Category | Scripting |
Created | 06.11.2014 21:54 |
Alexander Matveev (Unknown) | 06.11.2014 22:03 |
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Greatings! I am working on new mod for now, and i need to change the vehicle start/stop and run sounds dynamically, depending on vehicle damage rate. So, the question is - how do i replace current sound by the new one? self.motorStopSound and self.motorStartSound don't work anymore, as it was in FS2013, it returns a nil value... Best regards! |
Emil Drefers (Unknown) | 10.12.2014 10:17 |
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Hi, the following tables contain the sounds for a vehicle sampleMotorStart sampleMotorStop sampleMotor sampleMotorRun sampleMotorRun2 Further you have a set of variables to adjust the volume and pitch of the sounds. Maybe just print the 'vehicle table', so that you can see all variables of a vehicle ;) Cheers, Emil |
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