Category | Scripting |
Created | 09.12.2009 13:57 |
Sven Köhler (sven18koehler) | 09.12.2009 14:01 |
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The Script VehicleCamera() has a function: if self.isActivated then wrapMousePosition(0.5, 0.5); self.posXLast = 0.5; self.posYLast = 0.5; end; I need this on Player() to "unwrap" the Mouse, while is Active, but the Player.lua isn´t free to copy&paste the Player:update(dt) to new Script. I Script a Mod, how you can Change the Vehicle with an HUD on Screen with a map Picture, there you can see the Vehicle´s and Entered it with Mouseclick! Thanks for Help and my bad Englisch! :-) MfG Sven |
Stefan Geiger - GIANTS Software | 10.12.2009 13:03 |
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You can overwrite the wrapMousePosition function with your own implementation (just empty) if you want to have a freely movable mouse. As soon as you are finished, you can reset it to the original. local oldwrapMousePosition = wrapMousePosition; wrapMousePosition = function(x,y) end; when you are finished: wrapMousePosition = oldwrapMousePosition; |
Sven Köhler (sven18koehler) | 10.12.2009 15:07 |
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Oh, Yes of course! :) Other Problem, all Vehicles are loaded in g_currentMission.vehicles, but i need not the TrafficCars. All other Vehicles are loaded in any other table? |
Andrew Asche (Unknown) | 10.12.2009 23:39 |
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How about g_currentMission.vehiclesToSave? |
Sven Köhler (sven18koehler) | 11.12.2009 03:39 |
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No, other Scripter are Help my. It´s g_currentMission.steerables, in this table are all Vehicles the can Entered! ;-) Thx for Help! |
Andrew Asche (Unknown) | 11.12.2009 10:20 |
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But that will not include any implements and tools. |
Sven Köhler (sven18koehler) | 11.12.2009 16:05 |
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Implements and tools are g_currentMission.attachables! Sven |
Andrew Asche (Unknown) | 11.12.2009 21:11 |
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You're right! Thanks, always good to learn and refine =] |
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