|Category||Farming Simulator 22|
|Alexandre Briez (Cart2k2)||06.07.2022 16:59|
|Hello to the whole community,
I am creating a map and I was making a plane to create a dynamic water stream with a visible water current as it is the case on the basic FS22 US map, Elmcreek.
Going through Blender, creating my own plane, taking special care with the UV unfolding, then when exporting to i3D, adding the refraction and reflection lines... when importing under GE 9.0.3, the water currents go in all directions and the result is bad.
Under giants, I added the OceanShader.xml and the Waterflow variation as well as the corresponding texture files from ElmCreek :
water_normal.dds for the normal texture file as well as the waterPlaneCreek_flowmap.dds file in custom variation texture.
I'm sure it's in Blender but could someone who has very good knowledge in blender help me on this part of the UV Mapping?
Thank you in advance.
(I apologize in advance for my English, I am from France)
|Pete Johnson (Diguelo)||26.07.2022 11:47|
|Check out the new Platinum Edition trailer, it has just that in it. Flowing dynamic water.
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