Category | Farming Simulator 22 |
Created | 08.03.2022 19:20 |
Ezekiel Wingler (Wingler96) | 08.03.2022 19:20 |
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So I modeled my my road systems completely in blender and baked all my textures and imported them into the editor and it looked fine. Once i loaded the map up in game, anywhere there is a hill on the map, the shading on the road is messed up. Any ideas what could be causing this? |
Colin Smith (WrinkleysRule) | 08.03.2022 19:48 |
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Did you use the edgeSplt modifier before exporting as i3d |
Ezekiel Wingler (Wingler96) | 08.03.2022 20:34 |
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I tried adding the EdgeSplit Modifier to no avail, I'm still having the issue |
Ezekiel Wingler (Wingler96) | 08.03.2022 21:09 |
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It actually has something to do with the shadow from the sun, i advanced time in game to about mid day and the weird shadows dissapeared, i still dont know how to fix this. |
Colin Smith (WrinkleysRule) | 08.03.2022 22:43 |
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Can you post an image showing the shadow problem. |
Ezekiel Wingler (Wingler96) | 10.03.2022 01:19 |
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I was able to figure it out, it was just an issue with my texture. Thanks everyone for the input |
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