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Sound engine

Forum Overview >> Scripting

CategoryScripting
Created07.01.2017 14:09


Itamar Rosenblum (Unknown) 07.01.2017 14:28
Hi there,

I am looking for some information about how sound is implemented into Farming Simulator, hopefully this is the right forum to ask it.

Is the sound implemented with the use of 3rd parties audio tools as Fmod and Wwise, or is it implemented into the game with the programmer/audio programmer into the game directly.

I'd really appreciate anyone who can shed some light one the topic.

Thanks a lot,

Itamar

Emil Drefers (Unknown) 10.03.2017 17:01
Hi,

the audio files are played and modified by the game itself.
We do not use any thrid party library like WWise or FMod.

Cheers,
Emil

Schon Batista (luizeduardo) 26.11.2017 02:27
hello wanted a help i want by indoorSounds.lua more this giving error. Error: Running LUA method 'update'.
dataS / scripts / utils / SoundUtil.lua (221): attempt to perform arithmetic on field 'volumeFactor' (a nil value)
Error: Render device Error: Unknown. What should I do?

Schon Batista (luizeduardo) 26.11.2017 02:28
hello wanted a help i want by indoorSounds.lua more this giving error. Error: Running LUA method 'update'.
dataS / scripts / utils / SoundUtil.lua (221): attempt to perform arithmetic on field 'volumeFactor' (a nil value)
Error: Render device Error: Unknown. What should I do?


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