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Collectables on ModMap

Forum Overview >> Farming Simulator 22

CategoryFarming Simulator 22
Created29.01.2022 02:37


Mike Firment (mike1000195) 29.01.2022 02:37
Hello,

making my usual revisions to one of the default maps, Elmcreek to be exact. In-game the collectables seem to be missing their interaction triggers, but the models are still loaded. i see the collectables xml in the base game files, but i cant seem to find how its actually tied into the mechanics of the game, or how to get them to work with a mod map. any info would be greatly appreciated.

thanks,
Mike

Mike Firment (mike1000195) 29.01.2022 05:54
update:

for anyone wondering, for Elmcreek in map.xml you need to have the line:

<collectibles filename="$data/maps/mapUS/collectibles.xml" />

you're welcome :)


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