Community Forum

attacher not working

Forum Overview >> Farming Simulator 22

CategoryFarming Simulator 22
Created01.03.2022 22:44


Patton_M47 01.03.2022 22:44
the transform is pointing in the right direction (ps it the attachable one)
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="combineDrivable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<storeData>
<name>
<en>Harvester</en></name>
<specs>
<power>31</power>
<maxSpeed>0</maxSpeed>
</specs>
<functions>
<function>$l10n_function_combine</function>
<function>$l10n_function_combineNeedsCutter</function>
</functions>
<image>store0.dds</image>
<price>129500</price>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>LIZARD</brand>
<category>harvesters</category>
<shopFoldingState>1</shopFoldingState>
<shopTranslationOffset>0 0.068 0</shopTranslationOffset>
<shopRotationOffset>-0.154 0 0</shopRotationOffset>
<vertexBufferMemoryUsage>5637376</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>1105664</indexBufferMemoryUsage>
<textureMemoryUsage>6225920</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
<audioMemoryUsage>335451</audioMemoryUsage>
</storeData>
<base>
<typeDesc>$l10n_typeDesc_combine</typeDesc>
<filename>Harvester.i3d</filename>
<sounds filename="$data/vehicles/deutzFahr/topLiner4090/sounds/topLiner4090.xml"/>
<size width="5" length="9.7" lengthOffset="-0.15" height="4.1"/>
<components>
<component centerOfMass="0.19 1.55 2" solverIterationCount="35" mass="2100"/>
<component centerOfMass="0.00 0.08 0.63" solverIterationCount="25" mass="700"/>
<component centerOfMass="0.00 -0.01 0.53" solverIterationCount="10" mass="300"/>
<joint component1="1" component2="2" node="1>0" rotLimit="0 90 0" transLimit="0 0 0"/>
<joint component1="2" component2="3" node="2>1" rotLimit="0 0 0" transLimit="0 0 0"/>
</components>
<schemaOverlay attacherJointPosition="0 0" name="HARVESTER"/>
<mapHotspot type="HARVESTER"/>
</base>
<powerConsumer ptoRpm="350" neededMaxPtoPower="10"/>
<wheels>
<wheelConfigurations>
<wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
<wheels hasSurfaceSounds="false">
<wheel>
<physics restLoad="0.35" repr="0>0|0" radius="0.686" width="0.2" forcePointRatio="0.2" initialCompression="15" suspTravel="0.05" spring="30" damper="28"/>
</wheel>
<wheel>
<physics restLoad="0.35" repr="0>0|1" radius="0.686" width="0.2" forcePointRatio="0.2" initialCompression="15" suspTravel="0.05" spring="30" damper="28"/>
</wheel>
<wheel>
<physics restLoad="0.35" repr="1>2" radius="0.45" width="0.2" forcePointRatio="0.2" initialCompression="15" suspTravel="0.05" spring="30" damper="28"/>
</wheel>
</wheels>
</wheelConfiguration>
</wheelConfigurations>
</wheels>
<enterable isTabbable="true">
<enterReferenceNode node="0>"/>
<exitPoint node="0>0|2|21"/>
<cameras>
<camera node="0>0|2|19|0|0" rotatable="true" rotateNode="0>0|2|19|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5.8" transMax="40" translation="0 0 9" rotation="-26 180 0">
<raycastNode node="0>0|2|20|0"/>
<raycastNode node="0>0|2|20|1"/>
</camera>
<camera node="0>0|2|19|0|0" rotation="-27 180 0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"/>
</cameras>
<characterNode node="0>0|2|18|0" cameraMinDistance="0.5" spineRotation="-90 0 90">
<target ikChain="rightFoot" targetNode="0>0|2|18|1"/>
<target ikChain="leftFoot" targetNode="0>0|2|18|2"/>
<target ikChain="rightArm" targetNode="0>0|2|18|3" poseId="narrowFingers"/>
<target ikChain="leftArm" targetNode="0>0|2|18|4" poseId="narrowFingers"/>
</characterNode>
</enterable>
<motorized>
<consumerConfigurations>
<consumerConfiguration>
<consumer fillUnitIndex="2" usage="155" fillType="diesel"/>
<!-- usage is per hour at max load and max rpm -->
</consumerConfiguration>
</consumerConfigurations>
<motorConfigurations>
<motorConfiguration name="4cyl" hp="31" price="0">
<motor torqueScale="1.31" minRpm="850" maxRpm="2200" minSpeed="0.01" maxForwardSpeed="0" maxBackwardSpeed="0" brakeForce="0" lowBrakeForceScale="0" accelerationLimit="1.6">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>
<transmission minForwardGearRatio="41" maxForwardGearRatio="300" minBackwardGearRatio="55.2" maxBackwardGearRatio="300" name="$l10n_info_transmission_cvt"/>
</motorConfiguration>
</motorConfigurations>
<exhaustEffects>
<exhaustEffect node="0>7" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5"/>
</exhaustEffects>
<animationNodes>
<animationNode node="0>0|3|8" rotSpeed="400" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="4"/>
<animationNode node="0>0|3|1" rotSpeed="400" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="4"/>
</animationNodes>
<motorStartDuration>3400</motorStartDuration>
</motorized>
<attachable>
<inputAttacherJoints>
<inputAttacherJoint node="2>0" jointType="trailer" rootNode="2>" attacherHeight="0.75"/>
</inputAttacherJoints>
<brakeForce force="0.1" maxForce="0.9" maxForceMass="8000"/>
<support animationName="moveSupport" detachAnimationTime="1" delayedOnAttach="false"/>
</attachable>
<attacherJoints>
<attacherJoint jointType="cutter" node="0>17|0|0|0|6|4" rootNode="0>" allowsJointLimitMovement="false" upperRotationOffset="0" lowerRotLimit="0 0 0">
<objectChange node="0>0|2|7" visibilityActive="true" visibilityInactive="false"/>
<schema position="0 0.4" rotation="0" invertX="false"/>
</attacherJoint>
</attacherJoints>
<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>
<fillUnits>
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="combine" capacity="8500" foldMinLimit="0" foldMaxLimit="0">
<alarmTriggers>
<alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
</alarmTriggers>
</fillUnit>
<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="555"/>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>
<fillVolume>
<fillVolumeConfigurations>
<fillVolumeConfiguration>
<volumes>
<volume node="0>0|2|3" maxDelta="0.15" maxAllowedHeapAngle="15" fillUnitIndex="1" maxSubDivEdgeLength="0.7"/>
</volumes>
</fillVolumeConfiguration>
</fillVolumeConfigurations>
<unloadInfos>
<unloadInfo>
<node node="0>0|2|16" width="0.4" length="0.4"/>
</unloadInfo>
</unloadInfos>
<loadInfos>
<loadInfo>
<node node="0>0|2|15" width="0.4" length="0.4"/>
</loadInfo>
</loadInfos>
</fillVolume>
<turnOnVehicle turnOffIfNotAllowed="true"/>
<workAreas>
<workArea type="combineSwath" functionName="processCombineSwathArea" requiresGroundContact="false" disableBackwards="false">
<area startNode="0>0|2|0|3|0" widthNode="0>0|2|0|3|1" heightNode="0>0|2|0|3|2"/>
</workArea>
</workAreas>
<combine fillUnitIndex="1" allowThreshingDuringRain="false">
<swath available="true" workAreaIndex="1"/>
<chopper available="false"/>
<processing toggleTime="3.5"/>
<strawEffect>
<effectNode effectClass="TypedMotionPathEffect" effectType="STRAW_CHOPPER" materialType="DROP" linkNode="0>0|2|0|7|1|0">
<motionPathEffect textureFilename="$data/vehicles/deutzFahr/topLiner4090/strawUnloadArray.dds" numRows="16" rowLength="12" minFade="0.04"/>
</effectNode>
<effectNode effectClass="ParticleEffect" effectNode="strawEffectSmokeEmitter" particleType="smoke" materialType="smokeParticle" useFruitColor="true"/>
<effectNode effectClass="ParticleEffect" effectNode="chafferSmokeEmitter" particleType="smoke" materialType="smokeParticle" useFruitColor="true"/>
</strawEffect>
<fillEffect>
<effectNode effectNode="0>0|2|0|7|0|0" materialType="unloading" delay="0"/>
<effectNode effectNode="0>0|2|0|7|0|1" materialType="unloadingSmoke" delay="0.1"/>
</fillEffect>
<animationNodes>
<animationNode node="0>0|3|0" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|2" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|3" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|4" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|5" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|6" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|7" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|9" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|10" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|11" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|12" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
<animationNode node="0>0|3|13" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
</animationNodes>
</combine>
<pipe>
<unloadingTriggers>
<unloadingTrigger node="0>5"/>
</unloadingTriggers>
</pipe>
<dischargeable>
<dischargeNode node="0>0|2|17" emptySpeed="250" fillUnitIndex="1" maxDistance="8">
<info width="0.4" length="0.4" useRaycastHitPosition="true"/>
<effects>
<effectNode effectNode="0>0|2|0|8|0" effectClass="PipeEffect" materialType="pipe" delay="0" maxBending="0.8" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.35"/>
<effectNode effectNode="0>0|2|0|8|1" materialType="unloadingSmoke" delay="0.1" alignToWorldY="true"/>
</effects>
</dischargeNode>
</dischargeable>
<foliageBending>
<bendingNode minX="-1.8" maxX="1.8" minZ="1" maxZ="3" yOffset="0.55"/>
<bendingNode minX="-1.55" maxX="1.55" minZ="-2.5" maxZ="1" yOffset="0.55"/>
<bendingNode minX="-1.05" maxX="1.05" minZ="-4.8" maxZ="-2.5" yOffset="1.0"/>
<bendingNode minX="-1" maxX="1" minZ="0.5" maxZ="2.3" yOffset="-0.75" node="attacherJointFrontRot"/>
</foliageBending>
<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
<washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
</vehicle>


Note: Log in to post. Create a new account here.