|Category||Farming Simulator 22|
|Jean-michel Mercanti (JMGaming_)||15.05.2022 09:10|
|Hello I have a issue with the TestRunner with my map : faulty I3d (file: FS22_MyMap/maps/map.i3d)
physics property test: WarningPPT: node routes|route_est|Route (11|1|0) has a collision with 14695 tris
Can you help me to solve this problem ?
|Colin Smith (WrinkleysRule)||15.05.2022 11:50|
It means your road layout has a high poly count collision mesh and you now have to make a separate low poly collision mesh for your object or in the case of roads split the object into smaller sections.
See in mapUS-- elmcreek --structures--asphalt roads for an example.
You can no longer just set an item as rigid body as before in previous FS versions, the game engine now has limits on the size of the collision mesh for performance reasons.
|Jean-michel Mercanti (JMGaming_)||15.05.2022 13:16|
|Thanks a lot !!!
|Tomasz Kamiński (Adi_the_Gazer)||08.08.2022 16:31|
|Hello I have a issue with the TestRunner with my building : faulty I3d (file: FS22_SamiSwoi/SamiSwoi.i3d) physics property test: WarningPPT: node SamiSwoi|Zabudowa (1|0) has a collision with 17624 tris Can you help me to solve this problem ?
|Colin Smith (WrinkleysRule)||08.08.2022 16:47|
|Deselct the rigid body tab for that item and create a low poly collision mesh around the object instead using Blender and then set the rigid body tab on the new mesh.
See the answer 15.05.2022 11:50 above for further details.
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