Category | Farming Simulator 22 |
Created | 26.01.2024 12:04 |
illgib81 | 26.01.2024 12:04 |
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Let's try again for the third time. I'm trying to convert a mower into a mulcher, but no matter what, i always get the No specialization error. I'm messing with the Lizard Vintage Mower, i changed all the mower references into mulcher, and added the required sections, but seems the game is unable to read, find or register the mulching work area. I tried with several mowers and mulchers, all give the same error. I can revert into any other implement whitout errors, but still mulcher seems always missing something. Are somehow locked? How modders create them? The vehicle xml, i tried to left the mower spec in to test, and it works, it mow grass but doesn't find the mulching spec. |
illgib81 | 26.01.2024 12:05 |
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ModDesc <?xml version="1.0" encoding="utf-8" standalone="no" ?> <modDesc descVersion="77"> <author>SleutjesModding, Illgib</author> <version>1.0.0.0</version> <title> <en>Lizard Vintage Mulcher</en> </title> <description> <en> <![CDATA[Vintage style antique small lawn mower. Its design marked times and its practicality too, an excellent acquisition for your collection and for your work. Price: 650 $ Speed: 10 km/h Power: 23 hp Fuel capacity: 5 liters]]> </en> </description> <iconFilename>icon_vintageMower.png</iconFilename> <multiplayer supported="true" /> <storeItems> <storeItem xmlFilename="vintageMower.xml"/> </storeItems> <l10n> <text name="color_white"><br>Branco Vintage</br><en>Vintage White</en><de>Vintage-Weiß</de></text> <text name="color_red"><br>Vermelho Vintage</br><en>Vintage Red</en><de>Vintage-Rot</de></text> <text name="color_yellow"><br>Amarelo</br><en>Yellow</en><de>Gelb</de></text> <text name="color_orange"><br>Laranja Vintage</br><en>Vintage Orange</en><de>Vintage-Orange</de></text> <text name="color_blue"><br>Azul Vintage</br><en>Vintage Blue</en><de>Vintage-Blau</de></text> <text name="color_brown"><br>Marrom Vintage</br><en>Vintage brown</en><de>Vintage-Braun</de></text> </l10n> <functions> <function>$l10n_function_mower</function> <function>$l10n_function_mulcher</function> <function>$l10n_function_vineOliveTool</function> </functions> <specializations> <specialization name="mulcher" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"/> </specializations> </modDesc> |
illgib81 | 26.01.2024 12:05 |
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Vehicle xml <?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="selfPropelledMower" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <storeData> <name>Vintage Mulcher</name> <specs> <power>23</power> <maxSpeed>10</maxSpeed> <workingWidth>1</workingWidth> </specs> <storePacks> <storePack>STARTER_GRASS</storePack> </storePacks> <image>store_vintageMower.png</image> <price>650</price> <lifetime>600</lifetime> <rotation>0</rotation> <brand>LIZARD</brand> <category>mowerVehicles</category> <vertexBufferMemoryUsage>340992</vertexBufferMemoryUsage> <indexBufferMemoryUsage>70656</indexBufferMemoryUsage> <textureMemoryUsage>983040</textureMemoryUsage> <audioMemoryUsage>0</audioMemoryUsage> <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage> <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage> </storeData> <base> <typeDesc>$l10n_typeDesc_mulcher</typeDesc> <filename>vintageMower.i3d</filename> <supportsPickUp>true</supportsPickUp> <sounds filename="sounds/vintageMower_sounds.xml" volumeFactor="1.12"/> <size width="0.85" length="1.5" height="2"/> <components> <component centerOfMass="0 0.1 -0.2" solverIterationCount="10" mass="110" /> </components> <schemaOverlay attacherJointPosition="0 0" name="VEHICLE" /> <mapHotspot type="TRACTOR" /> </base> <wheels> <wheelConfigurations> <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT"> <wheels autoRotateBackSpeed="2.2"> <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true" > <physics rotSpeed="0" restLoad="1.8" repr="wheelBackLeft" forcePointRatio="0.5" initialCompression="5" suspTravel="0.17" spring="80" damper="40" transRatio="1" frictionScale="2.5"/> </wheel> <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.8" repr="wheelBackRight" forcePointRatio="0.5" initialCompression="5" suspTravel="0.17" spring="80" damper="40" transRatio="1" frictionScale="2.5"/> </wheel> <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="2" restLoad="2.1" repr="supportWheel" driveNode="wheelFront" forcePointRatio="0.5" initialCompression="5" suspTravel="0.1" spring="48" damper="50" transRatio="1" frictionScale="1.5"/> </wheel> </wheels> </wheelConfiguration> </wheelConfigurations> <ackermannSteeringConfigurations> <ackermannSteering rotSpeed="25" rotMax="25" rotCenterWheel1="1" rotCenterWheel2="2" /> </ackermannSteeringConfigurations> </wheels> <powerConsumer ptoRpm="350" neededMaxPtoPower="0"/> <speedRotatingParts> <speedRotatingPart shaderNode="chain" wheelIndex="2" wheelScale="0.1" activationSpeed="0" useRotation="false" scrollScale="0 -10.0" foldMinLimit="0" foldMaxLimit="1.0" /> <speedRotatingPart node="pulleyRot" wheelIndex="2"/> <speedRotatingPart node="axisRot" wheelIndex="2"/> </speedRotatingParts> <enterable isTabbable="true" > <enterReferenceNode node="vintageMower_main_component" /> <exitPoint node="exitPoint" /> <cameras count="2"> <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="2.4" transMax="15" translation="0 0 3.5" rotation="-24 180 0" > <raycastNode node="cameraRaycastNode1"/> <raycastNode node="cameraRaycastNode2"/> </camera> <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox"/> </cameras> <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90"> <target ikChain="rightFoot" targetNode="player_rightFoot"/> <target ikChain="leftFoot" targetNode="player_leftFoot"/> <target ikChain="rightArm" targetNode="rightArm" /> <target ikChain="leftArm" targetNode="leftArm" /> </characterNode> </enterable> <motorized> <consumerConfigurations> <consumerConfiguration> <consumer fillUnitIndex="1" usage="3.6" fillType="diesel" /> <!-- usage is per hour at max load and max rpm --> </consumerConfiguration> </consumerConfigurations> <differentialConfigurations> <differentialConfiguration> <differentials> <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right --> </differentials> </differentialConfiguration> </differentialConfigurations> <motorConfigurations> <motorConfiguration name="Vintage Mower" hp="23" price="0"> <motor torqueScale="0.1" minRpm="850" maxRpm="2200" maxForwardSpeed="10" maxBackwardSpeed="10" brakeForce="0.05" lowBrakeForceScale="0.15" dampingRateScale="0.2"> <torque normRpm="0.45" torque="0.9"/> <torque normRpm="0.5" torque="0.97"/> <torque normRpm="0.59" torque="1"/> <torque normRpm="0.72" torque="1"/> <torque normRpm="0.86" torque="0.88"/> <torque normRpm="1" torque="0.72"/> </motor> <transmission autoGearChangeTime="1" gearChangeTime="0.05" name="$l10n_info_transmission_manual" axleRatio="1" startGearThreshold="0.3"> <directionChange useGear="true"/> <forwardGear maxSpeed="10.0" /> <backwardGear maxSpeed="10.0" name="R"/> </transmission> </motorConfiguration> </motorConfigurations> <gearLevers> <gearLever node="leverDirection" centerAxis="3" changeTime="0.3" handsOnDelay="0.2"> <state gear="-1" yRot="25"/> <state gear="0" yRot="0"/> <state gear="1" yRot="-25"/> </gearLever> </gearLevers> <exhaustEffects> <exhaustEffect node="exhaustParticle" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.001" maxRpmScale="0.15"/> </exhaustEffects> <motorStartDuration>1500</motorStartDuration> </motorized> <drivable> <steeringWheel node="steering" indoorRotation="20" outdoorRotation="20" /> </drivable> <groundReferenceNodes> <groundReferenceNode node="0>0|10|0" threshold="0.15" onlyActiveWhenLowered="false"/> </groundReferenceNodes> <workAreas> <workArea type="mulcher" functionName="processMulcherArea" disableBackwards="false"> <area startNode="WorkAreaStart" widthNode="WorkAreaWidth" heightNode="WorkAreaHeight"/> <groundReferenceNode index="1"/> </workArea> <workArea type="mower" functionName="processMowerArea" disableBackwards="false"> <area startNode="WorkAreaStart" widthNode="WorkAreaWidth" heightNode="WorkAreaHeight"/> <groundReferenceNode index="1"/> <mower dropWindrow="false" dropAreaIndex="2"/> </workArea> </workAreas> <mulcher> <effects> <effect workAreaIndex="1"> <effectNode effectClass="TypedMotionPathEffect" effectType="MULCHER" linkNode="mowerEffectNode"> <motionPathEffect textureFilename="$data/vehicles/tmcCancela/tpn140/mulcherEffectArray.dds" numRows="16" rowLength="8" minFade="0.15" shapeScale="0.2" maxShapeScale="1.2"/> </effectNode> <effectNode effectNode="smokeEmitter" effectClass="ParticleEffect" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="0.5"/> </effect> </effects> <sounds> <work template="crushingStubbles" linkNode="vintageMower_main_component" /> </sounds> </mulcher> <mower fruitTypeConverter="MOWER"> <animationNodes> <animationNode node="knife" rotSpeed="1500" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/> </animationNodes> </mower> <suspensions> <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" /> </suspensions> <fillUnit> <fillUnitConfigurations> <fillUnitConfiguration> <fillUnits> <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="5" > </fillUnit> </fillUnits> </fillUnitConfiguration> </fillUnitConfigurations> </fillUnit> <dashboard> <groups> <group name="MOTOR_STARTING" isMotorStarting="true"/> <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/> </groups> </dashboard> <ai> <agent width="1" length="1.5" height="2" lengthOffset="0.5" frontOffset="-0.01" /> <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/> <sizeMarkers leftNode="aiSizeMarkerLeft" rightNode="aiSizeMarkerRight" backNode="aiSizeMarkerBack"/> <collisionTrigger node="aiCollisionNode" width="2.6" length="2.5" height="2.4"/> </ai> <tensionBeltObject> <meshNodes> <meshNode node="tensionBeltNode01"/> <meshNode node="tensionBeltNode02"/> <meshNode node="tensionBeltNode03"/> <meshNode node="tensionBeltNode04"/> </meshNodes> </tensionBeltObject> <foliageBending> <bendingNode minX="-0.5" maxX="0.5" minZ="-0.8" maxZ="0.7" yOffset="0.05"/> </foliageBending> <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/> <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/> <baseMaterial> <material name="vintageMower_mat" baseNode="vintageMower_vis"> <shaderParameter name="colorMat0" value="0 0.6 0.8 0"/> </material> </baseMaterial> <baseMaterialConfigurations price="125" useDefaultColors="true" defaultColorIndex="0"> <baseMaterialConfiguration name="$l10n_color_blue" color="0 0.6 0.8" material="0" /> <baseMaterialConfiguration name="$l10n_color_red" color="0.6 0.02 0.02" material="0" /> <baseMaterialConfiguration name="$l10n_color_orange" color="0.6 0.1 0" material="0" /> <baseMaterialConfiguration name="$l10n_color_yellow" color="0.6 0.5 0" material="0" /> <baseMaterialConfiguration name="$l10n_color_brown" color="0.2 0.1 0.05" material="0" /> <material name="vintageMower_mat" shaderParameter="colorMat0"/> </baseMaterialConfigurations> <rimColorConfigurations price="50" useDefaultColors="true" defaultColorIndex="0"> <rimColorConfiguration name="$l10n_color_white" color="0.8 0.8 0.8" material="0" /> <rimColorConfiguration name="$l10n_color_blue" color="0 0.6 0.8" material="0" /> <rimColorConfiguration name="$l10n_color_red" color="0.6 0.02 0.02" material="0" /> <rimColorConfiguration name="$l10n_color_orange" color="0.6 0.1 0" material="0" /> <rimColorConfiguration name="$l10n_color_yellow" color="0.6 0.5 0" material="0" /> <rimColorConfiguration name="$l10n_color_brown" color="0.2 0.1 0.05" material="0" /> </rimColorConfigurations> <i3dMappings> <i3dMapping id="vintageMower_main_component" node="0>" /> <i3dMapping id="vintageMower_vis" node="0>0" /> <i3dMapping id="wheels" node="0>0|0" /> <i3dMapping id="supportWheel" node="0>0|0|0" /> <i3dMapping id="wheelFront" node="0>0|0|0|0" /> <i3dMapping id="wheelBackLeft" node="0>0|0|1" /> <i3dMapping id="wheelBackRight" node="0>0|0|2" /> <i3dMapping id="axisRot" node="0>0|0|3" /> <i3dMapping id="cameras" node="0>0|1" /> <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" /> <i3dMapping id="outdoorCamera1" node="0>0|1|0|0" /> <i3dMapping id="indoorCamera1" node="0>0|1|1" /> <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" /> <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" /> <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" /> <i3dMapping id="shadowFocusBox" node="0>0|1|5" /> <i3dMapping id="exitPoint" node="0>0|2" /> <i3dMapping id="exhaustParticle" node="0>0|3" /> <i3dMapping id="steeringRot" node="0>0|4" /> <i3dMapping id="steering" node="0>0|4|0" /> <i3dMapping id="rightArm" node="0>0|4|0|0" /> <i3dMapping id="playerRoot" node="0>0|5" /> <i3dMapping id="player_skin" node="0>0|5|0" /> <i3dMapping id="player_rightFoot" node="0>0|5|1" /> <i3dMapping id="player_leftFoot" node="0>0|5|2" /> <i3dMapping id="leftArm" node="0>0|5|3" /> <i3dMapping id="player_skin_lever" node="0>0|5|4" /> <i3dMapping id="movingParts" node="0>0|6" /> <i3dMapping id="mowerMoving" node="0>0|6|0" /> <i3dMapping id="workAreas" node="0>0|6|0|0" /> <i3dMapping id="WorkAreaStart" node="0>0|6|0|0|0" /> <i3dMapping id="WorkAreaWidth" node="0>0|6|0|0|1" /> <i3dMapping id="WorkAreaHeight" node="0>0|6|0|0|2" /> <i3dMapping id="DropAreaStart" node="0>0|6|0|0|3" /> <i3dMapping id="DropAreaWidth" node="0>0|6|0|0|4" /> <i3dMapping id="DropAreaHeight" node="0>0|6|0|0|5" /> <i3dMapping id="moving" node="0>0|6|0|1" /> <i3dMapping id="mowerKnife" node="0>0|6|0|1|0" /> <i3dMapping id="knife" node="0>0|6|0|1|0|0" /> <i3dMapping id="effects" node="0>0|6|0|2" /> <i3dMapping id="mowerEffectNode" node="0>0|6|0|2|0" /> <i3dMapping id="smokeEmitter" node="0>0|6|0|2|1" /> <i3dMapping id="leverDirection" node="0>0|6|1" /> <i3dMapping id="leftArmLever" node="0>0|6|1|0" /> <i3dMapping id="pulleyRot" node="0>0|6|2" /> <i3dMapping id="chain" node="0>0|6|3" /> <i3dMapping id="collisions" node="0>0|7" /> <i3dMapping id="visuals" node="0>0|8" /> <i3dMapping id="decals" node="0>0|8|0" /> <i3dMapping id="aiCollisionNode" node="0>0|9" /> <i3dMapping id="groundReferenceNodeRef" node="0>0|10" /> <i3dMapping id="groundReferenceNode" node="0>0|10|0" /> <i3dMapping id="groundReferenceNode_mulcher" node="0>0|10|1" /> <i3dMapping id="aiMarker" node="0>0|11" /> <i3dMapping id="aiMarkerLeft" node="0>0|11|0" /> <i3dMapping id="aiMarkerRight" node="0>0|11|1" /> <i3dMapping id="aiMarkerBack" node="0>0|11|2" /> <i3dMapping id="aiSizeMarkerLeft" node="0>0|11|3" /> <i3dMapping id="aiSizeMarkerRight" node="0>0|11|4" /> <i3dMapping id="aiSizeMarkerBack" node="0>0|11|5" /> <i3dMapping id="tensionBelt" node="0>0|12" /> <i3dMapping id="tensionBeltNode01" node="0>0|12|0" /> <i3dMapping id="tensionBeltNode02" node="0>0|12|1" /> <i3dMapping id="tensionBeltNode03" node="0>0|12|2" /> <i3dMapping id="tensionBeltNode04" node="0>0|12|3" /> </i3dMappings> </vehicle> |
illgib81 | 18.04.2024 16:04 |
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Bump. Anyone? |
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