Category | Farming Simulator 22 |
Created | 31.12.2022 16:30 |
Earl Bush (ProQuasar) | 31.12.2022 16:30 |
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Good day. I hope all is well. I'm working on exporting a 3D model from Blender with Bones. I've noticed that some 3D models from the base game and some mods have bones that show up in Giants Editor when the option is turned on, but I don't see the bones represented the same way when created in Blender. They show as standard transform groups. Any ideas or direction on how to create the GE "bones" would be greatly appreciated. I believe this helps with the rigidity of certain 3D models and I think this is the missing key from my 3D crawler tracks (to keep certain points of rotation stationary relative to the full assembly/model). Thanks. |
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