehicles", 27: "TRIGGER_FORK: A trigger for fork object mounting", 28: "TRIGGER_ANIMAL: A trigger for animals", 30: "FILLABLE: A fillable node. Used in trailers and unload triggers", # deprecated 2: "STATIC_WORLD_WITHOUT_DELTA: Deprecated in FS22: Do not use it anymore!", 6: "TRACTOR: Deprecated in FS22: Do not use it anymore!", 7: "COMBINE: Deprecated in FS22: Do not use it anymore!", 22: "TRIGGER_COMBINE: Deprecated in FS22: Do not use it anymore!", 23: "TRIGGER_FILLABLE: Deprecated in FS22: Do not use it anymore!", 26: "TRIGGER_CUTTER: Deprecated in FS22: Do not use it anymore!", |
Ludovic Fritz (mrludo40) | 28.12.2021 14:58 |
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Hello , I made a ball fork and I have a problem with the masks. my source: Farming Simulator 22 \ data \ vehicles \ magsi \ telehandlerBaleFork _everything works correctly but not my Mask collisions, _there are two peak collisions, the first and (Bit 1, 13, 27) the second (Bit 13, 27) for that of the original games. I do exactly the same is it does not work for (Bit 13, 27) my collision in games does not appear, why? |
Ludovic Fritz (mrludo40) | 29.12.2021 21:09 |
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Good evening, after several tests, I come to you to tell you that your software "GIANTS Editor" causes a lot of problem with the collisions or it does not accept more than 6 collisions other by it changes their Instances is the "shapeID" why? all my mod is correctly create 0 error, in games the collisions do not work I have 8 collisions on my mod with this collisionsMask (colPartBack = 1,13,27) is 8 with this collisionsMask (colPart = 13,27) the one if does not work. _ Is there a size to respect (scale) or not? _ is there a limit of collisions? |
Bilbo Beutlin (BBeutlin) | 30.12.2021 21:39 |
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You're talking about "scale". Did you resize the trigger? Most triggers work with scale=1.0 only. That means, if you have scaled a trigger, you must normalize it (freeze scaling). |
Ludovic Fritz (mrludo40) | 09.01.2022 08:12 |
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Hello yes all my scales are good, and I solved the problem, GE has a limit in the number of collisions (this limit is 12) |
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