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New fruit price at zero

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CategoryScripting
Created20.02.2015 23:17


Ted Fanning (wickedset) 20.02.2015 23:29
Hi,
Have added new fruits Rye Oat and Hops, these fruits all show prices at the correct sell points and the value set in fruitRegister.lua, the code used, just hops shown :-
print("register fruit type: Hops");
local hopshudFile = Utils.getFilename("huds/hopsHud.dds", g_currentModDirectory);
FruitUtil.registerFruitType("hops", g_i18n:getText("hops"), true, true, false, 0, 4, 6, 8, 0, 0.6, 1.2, 0.1, true, hopshudFile);

I have now added tomato with the same code and added it to the sell points but the sell price is showing on the PDA as zero (£0), so no money goes into the bank for all that hard work, when I tip the load, any help very much appreciated.
I also have an error free log, so no help there.
Thanks

Ted

Emil Drefers (Unknown) 23.02.2015 08:51
Hi,

you can find some explanatons here:
http://ls-mods.de/scriptDocumentation.php?class=fruitUtil#registerFruitType

Maybe you forgot to add another value to the "priceMultipliers" attribute of trigger at the selling point?

Cheers,
Emil

Ted Fanning (wickedset) 01.03.2015 12:43
Thanks for the reply, I did read that for FS2013, find it isn't quite right for 15, as is, and I think you may have misunderstood when I say the fruit is at zero, I mean that it shows up in the PDA as
" 0£/t " with all other fruits, added and default showing a correct price (" 1.26£/t " ).
My game log is completely error and warning free, also my GE log is completely clean, it's the same in all my games.
I now save the game and add a price in the savegame, then it behaves as it should, so I'm still puzzled and annoyed that I can't find the problem.


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