Category | Debugger/Studio |
Created | 23.06.2023 12:02 |
Barry Ryerson (bazthehat) | 23.06.2023 12:02 |
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I've been using the latest Debugger fine. After experimenting with changing audio samples, I managed to crash it and now the debugger crashes FS22 on loading. I've tried re-installing the debugger to no success. FS22 loads up fine without the debugger - it only crashes when the debugger is connected and loading. The log file doesn't give much away (see below). Any ideas on what I can clear? I noticed that, after uninstalling and reinstalling, the debugger remembered the last project and windows I had opened, so presumably it saves info somewhere. I'd like to clear that cache out to see if that fixes it, but I don't know where it is. Here's that log file: GIANTS Engine Runtime 9.0.0 (30488) 64bit Steam (Build Date: May 4 2023) Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2022 Main System CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Memory: 32688 MB OS: Windows NT 10.0 64-bit Debugger connected: Debugger hook: true Memory tracker hook: true File server attach: false Remote Debugger: connected (localhost:61407) Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: Direct 3D 12 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce RTX 2070 SUPER Version: 31.0.15.3598 (24.5.2023) Revision: 161 Hardware Feature Level : 12_1 Windowed Mode : off V-Sync : on Allow Tearing : off Validation Layer : off Effective Window Size : 1680 x 1050px Effective Swap Chain Size : 1680 x 1050px Started 3 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 5.000000 Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box: true Foliage Shadows: true Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 2.500000 Terrain LOD Distance Factor: 2.000000 Terrain Quality: 3 Foliage View Distance Factor: 3.000000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 10 Max. Number of Lights: 256 Max. Number of Dir Lights: 4 Max. Number of Lights Per Cluster: 32 MSAA: 1 Post Process AA: TAA DLSS Quality: Off AMD FidelityFx SR Quality: Off AMD FidelityFx SR 2.0 Quality: Off Intel XeSS Quality: Off Sharpness: 1.00 Recommended Window Size: 1920 x 1080px Bloom Quality: 5 SSAO Quality: 19 SSAO Resolution Scaling: 0.500000 DOF: Enabled Half Resolution DOF: Disabled Cloud Quality: 4 Texture Streaming: Enabled EnvMap Blending: Enabled Dynamic Specular EnvMap: Disabled Shading Rate Quality: 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Devices: XINPUT_GAMEPAD Number of Axes: 6 Number of Buttons: 14 Head Tracking System Driver: TrackIR Client Version: 5.00 Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker' |
Barry Ryerson (bazthehat) | 23.06.2023 14:10 |
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Huh, been using FS22 without the debugger for a bit and now it works fine. Go figure. |
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