Category | Farming Simulator 22 |
Created | 25.02.2022 09:51 |
Pavel Trestik (casper1) | 25.02.2022 09:51 |
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this message floods the log Unpopulating RenderTextureController as a RenderOverlay is in use by the GUI |
Philip Klotz (Philipklotz123) | 26.02.2022 19:00 |
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Traktor |
Mantrid (mantrid) | 28.02.2022 06:42 |
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You need to tag all your mirrors within the <mirrors> tag, and useMirror="true" for your indoor camera. See any base-game vehicle for example. |
Pavel Trestik (casper1) | 04.03.2022 11:54 |
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Thank you very much, you helped me a lot, it works |
Sean Pierce (pierceCustoms) | 13.03.2022 10:34 |
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still having the same issue and i fallowed this and still floods the log here what my camera looks like any help apparated it <cameras> <camera node="0>7|0|0" rotatable="true" rotateNode="0>7|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="35"> <raycastNode node="0>8"/> <raycastNode node="0>9"/> <raycastNode node="0>10"/> </camera> <camera node="0>7|1|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"/> <camera node="0>6|1|19|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="35"/> </cameras> |
Daniel Danby (rostigerspieler) | 14.03.2022 18:29 |
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Create inside the <enterable isTabbable="true"> and </enterable> Tap, this: <mirrors> <mirror node="frontmirror" prio="1" /> <mirror node="sidemirrorleft" prio="1" /> <mirror node="sidemirrorright" prio="1" /> </mirrors> Search your mirrors in Giants Editor (Mirror glass part only). Create i3dMapping nodes for the mirrors For example: <i3dMapping id="frontmirror" node="0>1"/> <i3dMapping id="sidemirrorleft" node="0>2"/> <i3dMapping id="sidemirrorright" node="0>3"/> Try your changes on a clean map without any other mods. |
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