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Grimme Mod conversion

Forum Overview >> Farming Simulator 22

CategoryFarming Simulator 22
Created06.08.2023 16:25


Antony Thompson (Reaver1979) 06.08.2023 16:25
Hi all 1st post here I'm trying to convert a mod for personal use from fs19 to fs22 I'm 98% of the way its in game harvests the crop and fills but I cant link the the unloading trigger to the Vehicle.Pipe its in the xml but fs22 doesn't recognise its there where should I post what for some help?

Antony Thompson (Reaver1979) 23.08.2023 23:56
Can anyone help my only error is

"No 'unloadingTriggers' defined for pipe 'vehicle.pipe'!"


This is the unloading trigger part of the xml what am i missing?

<pipe foldMinLimit="0" foldMaxLimit="0.31" foldMinState="1" foldMaxState="1" aiFoldedPipeUsesTrailerSpace="true">
<unloadingTriggers>
<unloadingTrigger node="0>0|8"/>
</unloadingTriggers>
<pipeNodes>
<pipeNode node="0>0|2|4" rotationSpeeds="0 0 10"/>
<pipeNode node="0>0|2|5" rotationSpeeds="0 0 10"/>
</pipeNodes>
<states num="2" unloading="2"/>
<pipeConfigurations>
<pipeConfiguration>
<pipeNodes>
<pipeNode>
<state rotation="0 0 5"/>
<state rotation="0 0 0"/>
</pipeNode>
</pipeNodes>
</pipeConfiguration>
<pipeConfiguration>
<pipeNodes>
<pipeNode>
<state rotation="0 0 5"/>
<state rotation="0 0 0"/>
</pipeNode>
</pipeNodes>
</pipeConfiguration>
</pipeConfigurations>
</pipe>


Below is the only refrence i can get from google and that i can get from the developer page and i dont understand it i also think its refering to FS19 so probs not alot of help.



self:loadUnloadingTriggers(spec.unloadingTriggers, self.xmlFile, baseKey .. ".unloadingTriggers.unloadingTrigger")
if table.getn(spec.unloadingTriggers) == 0 then
g_logManager:xmlWarning(self.configFileName, "No 'unloadingTriggers' defined for pipe 'vehicle.pipe'!")
else
for _,trigger in pairs(spec.unloadingTriggers) do
addTrigger(trigger.node, "unloadingTriggerCallback", self)
end

David Zadnik (DzInLa) 24.08.2023 18:06
I would find a GIANTS in-game mod for reference that uses the pipe function. Below are a few MOD examples that use PIPE function.

For myself, I download all GIANTS made mods into a reference folder by category & then unzip the mod. Then I make a copy of the mod XLM file to use for reference and look at in Notepad+++. Next I have the mod i3d file open to see what the XLM file is controlling.

Holmer Terra Dos T4-40
https://www.farming-simulator.com/mod.php?lang=en&country=ca&mod_id=241852&title=fs2022

CLAAS JAGUAR 980-930
https://www.farming-simulator.com/mod.php?lang=en&country=ca&mod_id=230331&title=fs2022

Grimme Varitron 470 Platinum Terra Trac
https://www.farming-simulator.com/mod.php?lang=en&country=ca&mod_id=229256&title=fs2022


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