Category | Farming Simulator 22 |
Created | 24.01.2022 17:55 |
Fox Doyle (FoxNextDoor) | 24.01.2022 17:55 |
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I've been trying to find what each light type does, such as in the code for my vehicle: <states> <state lightTypes="0"/> <state lightTypes="0 1 "/> <state lightTypes="0 1 2"/> </states> It has 0 1 2 light types, however in the realLights block, there is another lightType, 3. I have checked all of the base vehicles, they all have 3, but never in the states block. Is there an explanation on what lightType 3 does, or is that user definable? |
Fox Doyle (FoxNextDoor) | 24.01.2022 17:56 |
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I apologize for the duplicate post. I refreshed the browser and it seems to have made another post. |
lagweezle | 23.04.2022 02:57 |
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Went digging in my notes from ages ago. Keep in mind this is from FS19, but what I was able to find was... The light types are as follows: 0 -- driving lights 1 -- front work lights 2 -- rear work lights 3 -- high beam A note of caution, and this drives me insane, front and rear work lights are reversed in some cases. In a Dummies book for Farm Sim 19 mods, it lists rear work lights as 1 and front work lights as 2. I do wish I'd added a bit more to my notes on the front vs rear work lights. |
Bryan Boulding (SlashDoggy) | 29.04.2022 10:43 |
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<states> <state lightTypes="0"/> <state lightTypes="0 1 "/> <state lightTypes="0 1 2"/> </states> These are basically just key presses with names. If you want a light to come on at the first press, you set its type to 0.Second press=1 etc. You could have your highbeams come on at the first key press but that would be silly. I don't know how many states you could add but anything after 4 becomes a real pain in the butt to use |
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