Category | Farming Simulator 22 |
Created | 14.07.2022 02:17 |
Anonymus (MrSteveXD2) | 14.07.2022 02:18 |
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Error=XML_ERROR_MISMATCHED_ELEMENT ErrorID=14 (0xe) Line number=2: XMLElement name=vehicle <?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="implement"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> |
Anonymus (MrSteveXD2) | 14.07.2022 02:18 |
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why? |
Patton_M47 | 14.07.2022 02:51 |
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what is it supposed to be? can I see the whole XML but maybe add this <vehicle type="implement" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd"> |
Anonymus (MrSteveXD2) | 14.07.2022 02:53 |
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<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="implement"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <storeData> <name>Weightbumper FH</name> <functions> <function>$l10n_function_weight</function> </functions> <rotation>0</rotation> <image>store_MMS_Weight_Bumper.dds</image> <price>1700</price> <lifetime>600</lifetime> <brand>MMS_AGRILINE</brand> <category>weights</category> </storeData> <base> <typeDesc>$l10n_typeDesc_weight</typeDesc> <filename>MMS_Weight_Bumper.i3d</filename> <size width="2" length="2" /> <components> <component centerOfMass="0 0 -0.2" solverIterationCount="10" mass="300" /> </components> <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" /> </base> <attachable> <inputAttacherJoints> <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" upperRotationOffset="-1" lowerRotationOffset="0" needsLowering="false"> <distanceToGround lower="0.32" upper="0.75" /> </inputAttacherJoint> </inputAttacherJoints> </attachable> <connectionHoses> <hose inputAttacherJointIndices="1" type="electric" node="0>0|3|0" length="1.2" diameter="0.01" straighteningFactor="1.5"> <objectChange node="00>0|3|0|0" visibilityActive="false" visibilityInactive="true"/> </hose> </connectionHoses> <attacherJoints> <attacherJointConfigurations> <attacherJointConfiguration name="Nein"> <objectChange node="0>2|2" visibilityActive="true" /> </attacherJointConfiguration> <attacherJointConfiguration name="Ja" price="250"> <attacherJoint node="0>0|2|0|0" jointType="implement" > <schema position="0.5 0" rotation="0" invertX="false" /> <topArm baseNode="0>0|2|0|1" filename="$data/shared/assets/upperLinks/walterscheid01.i3d" toggleVisibility="true" zScale="1"/> </attacherJoint> <objectChange node="0>2|3" visibilityActive="true" /> <objectChange node="0>0|2|0|1" visibilityActive="true" /> </attacherJointConfiguration> </attacherJointConfigurations> </attacherJoints> <ai> <agentAttachment width="1.4" height="1.0" length="0.8" lengthOffset="0.25"/> </ai> <lights> <sharedLight linkNode="Licht_links" filename="$data/shared/assets/lights/lizard/sideMarker12.xml" /> <sharedLight linkNode="Licht_rechts" filename="$data/shared/assets/lights/lizard/sideMarker12.xml" /> <beaconLights> <beaconLight node="0>1|3" filename="BeaconPack/FBK2.1_Frontblitz.xml" /> <beaconLight node="0>1|4" filename="BeaconPack/FBK2.1_Frontblitz.xml" /> </beaconLights> </lights> <designConfigurations> <designConfiguration name="0Kg" params="300"> <objectChange node="Zustazgewichte1" visibilityActive="false" /> <objectChange node="Zustazgewichte2" visibilityActive="false" /> </designConfiguration> <designConfiguration name="250Kg" params="550" price="300"> <objectChange node="Zustazgewichte1" visibilityActive="fasle" /> <objectChange node="Zustazgewichte2" visibilityActive="true" /> <objectChange node="main_component" massActive="550" massInactive="300"/> </designConfiguration> <designConfiguration name="250Kg 2" params="550" price="300"> <objectChange node="Zustazgewichte1" visibilityActive="true" /> <objectChange node="Zustazgewichte2" visibilityActive="false" /> <objectChange node="main_component" massActive="550" massInactive="300"/> </designConfiguration> <designConfiguration name="500Kg" params="800" price="700"> <objectChange node="Zustazgewichte1" visibilityActive="true" /> <objectChange node="Zustazgewichte2" visibilityActive="true" /> <objectChange node="main_component" massActive="800" massInactive="300"/> </designConfiguration> </designConfigurations> <baseMaterial> <material baseNode="0>1" name="Weight_mat"> <shaderParameter name="colorMat0" value="0.028 0.028 0.028" /> </material> <material baseNode="0>2|3" name="Fanghaken_mat"> <shaderParameter name="colorMat0" value="0.028 0.028 0.028" /> </material> <material baseNode="Zustazgewichte2" name="Gewichtvorne_mat" > <shaderParameter name="colorMat1" value="0.06 0.331 0 0"/> </material> <material baseNode="Zustazgewichte1" name="Gewichthinten_mat"> <shaderParameter name="colorMat1" value="0.06 0.331 0 0"/> </material> </baseMaterial> <baseMaterialConfigurations price="100" useDefaultColors="true" defaultColorIndex="6"> <material name="Weight_mat" shaderParameter="colorMat0" /> <material name="Fanghaken_mat" shaderParameter="colorMat0" /> </baseMaterialConfigurations> <designMaterialConfigurations price="100" useDefaultColors="true" defaultColorIndex="0"> <designMaterialConfiguration name="$l10n_configuration_valueDefault" color="0.06 0.331 0.0 16" price="0"/> <material name="Gewichtvorne_mat" shaderParameter="colorMat1" /> <material name="Gewichthinten_mat" shaderParameter="colorMat1" /> </designMaterialConfigurations> <foliageBending> <bendingNode minX="-0.7" maxX="0.7" minZ="-0.2" maxZ="0.75" yOffset="0" /> </foliageBending> <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/> <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/> <i3dMappings> <i3dMapping id="main_component" node="0>" /> <i3dMapping id="attacherJoint" node="0>0|1" /> <i3dMapping id="topReferenceNode" node="0>0|0" /> <i3dMapping id="Zustazgewichte1" node="0>2|0" /> <i3dMapping id="Zustazgewichte2" node="0>2|1" /> <i3dMapping id="Blech" node="0>2|2" /> <i3dMapping id="Haken" node="0>2|3" /> <i3dMapping id="Licht_links" node="0>1|1" /> <i3dMapping id="Licht_rechts" node="0>1|2" /> </i3dMappings> </vehicle> |
Anonymus (MrSteveXD2) | 14.07.2022 02:54 |
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I had it and it was the same |
Anonymus (MrSteveXD2) | 14.07.2022 02:55 |
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without other mods there is no this error |
Patton_M47 | 14.07.2022 03:15 |
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must be a mod conflict then try it with one mod to see what happens |
William Rowe (Bonger76) | 14.07.2022 03:45 |
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I would look at the"<brand>MMS_AGRILINE</brand>" that is line 14, the MISMATCHED_ELEMENT error might be that you brands don't match the one in your modDesc is different from your .xml this in your modeDesc something like this <brands> <brand name="MMS_AGRILINE" title="MMS Agriline" image="store_MMS_Weight_Bumper.dds"/> </brands> Not totaly shure but this were I would start |
Anonymus (MrSteveXD2) | 14.07.2022 11:32 |
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Thank you for your help I am having a problem with the second modem now. It is on Modhub but the tensioning belts do not work. XML: https://pastebin.com/rDBkV2Fb 2022-07-14 11:29 Error: C:/Users/karol/Documents/My Games/FarmingSimulator2022/mods/FS22_Lizard_8_Bale_Trailer/xml/LizardbaleTrailer.xml. Error=XML_ERROR_MISMATCHED_ELEMENT ErrorID=14 (0xe) Line number=114: XMLElement name=tensionBelt. |
Anonymus (MrSteveXD2) | 14.07.2022 11:35 |
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Fixed, zero bugs But I have a problem How to make the tension belts available when the autoload version is purchased? XML https://pastebin.com/JQ1XFz7w |
Harry Maxwell (Yohar31) | 06.05.2023 10:11 |
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how do you chang e the pattern for beacon lights like you would for the strobes flashing pattern |
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