Category | Farming Simulator 22 |
Created | 11.07.2023 12:38 |
Privatech | 11.07.2023 12:38 |
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Im making a production point mod. I followed guidelines and used only one material with a texture array for the main building. However, I have two types of large silos on the outside of the building which use different textures/materials. What is the best way to go about this? Should I just load them as props with the props i3d file? |
Colin Smith (WrinkleysRule) | 11.07.2023 15:16 |
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An i3d can be made up of several differnt meshes each with their own texture, in your case it would be a transform group consisting of transform group main building silo 1 silo 2 complete transform group saved as a single i3d |
Privatech | 11.07.2023 16:00 |
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Alright, thank you! |
Privatech | 13.07.2023 13:48 |
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Btw, why doesn't it let me post new threads |
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