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pullable

Forum Overview >> Farming Simulator 22

CategoryFarming Simulator 22
Created26.06.2022 03:04


Patton_M47 26.06.2022 03:04
how can I make this combine pullable?
I've tried using the attachablecombine vehicle type...... but it crashes due to the detachable header
https://drive.google.com/file/d/154XZuwiScdhE3uVuL5BnYv00WwFNLR4v/view?usp=sharing
Thanks for any input!

David Zadnik (DzInLa) 26.06.2022 04:47
I think the hitch was to be a component in the harvester i3d file. Look at some of the GIANT in-game mod that are doing what you want. Maybe one of the trailers as far as the hitch goes.

Patton_M47 26.06.2022 15:33
I can get my hitch to work if I make it a trailer vehicle type but it needs to be a harvester so it can harvest

William Rowe (Bonger76) 27.06.2022 02:30
You could try changing your " <vehicle type="slowCombine"> " in your combine .xml and in your modDesc.xml add

<vehicleTypes>
<type name="slowCombine" parent="tractor" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="foldable" />
<specialization name="powerConsumer"/>

</type>
</vehicleTypes>

then add the specialization you need to make the combine work and make it tow abale thier use to be a list of all the specialization I could not find
it for 22. this way should make it so you can add specialization that are not in the attachablecombine vehicle type.This are some specialization
from a mod From FS 17 I dont think they have changed to much.

<specialization name="attacherJoints"/>
<specialization name="lights"/>
<specialization name="attachable"/>
<specialization name="animatedVehicle"/>
<specialization name="cylindered"/>
<specialization name="fillable"/>
<specialization name="fillVolume"/>
<specialization name="overloading"/>
<specialization name="trailer"/>

Hope this might help


Patton_M47 28.06.2022 20:06
okay I'll give that a shot

Patton_M47 28.06.2022 20:45
thanks think I got it!


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