|Bilbo Beutlin (BBeutlin)||20.03.2015 10:24|
|How can I safely test an object ID?
A mission object (transportPallet) will be deleted at mission end. Test with "getParent(objectID)" then gives a call stack error.
I tried with "g_currentMission:getNodeObject(objectID)", but this gives also nil for some attached/joint objects.
Is there a simple check like eg. "exists(objectID)" ?
|Emil Drefers (Unknown)||20.03.2015 14:41|
you could try to use: entityExists(objectId)
|Bilbo Beutlin (BBeutlin)||20.03.2015 16:20|
|Wonderful! - seems just the right for what I've searched.
However I must still test all appearing cases.
But honestly: why aren't such essential things documented (eg. api reference)?
|Bilbo Beutlin (BBeutlin)||20.03.2015 20:44|
|hmm .. doesn't work here (FS13)
Also unknown method in "g_currentMission"
Is it perhaps for the FS15?
|Emil Drefers (Unknown)||23.03.2015 09:06|
yes, this command only works in FS15.
|Bilbo Beutlin (BBeutlin)||23.03.2015 15:40|
|Any ideas for FS13?
Or must I really scan all IDs up from root for validation?
|Jamie Wagner (Unknown)||27.03.2015 19:43|
|how can i get an object to be placeable as to be able to buy in store rather than installing with ge i dont have the ideas of what to do with using the ge to complexed for me
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