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terrain height

Forum Overview >> Scripting

Created30.06.2015 11:12

Bilbo Beutlin (BBeutlin) 30.06.2015 11:12
Just an idea: is it possible to manipulate terrain height ingame like in the editor 'terrain sculpt mode'?
I could imagine to create something like a bulldozer, mainly to flatten ground for larger placeable objects, but also for other purposes. Was this doable?

Additional Q.: can I switch off the collision test when placing objects? At larger objects there's often the problem that one side is floating above ground. I'd wish to edit the Y-values manually in a certain range.
And it seems, the engine now recalculates the terrain height placement new at game start? In FS13 I could adjust the height position afterwards in savegame, but now the engine ignores new y-position. Is this switchable, eg. by XML-tag or attribute in i3d?

Emil Drefers (Unknown) 30.06.2015 15:39

no, it is not possible to edit the terrain via functions in the game.

There is no way to disable the "alignment to terrain" of placeables.
Except by overwriting a function ...
I guess you will find it.


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