Category | Farming Simulator 22 |
Created | 10.01.2022 16:37 |
Rodrigo Bellingieri (Proteus) | 10.01.2022 16:37 |
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in game When will I put an object on the ground My 4096x4096 map Error: Blocked area map is wrong size for terrain (4096 x 4096) vs (2048 x 2048) GS 9.0.2 GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021) Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 9.0.2 Main System CPU: GenuineIntel Memory: 12151 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Headphones Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: ATI Technologies Inc. Renderer: AMD Radeon R7 200 Series Version: 4.5.14830 Core Profile Context 21.4.1 27.20.21002.112 Shader Version: 4.60 Max. Texture Layers: 1 GL_NV_shading_rate_image not supported Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Medium View Distance Factor: 1.000000 Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box: false Foliage Shadows: false Shader Quality: 1 Skip Mipmaps: 1 LOD Distance Factor: 1.000000 Terrain LOD Distance Factor: 1.000000 Terrain Quality: 2 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 128 Max. Number of Dir Lights: 4 Max. Number of Lights Per Cluster: 32 MSAA: 1 Post Process AA: Off DLSS Quality: Off AMD FidelityFx SR Quality: Off Recommended Window Size: 1280 x 720px Bloom Quality: 3 SSAO Quality: 11 SSAO Resolution Scaling: 0.500000 DOF: Disabled Half Resolution DOF: Disabled Cloud Quality: 2 Texture Streaming: Enabled EnvMap Blending: Enabled Dynamic Specular EnvMap: Disabled Shading Rate Quality: 0 Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker' C:\Users\rodri\Desktop\FS22_Big_Farm\maps\map.i3d (4574.85 ms) C:/GAMERS/Farming Simulator 22/data/foliage/decoFoliage/decoFoliageUS.i3d (78.43 ms) C:/GAMERS/Farming Simulator 22/data/foliage/groundFoliage/groundFoliage.i3d (87.22 ms) C:/GAMERS/Farming Simulator 22/data/foliage/decoBush/decoBush.i3d (31.44 ms) C:/GAMERS/Farming Simulator 22/data/foliage/meadow/meadowUS.i3d (10.07 ms) Warning (performance): Foliage lod 1 mesh 'meadow' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103). C:/GAMERS/Farming Simulator 22/data/foliage/grass/grass.i3d (12.62 ms) C:/GAMERS/Farming Simulator 22/data/foliage/wheat/wheat.i3d (33.79 ms) C:/GAMERS/Farming Simulator 22/data/foliage/canola/canola.i3d (26.87 ms) C:/GAMERS/Farming Simulator 22/data/foliage/barley/barley.i3d (30.96 ms) C:/GAMERS/Farming Simulator 22/data/foliage/maize/maize.i3d (39.42 ms) C:/GAMERS/Farming Simulator 22/data/foliage/potato/potato.i3d (28.63 ms) C:/GAMERS/Farming Simulator 22/data/foliage/potato/potatoHaulm.i3d (3.12 ms) C:/GAMERS/Farming Simulator 22/data/foliage/sugarbeet/sugarbeet.i3d (25.83 ms) C:/GAMERS/Farming Simulator 22/data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.58 ms) C:/GAMERS/Farming Simulator 22/data/foliage/sunflower/sunflower.i3d (22.86 ms) C:/GAMERS/Farming Simulator 22/data/foliage/soybean/soybean.i3d (33.36 ms) C:/GAMERS/Farming Simulator 22/data/foliage/oilseedRadish/oilseedRadish.i3d (5.03 ms) C:/GAMERS/Farming Simulator 22/data/foliage/poplar/poplar.i3d (9.89 ms) C:/GAMERS/Farming Simulator 22/data/foliage/oat/oat.i3d (11.04 ms) C:/GAMERS/Farming Simulator 22/data/foliage/sugarcane/sugarcane.i3d (14.75 ms) C:/GAMERS/Farming Simulator 22/data/foliage/sugarcane/sugarCaneHaulm.i3d (2.34 ms) C:/GAMERS/Farming Simulator 22/data/foliage/cotton/cotton.i3d (13.63 ms) C:/GAMERS/Farming Simulator 22/data/foliage/sorghum/sorghum.i3d (31.22 ms) C:/GAMERS/Farming Simulator 22/data/foliage/olive/olive.i3d (16.20 ms) C:/GAMERS/Farming Simulator 22/data/foliage/grape/grape.i3d (1.37 ms) Info: transform group 'C:/Users/rodri/Desktop/FS22_Big_Farm/maps/data/densityMap_fruits.png' has elements very far out from the cell edge (59.65% expansion) C:/GAMERS/Farming Simulator 22/data/foliage/weed/weed.i3d (30.47 ms) C:/GAMERS/Farming Simulator 22/data/foliage/stone/stone.i3d (6.18 ms) FoliageTransformGroup 'C:/Users/rodri/Desktop/FS22_Big_Farm/maps/data/densityMap_fruits.png' may need space for up to 1888904 instances (1634 per cell x 1156 cells) FoliageTransformGroup 'C:/Users/rodri/Desktop/FS22_Big_Farm/maps/data/densityMap_weed.png' may need space for up to 294912 instances (512 per cell x 576 cells) FoliageTransformGroup 'C:/Users/rodri/Desktop/FS22_Big_Farm/maps/data/densityMap_stones.png' may need space for up to 294912 instances (512 per cell x 576 cells) Started 2 threads for threadpool 'TerrainPatchOccluderManager threadpool' |
Rodrigo Bellingieri (Proteus) | 11.01.2022 15:49 |
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Somebody help me!. I don't know what to do, but I've tried everything. My map 4096x4096 and it keeps giving this glitch in game Error: Blocked area map is wrong size for terrain (4096 x 4096) vs (2048 x 2048) In GIANTS Editor 9.0.2 it does not fail. |
Ed Propsner (crotchfrog) | 11.01.2022 23:00 |
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Are your collision maps the correct size? Did you try recreating them in the editor? |
Brummie Farmer (BrummieFarmer) | 30.01.2022 00:46 |
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has anyone found a solution to the Error: Blocked area map is wrong size for terrain (4096 x 4096) vs (2048 x 2048) i have recreated the collision maps in ge, but it has not fixed the problem |
Ed Propsner (crotchfrog) | 31.01.2022 17:54 |
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Simply recreating the maps in GE won't do the trick. Rescale your infoLayer_placementCollisionGenerated.grle. The size is currently 4096 and it should be 2048. |
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