Category | Scripting |
Created | 14.07.2015 08:41 |
Lorenzos (lorenzoita) | 14.07.2015 08:50 |
---|---|
Hi, i'm making a cultivator. I made i3d, xml and modDesc. The tool is bought at the shop but did not appear. In Log there is: Invalid compound index: 3>0 Error: Running LUA method 'update'. /Users/sgeiger/Documents/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(37) : |
Lorenzos (lorenzoita) | 14.07.2015 15:57 |
---|---|
I managed to solve that problem, but the mod you do not see.. |
Emil Drefers (Unknown) | 14.07.2015 16:39 |
---|---|
Hi, are there any other error messages in the log? Is the mod visible in the GIANTS Editor version 6.x ? Cheers, Emil |
Lorenzos (lorenzoita) | 14.07.2015 20:17 |
---|---|
Yes, the mod is visible in the giants editor 6.0.3 In the log there is this warning: Warning: Y-Translation of component 1 (node 0>) (siciltiller.i3d) should be 0 Warning: No clipdistance set to node 0> (siciltiller.i3d). Set default clipdistance (300) Warning: No clipdistance set to node 1> (siciltiller.i3d). Set default clipdistance (300) Warning: No ground reference nodes in /Users/lorenzosertori/Library/Application Support/FarmingSimulator2015/mods//Siciltiller/siciltiller.xml |
Emil Drefers (Unknown) | 15.07.2015 08:21 |
---|---|
Hi, you should try to fix all warnings. Setting the clip distance should be no problem, I guess. To fix the y translation might be a bit more complicated. In the end the pivot of the root node (0>) must be in the origin. You can achieve this by either doing a re export from your 3d modeling program or by using the "freeze transformation" option in the GIANTS Editor (right click on an object in the scenegraph) Cheers, Emil |
Lorenzos (lorenzoita) | 15.07.2015 09:17 |
---|---|
Hi, I re exported the model. Now there are these Warning and this Error: Warning: Y-Translation of component 1 (node 0>) (Siciltiller.i3d) Should be 0 Warning: No clipdistance September to node 0> (Siciltiller.i3d). Set default clipdistance (300) Invalid compound index: 5> 15 Error: Running LUA method 'update'. /Users/sgeiger/Documents/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(37): Attempt to index a nil value |
Emil Drefers (Unknown) | 15.07.2015 11:09 |
---|---|
Hi, the error is still there. Looks like you did not adjust the pivot of that object ( 0> ) in your 3D modeling program. The other messages also mean what they say and should be fixed. Cheers, Emil |
Lorenzos (lorenzoita) | 15.07.2015 11:32 |
---|---|
Yes, the pivot is at the center of the model. In maya I did Modify->Center Pivot. |
Emil Drefers (Unknown) | 15.07.2015 11:58 |
---|---|
Hi, seems like I did not explain it clear enough. The pivot must not be in the "center" of the object/mesh It has to be in the origin/center of the scene. Just have a look at a default vehicle and I'm sure you will understand what this means. Cheers, Emil |
Lorenzos (lorenzoita) | 15.07.2015 12:41 |
---|---|
I tried to put it in the middle "by hand" but I can not .. There is a command to automatically center it? |
Emil Drefers (Unknown) | 15.07.2015 14:08 |
---|---|
Hi, it should not be too hard to place the pivot in the center by hand. But you are right it is way more easy and accurate by doing it "automatically". As I use Maya to integrate vehicles I can only say something about that .. and yes there is a function to do it ... "Freeze Transformations" and "Reset Transformations" is what youw ould need to use. Cheers, Emil |
Lorenzos (lorenzoita) | 15.07.2015 14:45 |
---|---|
I tried to do as you said but nothing has changed. |
Emil Drefers (Unknown) | 16.07.2015 08:42 |
---|---|
Hi, to understand how this works you might create a simple cube in maya first and export it after you tried to change the position of its pivot. Afterwards go ahead and try to edit your vehicle. Cheers, Emil |
Note: Log in to post. Create a new account here.