Category | Scripting |
Created | 01.09.2016 20:19 |
Jason Jacobes (Unknown) | 01.09.2016 20:21 |
---|---|
can anyone help? why would this scipt not work in fs 2015? -thanks jsj piston = {}; function piston.prerequisitesPresent(specializations) return SpecializationUtil.hasSpecialization(Motorized, specializations); end; function piston:load(xmlFile) -- piston self.piston = Utils.indexToObject(self.components, getXMLString(xmlFile, "vehicle.piston#index")); end; function piston:delete() end; function piston:update()end; if self.isMotorStarted then self.animation = {}; self.animation.animCharSet = 0; self.animationEnabled = false; local rootNode = Utils.indexToObject(self.components, getXMLString(xmlFile, "vehicle.animation#rootNode")); if rootNode ~= nil then self.animation.animCharSet = getAnimCharacterSet(rootNode); if self.animation.animCharSet ~= 0 then self.animation.clip = getAnimClipIndex(self.animation.animCharSet, getXMLString(xmlFile, "vehicle.animation#animationClip")); if self.animation.clip >= 0 then assignAnimTrackClip(self.animation.animCharSet, 0, self.animation.clip); setAnimTrackLoopState(self.animation.animCharSet, 0, true); end; end; end; end; function piston:delete() end; function piston:update(dt) if self.isMotorStarted then local rot = ((self.lastSpeedReal * 40) * self.movingDirection * dt); if self.movingDirection == 0 then enableAnimTrack(self.animation.animCharSet, 0); setAnimTrackSpeedScale(self.animation.animCharSet, 0, math.max(rot, .8)); elseif self.movingDirection > 0 then setAnimTrackSpeedScale(self.animation.animCharSet, 0, math.max(rot, 1)); elseif self.movingDirection < 0 then setAnimTrackSpeedScale(self.animation.animCharSet, 0, math.min(rot, -1)); end; else --if not self.isMotorStarted then disableAnimTrack(self.animation.animCharSet, 0); self.animationEnabled = false; end; end; function piston:draw() end; function piston:onEnter() end; function piston:onLeave() if self.animationEnabled then disableAnimTrack(self.animation.animCharSet, 0); self.animationEnabled = false; end; end; function piston:keyEvent(unicode, sym, modifier, isDown) end; function piston:mouseEvent(posX, posY, isDown, isUp, button) end; |
Emil Drefers (Unknown) | 02.09.2016 07:01 |
---|---|
Hi, you could enter some debug prints() to see what exactly does not work. Maybe the animation could not be loaded?! Cheers, Emil |
Ruben Ca (Unknown) | 21.09.2016 17:26 |
---|---|
Hi The problem is in the line: function piston:update()end; You should remove the "end" and write piston:update() |
Note: Log in to post. Create a new account here.