Category | Farming Simulator 22 |
Created | 26.06.2022 03:04 |
Patton_M47 | 26.06.2022 03:04 |
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how can I make this combine pullable? I've tried using the attachablecombine vehicle type...... but it crashes due to the detachable header https://drive.google.com/file/d/154XZuwiScdhE3uVuL5BnYv00WwFNLR4v/view?usp=sharing Thanks for any input! |
David Zadnik (DzInLa) | 26.06.2022 04:47 |
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I think the hitch was to be a component in the harvester i3d file. Look at some of the GIANT in-game mod that are doing what you want. Maybe one of the trailers as far as the hitch goes. |
Patton_M47 | 26.06.2022 15:33 |
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I can get my hitch to work if I make it a trailer vehicle type but it needs to be a harvester so it can harvest |
William Rowe (Bonger76) | 27.06.2022 02:30 |
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You could try changing your " <vehicle type="slowCombine"> " in your combine .xml and in your modDesc.xml add <vehicleTypes> <type name="slowCombine" parent="tractor" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="foldable" /> <specialization name="powerConsumer"/> </type> </vehicleTypes> then add the specialization you need to make the combine work and make it tow abale thier use to be a list of all the specialization I could not find it for 22. this way should make it so you can add specialization that are not in the attachablecombine vehicle type.This are some specialization from a mod From FS 17 I dont think they have changed to much. <specialization name="attacherJoints"/> <specialization name="lights"/> <specialization name="attachable"/> <specialization name="animatedVehicle"/> <specialization name="cylindered"/> <specialization name="fillable"/> <specialization name="fillVolume"/> <specialization name="overloading"/> <specialization name="trailer"/> Hope this might help |
Patton_M47 | 28.06.2022 20:06 |
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okay I'll give that a shot |
Patton_M47 | 28.06.2022 20:45 |
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thanks think I got it! |
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