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CategoryFarming Simulator 22
Created03.03.2022 12:50

Justin K (Justin_02109) 03.03.2022 12:50
Ich spiele auf einer selbst erstellten Map (16Fach).
Ich habe das Problem das ich auf der Map nur Punktuell auf den Boden veränderung sehe (außer da wo ich den Streuer einschalte da ist es normal). Es ist bei allen Düngearten so und ich wollte mal fragen ob es da irgendwie eine Problemlösung gibt.

Hier nochmal ein Ingame Bild :

MFG Justin

Hi there,
I play on a self-created map (16x).
I have the problem that I only see selective changes on the ground on the map (except where I turn on the spreader, it's normal). It's the same with all types of fertilizer and I wanted to ask if there was a solution to the problem.

Here is another ingame picture:

MFG Justin

Ed Propsner (crotchfrog) 03.03.2022 18:34
Go into GE and have a look at the tip collision infolayer and see what it looks like.

Justin K (Justin_02109) 04.03.2022 16:06
Tip-Collision-Infolayer is ok, so on the whole map there is no tip-collision

Ed Propsner (crotchfrog) 04.03.2022 22:36
I'm assuming you checked and the same is true for tip Collision Generated? I'm not sure what else would cause this, I had my money on tip collision. And you say it works for some things but not for others?

Justin K (Justin_02109) 06.03.2022 16:02
So it is the same for all types of fertilizer, the tip Collision Generated I also checked and found nothing

Ed Propsner (crotchfrog) 06.03.2022 18:04
I'm really unsure of what else would cause something like that. I'll have to think about that one for a bit. Hopefully someone else that has seen this before has better advice on what to do.

Justin K (Justin_02109) 07.03.2022 14:52
Okay, all right. Could perhaps any values in the i3d xml not true?

Ed Propsner (crotchfrog) 07.03.2022 15:35
There's not much in your map.i3d that has this kind of direct effect on a field. This sort of thing is managed with _weight maps and density layers, all of which can be found in your data folder. For example tip collision, it won't apply anything to a field in the marked areas, as I'm sure you already know. It couldn't hurt to check all of the infoLayers just be sure there is nothing there that could interfere. Looking at the photo, it should be easy to spot, as there is a definite pattern to it. I was thinking that since you're working on a 16X, one of the density or _weight maps may need a higher resolution and the lower resolution is what is causing the spottiness you are seeing there. Of course that's just a guess, but it's all I have at this moment. It may help to narrow down which file exactly is tracking the fertilizer state and start there. Perhaps there is something there, perhaps not, but it's a start. The _weight maps are only tracking your ground textures so you can avoid those. I would convert infoLayer_sprayLevel, and possibly infoLayer_stubbleShredLevel as a starting point and see if anything looks off with them. I'm not positive about these but it's as good a place as any to start. I'm keeping my fingers crossed that someone with a bit more experience with larger cards will have some input here, but until then it doesn't hurt to do some digging.

Justin K (Justin_02109) 12.03.2022 16:44
The infoLayer_tipCollision should have the same format size as the Map_DEM or not?

Ed Propsner (crotchfrog) 12.03.2022 18:23
No, they are definitely two different sizes. The infoLayer_tipCollision will be significantly bigger than the DEM. The sizes all depend on the size map you are working with. For example, on my 4X map the DEM is 2049x2049 while the tipCollision is 8192x8192. Even if you are also working with a 4X your sizes could be different depending on how the map is scaled, but it's a good starting point and more than likely correct.

Justin K (Justin_02109) 13.03.2022 23:51
Ahso thought because my map always makes the files in a format of x16 000. But I’m really overwhelmed what else the problem might be

Ed Propsner (crotchfrog) 14.03.2022 03:00
I'm honestly not entirely sure what size the tip_collison needs to be for a 16X. Obviously maps of this size are doable, but I also believe that you open yourself up for additional problems (possibly) when you get into the larger sizes. I put a lot of details into my maps, and it takes quite a bit of time on a 4X, I could only imagine a 16.

Justin K (Justin_02109) 14.03.2022 15:28
Yes a good question but the sizes created by the GE yes itself and if I look for example at a Standert 2x the files are maximum twice as large as the DEM I say times

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