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How does Cylindered work?

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CategoryFarming Simulator 22
Created19.03.2024 23:34


Nicola Trombini (Chappie) 19.03.2024 23:34
So I have fundamentally three questions I don't seem to figure out about cylindered
1. What is "delayedNode", and what is the difference with dependentPart?
2. Why do some mods have the user control a transform group whose name ends with _dummy, whilst having the actual mesh to be moved as a delayedNode?
3. In <movingPart>, what exactly are the parameters referencePoint and referenceFrame, and most importantly, how does the orientation of the transform passed to these parameters affect the movement of the component specified in movingPart?


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