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Error: Running LUA method 'update

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Created01.11.2014 19:20

David Irvine (casper99128) 01.11.2014 19:25
Hi guys I am currently trying to port over a tractor mod from Farming Simulator 2013 to the new 2015 game I have managed to fix all the errors I had all apart from this one. See attached log file.

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Oct 28 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (, All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: AMD A6-3650 APU with Radeon(tm) HD Graphics
Memory: 8161 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 640/PCIe/SSE2
Version: 4.4.0 NVIDIA 344.48
Shader Version: 4.40 NVIDIA via Cg compiler
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: High (auto)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15
Version: RC12
Available Languages: en fr es it nl pt
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Casper/Documents/My Games/FarmingSimulator2015/mods/
Load mod: e3
Warning: Only zip mods are supported in multiplayer. You need to zip the mod e3 to use it in multiplayer.
Load mod: MoneyMod15
data/sky/sky_day_night.i3d (13.00 ms)
data/sky/rain.i3d (2.41 ms)
data/sky/hail.i3d (1.66 ms)
data/sky/dust.i3d (1.83 ms)
data/maps/map01.i3d (13556.86 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (116.41 ms)
dataS2/character/player/player.i3d (692.76 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (32.39 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (71.95 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (18.10 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (75.97 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (38.70 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (9.82 ms)
data/vehicles/tools/suer/suerSB1000.i3d (9.14 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (47.86 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (2.29 ms)
data/vehicles/tools/suer/suerSB700.i3d (2.08 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (40.13 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (2.50 ms)
dataS/character/player/playerCCT.i3d (15.18 ms)
C:/Users/Casper/Documents/My Games/FarmingSimulator2015/mods//e3/steyr6230CVT.i3d (157.88 ms)
Error: Running LUA method 'update'.
D:/code/lsim2015/build/finalbin/dataS/scripts/AnimCurve.lua(193) : attempt to call global 'getFromKeyframes' (a nil value)
Application exit request forced.
Application exit request forced.

The mod shows up in the store when i load the game but i cant get past the purchasing screen can someone here help me correct this last remaining error

thanks in advance guys.

David Oldfield (disco429) 11.11.2014 00:20
I had this error, not sure what caused it but I deleted the fs13 wheels after adding in empty transform groups in their exact place and used the dynamic loading feature of fs15 wheels and it disappeard. Hope that helps

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