Category | Farming Simulator 22 |
Created | 01.05.2023 16:05 |
Privatech | 01.05.2023 16:05 |
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I am making a custom placeable production mod and came across many different types of area nodes while inspecting the base game tailor shop. These are: testArea, clearArea, levelArea, indoorArea, tipOcclusionUpdateArea, updateArea and paintArea. The first three are clear to what they do. Checking for any obstructions, clearing objects and leveling the terrain respectively. This is all speculation so don't take my word for it and please correct me if I'm wrong. However, I can't make out what the other ones do? Are they even necessary? |
Colin Smith (WrinkleysRule) | 01.05.2023 19:50 |
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Simply put indoorArea, stops the snow being created indoors tipOcclusionUpdateArea --update the tip occlusion area to stop tipping in that area updateArea -- for the Ai so it doesn't try to drive through your building paintArea.-- area to paint with a terrain texture |
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