Category | Scripting |
Created | 20.02.2015 23:17 |
Ted Fanning (wickedset) | 20.02.2015 23:29 |
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Hi, Have added new fruits Rye Oat and Hops, these fruits all show prices at the correct sell points and the value set in fruitRegister.lua, the code used, just hops shown :- print("register fruit type: Hops"); local hopshudFile = Utils.getFilename("huds/hopsHud.dds", g_currentModDirectory); FruitUtil.registerFruitType("hops", g_i18n:getText("hops"), true, true, false, 0, 4, 6, 8, 0, 0.6, 1.2, 0.1, true, hopshudFile); I have now added tomato with the same code and added it to the sell points but the sell price is showing on the PDA as zero (£0), so no money goes into the bank for all that hard work, when I tip the load, any help very much appreciated. I also have an error free log, so no help there. Thanks Ted |
Emil Drefers (Unknown) | 23.02.2015 08:51 |
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Hi, you can find some explanatons here: http://ls-mods.de/scriptDocumentation.php?class=fruitUtil#registerFruitType Maybe you forgot to add another value to the "priceMultipliers" attribute of trigger at the selling point? Cheers, Emil |
Ted Fanning (wickedset) | 01.03.2015 12:43 |
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Thanks for the reply, I did read that for FS2013, find it isn't quite right for 15, as is, and I think you may have misunderstood when I say the fruit is at zero, I mean that it shows up in the PDA as " 0£/t " with all other fruits, added and default showing a correct price (" 1.26£/t " ). My game log is completely error and warning free, also my GE log is completely clean, it's the same in all my games. I now save the game and add a price in the savegame, then it behaves as it should, so I'm still puzzled and annoyed that I can't find the problem. |
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