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Error: Blocked area map is wrong size......

Forum Overview >> Farming Simulator 22

CategoryFarming Simulator 22
Created10.01.2022 16:37

Rodrigo Bellingieri (Proteus) 10.01.2022 16:37
in game
When will I put an object on the ground
My 4096x4096 map

Error: Blocked area map is wrong size for terrain (4096 x 4096) vs (2048 x 2048)

GS 9.0.2

GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021)
Copyright (c) 2008-2021, GIANTS Software GmbH (, All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.2
Main System
CPU: GenuineIntel
Memory: 12151 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo Headphones
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R7 200 Series
Version: 4.5.14830 Core Profile Context 21.4.1 27.20.21002.112
Shader Version: 4.60
Max. Texture Layers: 1
GL_NV_shading_rate_image not supported
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4
Shadow Focus Box: false
Foliage Shadows: false
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Quality: 2
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 128
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
Post Process AA: Off
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
Recommended Window Size: 1280 x 720px
Bloom Quality: 3
SSAO Quality: 11
SSAO Resolution Scaling: 0.500000
DOF: Disabled
Half Resolution DOF: Disabled
Cloud Quality: 2
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 0
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
C:\Users\rodri\Desktop\FS22_Big_Farm\maps\map.i3d (4574.85 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/decoFoliage/decoFoliageUS.i3d (78.43 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/groundFoliage/groundFoliage.i3d (87.22 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/decoBush/decoBush.i3d (31.44 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/meadow/meadowUS.i3d (10.07 ms)
Warning (performance): Foliage lod 1 mesh 'meadow' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103).
C:/GAMERS/Farming Simulator 22/data/foliage/grass/grass.i3d (12.62 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/wheat/wheat.i3d (33.79 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/canola/canola.i3d (26.87 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/barley/barley.i3d (30.96 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/maize/maize.i3d (39.42 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/potato/potato.i3d (28.63 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/potato/potatoHaulm.i3d (3.12 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/sugarbeet/sugarbeet.i3d (25.83 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.58 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/sunflower/sunflower.i3d (22.86 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/soybean/soybean.i3d (33.36 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/oilseedRadish/oilseedRadish.i3d (5.03 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/poplar/poplar.i3d (9.89 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/oat/oat.i3d (11.04 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/sugarcane/sugarcane.i3d (14.75 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/sugarcane/sugarCaneHaulm.i3d (2.34 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/cotton/cotton.i3d (13.63 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/sorghum/sorghum.i3d (31.22 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/olive/olive.i3d (16.20 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/grape/grape.i3d (1.37 ms)
Info: transform group 'C:/Users/rodri/Desktop/FS22_Big_Farm/maps/data/densityMap_fruits.png' has elements very far out from the cell edge (59.65% expansion)
C:/GAMERS/Farming Simulator 22/data/foliage/weed/weed.i3d (30.47 ms)
C:/GAMERS/Farming Simulator 22/data/foliage/stone/stone.i3d (6.18 ms)
FoliageTransformGroup 'C:/Users/rodri/Desktop/FS22_Big_Farm/maps/data/densityMap_fruits.png' may need space for up to 1888904 instances (1634 per cell x 1156 cells)
FoliageTransformGroup 'C:/Users/rodri/Desktop/FS22_Big_Farm/maps/data/densityMap_weed.png' may need space for up to 294912 instances (512 per cell x 576 cells)
FoliageTransformGroup 'C:/Users/rodri/Desktop/FS22_Big_Farm/maps/data/densityMap_stones.png' may need space for up to 294912 instances (512 per cell x 576 cells)
Started 2 threads for threadpool 'TerrainPatchOccluderManager threadpool'

Rodrigo Bellingieri (Proteus) 11.01.2022 15:49
Somebody help me!.
I don't know what to do, but I've tried everything.
My map 4096x4096 and it keeps giving this glitch in game
Error: Blocked area map is wrong size for terrain (4096 x 4096) vs (2048 x 2048)

In GIANTS Editor 9.0.2 it does not fail.

Ed Propsner (crotchfrog) 11.01.2022 23:00
Are your collision maps the correct size? Did you try recreating them in the editor?

Brummie Farmer (BrummieFarmer) 30.01.2022 00:46
has anyone found a solution to the Error: Blocked area map is wrong size for terrain (4096 x 4096) vs (2048 x 2048)
i have recreated the collision maps in ge, but it has not fixed the problem

Ed Propsner (crotchfrog) 31.01.2022 17:54
Simply recreating the maps in GE won't do the trick. Rescale your infoLayer_placementCollisionGenerated.grle. The size is currently 4096 and it should be 2048.

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