Category | Scripting |
Created | 18.07.2015 23:14 |
Marctheboy Geekabits (Marctheboy) | 18.07.2015 23:15 |
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is there a basic Xml file i can use to mod a stationary WoodCrane to unload/load traillers to train cart i have all the modeling done in blender... i follow the same parenting as the ponsee. exported in the Giant Editor now i want to know the basic command line i need to make it move and is it possible to have a placeble that can operate (enter/exit)? |
Emil Drefers (Unknown) | 20.07.2015 08:18 |
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Hi, by default there are no buildings which could be used by the player (also no placeables). So you would have to write a custom script to make the crane move. I think for fs13 there was a mod which did something similar. http://www.landwirtschafts-simulator.de/mod.php?lang=de&mod_id=272&title=fs2013 But I have no idea if this mod works without any errors in FS13 or FS15. Cheers, Emil |
Marctheboy Geekabits (Marctheboy) | 23.07.2015 04:04 |
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thx but i found a way to make it work. :) if i want to make a crane with different implement at the end, ( Crate Lift, Log Claw) how do i XMl that... Mod 2 implements separately, then add a attach joint on the Crane and implement, or i can just press a button and the implement change with the collision box... ? what does the XML files command be? |
Marctheboy Geekabits (Marctheboy) | 23.07.2015 04:04 |
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ill keep searching and experimenting |
Emil Drefers (Unknown) | 24.07.2015 08:07 |
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Hi, by default there is no option to change the "attacher joint" by pressing a button. You would need a custom script for that. An other way would be to make the crane first attach a tool (different grabbers/forks/...) and control the attached tool afterwards. This way you could create an arbitrary number of different 'grabbing tools' for the crane. That's the way how the default frontloaders/teleloaders work ;) Cheers, Emil |
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