|Category||Farming Simulator 22|
|Adrian Droste (oggimaster)||10.03.2022 20:58|
I wanted to put the vertexPaintShader onto the street I created with the spline street constructor for the snow frosting effect.
Unfortunatly it isnt as easy as I thought, because the object doesnt have the requirements.
"Vertex attribute COLOR is missing"
I dont have any clue of textures including UV-, normal- and specular maps. I've read that it has something to do with the UV mapping.
Does anyone know how to do solve this issue?
EDIT: I can not successfully export the road as obj and import it to blender. The object shows up in the object manager, but I can not see it, even after re-centering.
|Colin Smith (WrinkleysRule)||11.03.2022 10:25|
|You require a second Uv on your object, suggest you look at some tutorials on using Blender and creating UV's aslo when you import anything from GE directly into Blender it will be at the world location it was at in GE, try selecting the object and press the decimal point (full stop) key on your numpad.
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