Category | Farming Simulator 22 |
Created | 06.06.2022 01:10 |
gazgazgaz | 06.06.2022 01:10 |
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Hi all! In FS you can speed-up or slow-down time, but it doesn't affect physics. To improve this, I created a simple mod for myself which syncs physics time scale and game time scale using simulatePhysicsTimeScale(g_currentMission.missionInfo.timeScale); Seems like physicsTimeScale has a limit: I don't see any difference when I set it to x10 or x20. In the documentation I didn't see any information about this limit. https://gdn.giants-software.com/documentation_scripting_fs19.php?version=engine&category=15&function=158 Does anyone know what is the maximum value for this setting and why it's limited? |
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